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muggins
Joined: 20 Jan 2006 Posts: 6663 Location: lisbon
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Posted: Sat 30 Jun 2007, 04:24 Post_subject:
Q: An SDL based logic game |
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http://www.parallelrealities.co.uk/q.php
This game needs SDL libraries to run. ( libSDL_image-1.2.so.0, libSDL_ttf-2.0.so.0, libSDL_mixer-1.2.so.0, & libSDL-1.2.so.0 )
Run Menu->Fun->Q, or enter q in a console window.
The object is to use the mouse to get the coloured balls through their respective "doors". I think there's only 12 levels but, if you've time on your hands & wanted to create some more, open up the file /usr/share/games/parallelrealities/q/data/map0002 in a text editor to get an idea of the format.
| Description |
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| Filename |
q-0.1-i486.pet |
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91.55 KB |
| Downloaded |
212 Time(s) |
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Gekko

Joined: 22 Jul 2006 Posts: 445 Location: Sydney, New South Wales
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Posted: Sat 30 Jun 2007, 04:31 Post_subject:
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Look's creepy
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HairyWill

Joined: 26 May 2006 Posts: 2949 Location: Southampton, UK
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Posted: Sat 30 Jun 2007, 06:56 Post_subject:
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STOP DISTRACTING ME.
How many more of these of you got? I notice you are not packaging these with .desktop files probably a good job as my menu would be swamped. I see the game sfs thread is active again. How about an infernal puzzles sfs with a launcher.
_________________ Will
contribute: community website, screenshots, puplets, wiki, rss
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muggins
Joined: 20 Jan 2006 Posts: 6663 Location: lisbon
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Posted: Tue 03 Jul 2007, 21:45 Post_subject:
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yes hairywill,
i haven't been including the .desktop files...mainly because of my ignorance of how easy they are to add to the menu. also that with games, on my computer, i mainly run them from a /games directory, and seldom use the menu. but i was also thinking along the lines that you mention, of the menu being swamped with apps. i feel that the menu should be for the important stuff that people regurlarly need & use.
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