Page 12 of 13 [185 Posts]   Goto page: Previous 1, 2, 3, ..., 10, 11, 12, 13 Next
Author Message
battleshooter
PostPosted: Sat 27 Sep 2008, 01:40    Post subject:

Thanks for your understanding Ttuuxxx. I guess I'll just see what happens to this post, but if someone does still want to take over, my offer is still standing.

Battleshooter Smile
ttuuxxx
PostPosted: Fri 26 Sep 2008, 07:05    Post subject: Re: Anyone want this job?

battleshooter wrote:
This has been a lot of fun, but unfortunately some stuff in the real world (outside of the forum Smile ) has come up and I won't be able to continue maintaining this games post. Confused

Is there anyone out there that would like to take over? If anyone would, I'll email (upload, PM, whatever) you the BBcode I used to make the game entries, so basically all you have to do is post them yourself and maintain and start adding to them from there. I'll also send the template I used. Then I'll mark this post for deletion, and well, everything should be sorted. Maybe some else will "catch the vision" and list all Pup's games.

Battleshooter


How about keep the post and update it when you have time, You started something really good here and It would be a shame to delete/give up on it. Even 1hr a week would be all it needs, You are under no pressure to get this done. Take your time, I've been building my next living water release for about 3+ months.
When ever I get inspired I work on it.
stick with it, we'll be around. Wink
ttuuxxx
battleshooter
PostPosted: Thu 25 Sep 2008, 21:29    Post subject:  Anyone want this job?

This has been a lot of fun, but unfortunately some stuff in the real world (outside of the forum Smile ) has come up and I won't be able to continue maintaining this games post. Confused

Is there anyone out there that would like to take over? If anyone would, I'll email (upload, PM, whatever) you the BBcode I used to make the game entries, so basically all you have to do is post them yourself and maintain and start adding to them from there. I'll also send the template I used. Then I'll mark this post for deletion, and well, everything should be sorted. Maybe some else will "catch the vision" and list all Pup's games.

Battleshooter
ttuuxxx
PostPosted: Thu 25 Sep 2008, 19:03    Post subject:

sideburns wrote:
If I don't want to install Barrage just to get the SDL files (It's not a game that looks like I'd be interested in it.) how do I know which ones to download, or should I just take them all?

most sdl games only need
http://www.puppylinux.ca/tpp/ttuuxxx/programs/SDL-Programs/SDL-1.2.13-i386.pet
but when you install a game it should tell you which sdl is missing and just download from my post on page 1 near the bottom
ttuuxxx
sideburns
PostPosted: Thu 25 Sep 2008, 15:41    Post subject:

If I don't want to install Barrage just to get the SDL files (It's not a game that looks like I'd be interested in it.) how do I know which ones to download, or should I just take them all?
ttuuxxx
PostPosted: Wed 24 Sep 2008, 04:55    Post subject:

battleshooter wrote:
Wow! Cool! Thanks for the responses and encouragement guys. I really like some of the ideas you guys are giving. I really like the "puppy arcade" website idea, that sounds sweet as, I'm starting to picture some real cool graphics and fun ideas... but I'm not so sure how much time I'll have in the near future, so I'll probably have to come back to earth and set up a wiki page. Confused I think really the only way we'll really ever get an up to date repository of anything is if more than one person is involved.

Well heres an idea, Maybe ask Eric from puppylinux.ca for some server space to host all the games. Then just make a few web pages and upload them.Then just post some links to the webpages on the forum/wiki simple .
ttuuxxx:)
battleshooter
PostPosted: Tue 23 Sep 2008, 23:34    Post subject:

Wow! Cool! Thanks for the responses and encouragement guys. I really like some of the ideas you guys are giving. I really like the "puppy arcade" website idea, that sounds sweet as, I'm starting to picture some real cool graphics and fun ideas... but I'm not so sure how much time I'll have in the near future, so I'll probably have to come back to earth and set up a wiki page. Confused I think really the only way we'll really ever get an up to date repository of anything is if more than one person is involved.
ttuuxxx
PostPosted: Tue 23 Sep 2008, 08:52    Post subject:

I think its a great idea and well worth doing, So far its working well. You sparked interest, which is always good.
Some real thought should be placed into this.
Maybe a website like puppy-arcade or just keep going with this as a start:)
ok then next maybe some sort of category list.
arcade, sports, cards, bored games, strategy
It also would be nice to have them all in one place and the pups converted to pets.
ttuuxxx
ps keep up the great work Wink
Lobster
PostPosted: Tue 23 Sep 2008, 05:53    Post subject:

Quote:
May I suggest the best way is to create a games blog at http://www.puppylinux.org and use that as the central reference repository


That's a great idea
I have been looking at all the listed games.
There are quite a few forum threads
There is a Puppy flying simulator version - two Puppy games disks (I think based around the 2.xx series) and Marks 'Hurt me plenty'
http://www.puppylinux.org/downloads/puplets/hurt-me-plenty-01

Also be aware of Flash game links
Java games (OK needs some processing power)

I want to try out my creative surround sound system
which I recently got from freecycle.com

Great thread - good job Very Happy
WhoDo
PostPosted: Tue 23 Sep 2008, 05:13    Post subject:

battleshooter wrote:
I was starting to wonder if this was a good idea or a waste of time. What do you think? Do you think it would be worth trying to catalog all the games? and if I did is this a good way to display them? Maybe I should start a poll.

I think its a great idea, and follows on from tronkel's earlier effort at listing Puppy games that don't require extra library support.

May I suggest the best way is to create a games blog at http://www.puppylinux.org and use that as the central reference repository. Alternatively you could add it to the wiki space in the same location if you wanted others to help maintain the list.

Please do go ahead with it though. It is things like this that keep Puppy popular across a broad range of users. In the absence of a central repository for all applications - and that may be coming sooner rather than later thanks to tombh, Pizzasgood and zigbert - the blog and wiki spaces can temporarily fill the void.

Cheers
battleshooter
PostPosted: Tue 23 Sep 2008, 05:03    Post subject:

Cool, thanks for that Ttuuxxx.

I was starting to wonder if this was a good idea or a waste of time. What do you think? Do you think it would be worth trying to catalog all the games? and if I did is this a good way to display them? Maybe I should start a poll.
ttuuxxx
PostPosted: Tue 23 Sep 2008, 03:43    Post subject:

Great Job on the Games Smilei

f you SDL files, you can use these ones Smile
SDL 1.2.13
http://www.puppylinux.ca/tpp/ttuuxxx/programs/SDL-Programs/SDL-1.2.13-i386.pet

SDL Image 1.2.6
http://www.puppylinux.ca/tpp/ttuuxxx/programs/SDL-Programs/SDL_image-1.2.6-i386.pet

SDL mixer 1.2.6+Smpeg
http://www.puppylinux.ca/tpp/ttuuxxx/programs/SDL-Programs/SDL_mixer-Smpeg-1.2.6-i386.pet

SDL ttf 2.0 fonts
http://www.puppylinux.ca/tpp/ttuuxxx/programs/SDL-Programs/SDL_ttf-2.0.9-i386.pet

SDL Net 1.2.7
http://www.puppylinux.ca/tpp/ttuuxxx/programs/SDL-Programs/SDL_net-1.2.7-i386.pet


plus I have some SDL games at
http://www.puppylinux.ca/tpp/ttuuxxx/programs/SDL-Programs/
ttuuxxx
battleshooter
PostPosted: Tue 23 Sep 2008, 03:31    Post subject: Card and Board

Genre: Card and Board

EXchess (Version 5.01b, released May 24, 2008) - EXchess_v5.01b-i486.pet 793.72 KB

EXchess is an amateur chess program that comes with its own graphical user interface. EXchess can also be run in text mode, or it can be interfaced with standard chess interface programs like Xboard/Winboard or Arena.



Original Post

Five Chess (Version 1.06, released Aug 24, 2008) - FiveChess-1.06.pet 45.04K

Five Chess is a classical Chinese Chess game. You and the opponent will take turn to place one chess at a time to the empty cross point at the board. Whoever first puts 5 chesses in a row, column or diagonal will win. This version includes multiplayer support. This is also known as Go-moku

Requires QT3 libs



Original Post

Flash Chess (Version ???, released Jun 4, 2008) - flash-chess.pet 49k

Lightweight chess program that relies on flash.



Original Post

Jigsaw (Version ???, released Oct 30, 2007) - jigsaw.tar.gz 191.15 KB

Jigsaw Puzzler is a jigsaw puzzle game that allows jigsaws to be played, created, opened and saved. Move pieces by clicking on them and moving them. If they are dropped near their neighbouring piece, the pieces will be joined and can be moved together.

See original post concerning saving.

To play type in a console jigsaw, or click on /usr/bin/jigsaw.



Original Post

KardGT (Version 0.7.0, released Aug 14, 2008) - kardsgt-0.7.0.pet 1956K

A collection of card games. Includes:

* Crazy Eights
* Cribbage
* Euchre
* Hearts
* Old Maid
* Spades
* War



Original Post

Mahjongg (Version ???, released Oct 28, 2007) - mahjongg.tar.bz2 344.31 KB

A Mahjongg clone. Mahjongg is an Asian gambling game.

Extract to /. To run type mahjongg in console, or click on /usr/bin/mahjongg.



Original Post

Mancala (Version ???, released Jul 14, 2007) - mancala.zip 6.21 KB

A lightweight Mancala clone.

Mancala games share a common general gameplay sequence. Players begin by placing an equal number of seeds, prescribed by the variation in use, in each of the pits on the game board. A turn consists of removing all seeds from a pit, sowing the seeds (placing one in each of the following pits in sequence), and capturing based on the state of board. This leads to the English phrase "Count and Capture" sometimes used to describe the gameplay. Although the details differ greatly, this general sequence applies to all games. -Wikipedia



Original Post

Morabaraba (Version 0.7, released Aug 15, 2008) - morabaraba-0.7.pet 809K

Morabaraba is a two-player strategy board game, played across Africa. It is accessible, easy to learn, and games can be played quickly - but the strategic and tactical aspects of the game run deep. While Morabaraba may be played on specially-produced boards (or computer software!) it is simple enough that a board can easily be scratched on a stone or into sand, and coins or pebbles (or whatever!) used as the pieces. It's easier to learn that Chess or Draughts (the rules can be picked up in just minutes), but the game is not just a variation of noughts and crosses: it is subtle and thought-provoking.

Requires GTK libs for those on Pup 4. They can be found on the original post.



Original Post


Parchis (Version 40, released Aug 6, 2008) - [url=download address]parchis40.pet[/url] 82.64 K

Parchís is a very popular board-game in Spain. It can be played by up to four players. This Parchís program allows to play any combination of human beings and pc-driven players. Since it uses a die, Parchís is not usually regarded as an abstract strategy game like checkers or chess. It does not depend entirely on luck either, since the four pawns under a player's command demand some sort of strategy. Moves can include blocking, eating, jamming, seems to remind me a bit of an advanced ludo



Original Post

Patience (Version ???, released Oct 18, 2007) - patience.tar.bz2 298.21 KB

Patience is a collection of card games including seahaven, canfield, little harp, spider & battle solitaire.

Extract to /

To play type in a console patience, or click on /usr/bin/patience



Original Post

Patolli (Version 1.0, released Aug 21, 2008) - patolli-1.0.pet 760K


Patolli used to be the favorite of the ancient Mayan/Aztec time. The object of the game is to win all of your opponent's money. In order to do this, you may have to play more than one game. To complete a round, a player needs to get all of the six jade markers from the starting queue position to the ending square position on the game board before the other player.

For more detailed rules look it up on Wiki.



SDL libs needed. Barrage has them.

Original Post

Nuclear Chess (Version 1.0.0, released May 12, 2008) - nuclearchess-1.0.0-i486.pet 574.75 K

NuclearChess is a chess variant. Whenever a piece is captured, both pieces and all pieces on neighbour fields die. Games are short and fun even for people who usually don't play chess.

SDL and SDL_mixer are needed. If you installed Barrage, you have them.



Original Post

Scalar (Version 1.02, released May 29, 2008) - scalar-1.02.pet 507.03K

The goal of the game is to assemble the picture from pieces. Each picture is divided into pieces which are shuffled. You need to get each piece back to its original position. You accomplish that by swapping pieces (exchanging their positions). You have a limited number of swappings for each picture. The game is over when you complete 3 images, and for each one you get the points. If you have a hard time playing this, you can look at the images directory and see what the final picture looks like.

Feel free to add more pictures to images directory and play with them (images can be in .jpg, .gif, .png, .bmp, any many other formats).

Requires SDL libs.



Original Post



Seahaven (Version ???, released May 13, 2008) - seahaven.pet 34k

Seahaven Towers is a classic Unix solitaire game updated with new card images. With this program you can waste as much time with Linux as with competing systems, yet the Linux solitaire game requires actual thought to operate.



Original Post


Risk (Version ???, released Oct 11, 2005) - risk.pup 668 Bytes

Fun, lightweight, Java Risk clone. If you don't know how to play Risk, look it up on Wiki.

The pup is a downloader, it'll download Risk and sort itself out. To play, click "risk" in /root/my-roxapps/



Original Post

XCheckers (Version 2.2.3, released Fri Jul 13, 2007) - xcheckers-2.2.3-i486.pet 29.46 KB

A checkers clone. If you don't know how to play, consider yourself an unsusual person, better enlighten yourself on the Wiki

To start type xcheckers in a console.



Original Post
battleshooter
PostPosted: Mon 22 Sep 2008, 20:30    Post subject: Other

Genre: Other

*Frets On Fire (Version 1.2.451, released Jun 17, 2007) - FretsOnFire-1.2.451.sfs 31.6 MB

Frets on Fire is a game of musical skill and fast fingers. The aim of the game is to play guitar with the keyboard as accurately as possible. Also can import Guitar Hero songs.



Original Post

TouchMe Games (Version 0.2.3, released May 3, 2008) - touchmegames-0.2.3.pet 3427k

TouchMe Games is a collection of games the programmer wrote being tired of not having any simple, but highly addictive, games to play, like megatouch, when relaxing and throwing down a beer or two at his place.

Games include sudoku, wordhunt, tritowers, videopoker, flogthedoplhin, threescompany, compile4, consume21, foxyboxy, and secretphrase.

SDL and SDL_mixer are needed. If you installed Barrage, you have them.



Original Post
battleshooter
PostPosted: Mon 22 Sep 2008, 20:30    Post subject: Strategy

Genre: Strategy

*FreeCiv (Version 2.1.0. Beta 4, released Jul 14, 2007) - freeciv-sdl-2.1.0-beta4.pet 11 MB freeciv-gtk-2.1.0-beta4.pet 8.43 MB

Please note! You cannot have the sdl version and the gtk version installed at the same time!

The basic gist is you are administering a budding nation through history. Starting out with the simplest of tribes, you build up technology, economy, trade, and military to guide your nation to success via a number of possibly victories. You can win economically by driving all other nations into poverty. You can win militarily in the obvious manner, or you can win by advancing your sciences faster. In the original Civ games, the goal was to reach the point of launching your starship to colonize Alpha Centauri before any other nation (note, the game starts at approximately 4000BC, so you really have a long way to go before you're launching starships Smile



Original Post



FreeCol (Version 0.6.1, released Jun 13, 2007) - freecol-0.6.1-installer.jar 11.2 MB

FreeCol is a turn-based strategy game based on the old game Colonization, and similar to Civilization. The objective of the game is to create an independent nation. You start with only a few colonists defying the stormy seas in their search for new land. Will you guide them on the Colonization of a New World?

Requires Java. For installation, press "`" and type "java -jar freecol-0.6.1-installer.jar"
Click on usr/local/freecol/freecol to play




Original Post

Globulation2 (Version 0.9.3 beta 3, released Sep 27, 2008) - globulation2-0.9.3b3 11 M

Globulation2 puts the player in charge of a civilization of, globs. There are various ways to win. It brings a new type of gameplay to RTS games. The player chooses the number of units to assign to various tasks, and the units do their best to satisfy the requests. This allows players to manage more units and focus on strategy rather than on micro-management. You can play Globulation 2 in single player mode, through your local network, or over the Internet with Ysagoon Online Gaming (or YOG for short).

Requires SDL libs and OpenGL. (from petget)




Original Post

LinCity (Version 1.12.1, released Aug 26, 2005) - lincity.pup 396.87 KB

Lincity is a city simulation game. (I just put it here till we have more sims) You are required to build and maintain a city. You must feed, house, provide jobs and goods for your residents. You can build a sustainable economy with the help of renewable energy and recycling, or you can go for broke and build rockets to escape from a pollution ridden and resource starved planet, it's up to you.



Note: The screenshot is in Czech but the game is in English

Original Post

LinCity NG (Version 1.0.3, released Jan 21, 2007) - Lincity-1.0.3.pup 24.57 MB

LinCity-NG is a city simulation game. It is a polished and improved version of the classic LinCity game. In the game, you are required to build and maintain a city. You can win the game either by building a sustainable economy or by evacuating all citizens with spaceships.

You may need Ndujoe1's patch if some screens don't function correctly. Also requires SDL. I can't quite remember what it needs, but you may also need xorg_OPENGL and xorg_DRI_MODULES from petget.



If anyone knows where the original post is, let me know.

Battle for Wesnoth (Version 1.4.5, released Sep 20, 2008) - wesnoth-1.4.5-i386.pet 148.84 MB

Battle for Wesnoth is a strategy game in the tradition of old school titles such as Ogre Battle. Using General units (the military rank, not the adjective), players recruit troops that they then send around a hex-grid landscape to do battle one on one with enemy units. Levels typically consist of simple objectives along the lines of defeating particular enemy units, moving friendlies to a particular area, or surviving for a set number of turns. Gamers earn gold to purchase units by controlling (moving units onto) cities around the map. These cities can also be used to grant extra defense to units and will heal units that rest upon them for a turn.





Related Post
Display posts from previous:   Sort by:   
Page 12 of 13 [185 Posts]   Goto page: Previous 1, 2, 3, ..., 10, 11, 12, 13 Next

Powered by phpBB © 2001, 2005 phpBB Group