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muggins
Joined: 20 Jan 2006 Posts: 6663 Location: lisbon
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Posted: Mon 28 May 2007, 09:21 Post_subject:
Chinese Checkers Game |
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the attached file can be extracted anywhere & started by clicking CC
i'm no chinese checker buff, so the innards of the game are a mystery to me, except that you can play against slider, jumper, MM or robo computer opponents. apparently robo being the most sophisticated.
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CC.tar.bz2 |
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321.64 KB |
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321 Time(s) |
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mouldy

Joined: 04 May 2005 Posts: 479
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Posted: Tue 29 May 2007, 11:02 Post_subject:
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Yep, this is the one I had installed way back when. Not bad except either the board or the marbles needed to be different colors to contrast. I have some color blindness and in this game it all just looks dark and muddy to me and I have to really work at it to see the marbles. Also game board could stand to be bigger.
Saying that, I think this is only playable linux version of chinese checkers out there, or at least only one I found when I searched some time ago.
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muggins
Joined: 20 Jan 2006 Posts: 6663 Location: lisbon
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Posted: Wed 30 May 2007, 00:18 Post_subject:
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i'll have a squizz at the code & see if there's any way to easily tweak the size a bit bigger...but no guarantees as i'm no c/c++ pro.
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muggins
Joined: 20 Jan 2006 Posts: 6663 Location: lisbon
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Posted: Wed 30 May 2007, 05:11 Post_subject:
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mouldy,
see this qt based qhalma. it has bigger pieces so will be easier on the eyes. not being a checkers player i can't comment on the calibre of the "opponent".
http://www.murga-linux.com/puppy/viewtopic.php?t=18614
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mouldy

Joined: 04 May 2005 Posts: 479
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Posted: Thu 31 May 2007, 09:20 Post_subject:
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Dont see your qhalma link nor image. However making game above bigger is less important than if you could change marble colors to light and bright colors. Red, brown, green is especially bad. Navy blue no great shakes either. High contrast marbles colors and board colors would be big help.
Here is an OS/2 CC game where they got coloring right though I wish they'd lost the dragon engravings.
Here is another contrasting one I like though wish they'd used a brighter red and blue.
This is a dos CC game. The yellow, light green, and light blue work well for me on this board.
Ah, here is Qhalma I assume you are talking about. No computer opponent. Board ok, but dont like dull navy blue marbles. The red marbles at top I cant even see.
Oh, here is 2 player halma with BIG "marbles" and contrasting board even though marble colors arent that bright. It works cause of the size.
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muggins
Joined: 20 Jan 2006 Posts: 6663 Location: lisbon
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Posted: Thu 31 May 2007, 09:34 Post_subject:
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yeah,
sorry about forgetting to include link...i've added it above. and there's also the SDL version of CC here:
http://www.murga-linux.com/puppy/viewtopic.php?t=18561
it's visually the same as the other one, (with the sombre tones), but has sound efects.
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