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 Forum index » Taking the Puppy out for a walk » Announcements
grafpup puplet for graphic artists and other crazy people
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Nathan F


Joined: 08 Jun 2005
Posts: 1760
Location: Wadsworth, OH (occasionally home)

PostPosted: Fri 30 Sep 2005, 23:07    Post subject:  

Thanks for the tip, Barry. And thanks for everyone else who has contributed ideas and feedback here. If I decide to do an update on this it might not be until the next Puppy release as I just don't have a whole lot of time. However, the next time I'll be sure to have printing working without having to have any workarounds. Let me know if anyone finds any other problems.

Nathan
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gliezl


Joined: 06 Aug 2005
Posts: 322
Location: Manila

PostPosted: Sat 01 Oct 2005, 18:38    Post subject:  

can you include inkscape? Wink
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Nathan F


Joined: 08 Jun 2005
Posts: 1760
Location: Wadsworth, OH (occasionally home)

PostPosted: Sat 01 Oct 2005, 21:06    Post subject:  

If I do another project like this in the future you can count on Inkscape being in there. I should have done so this time. For now there is a dotpup that will install Inkscape and it works very well. I've got it installed right now.

Several people have also put forward the idea of a multimedia pup, and I think that it would be a good idea. I may make something in that vein at some point. I think it could be somewhat similar to this puplet but with some other goodies like Blender and Audacity. My only worry is that the size could very quickly get out of hand. This one is actually a little bit larger than I intended already. If I could make it and keep it the same size or smaller than Chubby Puppy than I think it's worth it, otherwise it's just too large to run well as a live cd on older hardware.
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jcagle

Joined: 29 Sep 2005
Posts: 634

PostPosted: Thu 06 Oct 2005, 00:14    Post subject:  

I'm downloading grafpup now.

What is the option that allows me to use pup001 if I want to use it?
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Flash
Official Dog Handler


Joined: 04 May 2005
Posts: 10662
Location: Arizona USA

PostPosted: Thu 06 Oct 2005, 01:22    Post subject:  

If you already have a Linux ext2 or ext3 partition on your hard drive, you don't have to do anything but let the CD boot without choosing a boot option. Puppy will find the Linux partition and create a pup001 file on it.

If you only have a Windows NTFS partition you will need to download a pup001.zip file and unzip it in Windows. I haven't done this so I'll leave it up to someone who knows more than I do to explain it.

Provision is also made for a Windows FAT32 partition, but I'm not sure what you need to do in that case.
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Nathan F


Joined: 08 Jun 2005
Posts: 1760
Location: Wadsworth, OH (occasionally home)

PostPosted: Thu 06 Oct 2005, 01:54    Post subject:  

Grafpup defaults to pup101 instead of pup001, so that it can be run alongside the regular garden variety Puppy. When the splash screen pops up you can choose which hd to use and also choose the name of the pupfile to use by typing 3 and then hit enter. I don't think it would do much harm to run both using the same pupfile. There are some differences, such as the pinboard. I bypassed Barry's pinboard upgrade by having it bring up a different one. There is also the fact that Grafpup uses a custom menu which I haven't written for jwm or fvwm95. These are really niggly little things, however.

I'm tentatively planning to do an update on the concept when Puppy1.0.6 is released. Look for some big improvements and further customizing. I'll post a tentative plan when I have the time. If anyone here has suggestions I'll be glad to hear them.

For now here's the major changes I have planned.

Either Cinepaint or Gimp, but not both. They're too similar. Whichever one I put in will be the most current release.

I'll probably stick with Opera, but upgrade to the new free version without ads. Hopefully this will maintain the size benefits.

Inkscape will be there, but I will probably remove Sodipodi as there will no longer be a need for it.

Printing will work one way or another.

I'll look into gtkam or similar, so you will be able to plug in your digital camera. I can't make any promises here.
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PeterSieg

Joined: 04 May 2005
Posts: 361
Location: Germany, 37603

PostPosted: Thu 06 Oct 2005, 06:29    Post subject: next grafpup...  

Hi Nathan F.

I think grafpup is great.
My feelings for a next release:
* Stick with gimp and cinepaint.
* Stick with opera, but use free 8.5 version.
* Stick with Ted but make printing (via ghostscript?) working.
* Included inkscape and throw sodipody out.
* I am not sure whether xine or mplayer would be better..?

Thanks, Peter

BTW: To get a multimedia puplet, I would suggest to have
* audacity
* streamtuner
* streamripper
* ripperX
as packages/pups available.

PS

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PeterSieg

Joined: 04 May 2005
Posts: 361
Location: Germany, 37603

PostPosted: Thu 06 Oct 2005, 13:53    Post subject: hdd install+grubconfig is broken/missing  

Hi. I just found out that hdd install+grubconfig is broken/missing...
hdd install option 2 has problem of first 1.0.5 final version (/usr).
grubconfig seems to be missing...

PS

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jcagle

Joined: 29 Sep 2005
Posts: 634

PostPosted: Thu 06 Oct 2005, 15:31    Post subject:  

I've not even used Cinepaint yet. I'll try it out this evening after I get grafpup burned to CD.
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jcagle

Joined: 29 Sep 2005
Posts: 634

PostPosted: Thu 06 Oct 2005, 21:18    Post subject:  

I really like grafpup.

The only problem I had was the fact that GKDial was not included. wvdial doesn't seem to work right with my computer. It just keeps disconnecting and re-dialing for some reason. GKDial does the trick though.

Anyway I rebooted in my previous PuppyLinux (which was 1.0.4 anyway, I downloaded it right before 1.0.5 came out). It messed up some of the settings for that, as I was using pup001, but it's ok, I think I'll stick with grafpup right now.

I will be remastering grafpup tonight to include gkdial.
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mortlocl

Joined: 06 Jun 2005
Posts: 58
Location: christchurch - new zealand

PostPosted: Sat 08 Oct 2005, 17:51    Post subject: where is a tutorial for Cinepaint  

Does anyone know where to find a good tutoria for CinePaint and animations.

I thought I found one on their web site but it seems to be really for Gimp....there's no info on using it with animations.

I think it needs each frame saved as a image file but after that...?
There doesn't seem any way to load them except as individual images?

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Nathan F


Joined: 08 Jun 2005
Posts: 1760
Location: Wadsworth, OH (occasionally home)

PostPosted: Sat 08 Oct 2005, 23:26    Post subject:  

Peter-
I'll add the hdd install bug to the list of things to check into for the next release. Thanks for the input on included programs.

jcagle-
I'll probably put gkdial back into the next version. I'm trying to cut some things down to just one application, and I guess I cut in some of the wrong areas. My apologies as this was my first stab at this sort of project.

mortlocl-
Documentation on Cinepaint is pretty sparse right now. Noone's bothering to write it as the program is almost finished being totally rewritten. Cinepaint Glasgow is due for release late December and will be a complete FLTK interface. Look for better documentation after that release (I hope!). I intend to compile it for Puppy when it comes available.

You are correct that you must save individual frames as single images in order to work on them. Hollywood studios currently still shoot each and every movie on film. If any kind of digital post production work is required, each frame must be scanned into an image file, creating a numbered sequence of images for each scene. They can then be loaded as a batch into Cinepaint for dustbusting, color correction, or other tasks. This is extremely painstaking and slow work!

Cinepaint opens with several windows, much like the old Gimp-1.x series. In order to access the flipbook feature you must first open an image because that menu entry only exists on the main image window. On that window, go to File > Flipbook > create in order to open a series of images. You can then work on each in sequence and play them back. I don't know right now how you would go about saving them into any kind of movie format like mpeg and I suspect that it would require an outside program.

I use Cinepaint for color correcting large-format film scans, as it can handle high bit depths and has built-in color management. Both of these features are still missing in Gimp. In other words, I'm not an expert in how to use the program for it's intended purpose of motion picture production. My reasons for using Cinepaint are that Gimp just plain falls shor in these and severeal other key areas if you want to do truly professional work.

Everyone-
I'm already working on some new unleashed packages for inclusion in the next grafpup. I have the latest (ad-free) Opera packaged. I also have made a new midnight commander package and it will be in. I'm working on a fresh compile of Inkscape. I've also been working on gtkam and will need testers with digicams sometime in the next few weeks to see if it will work (I still take all of my photographs using huge pieces of film and don't own a digital camera. Go figure.)

I'm also tweaking Icewm in order to resolve some niggly little issues like getting icons to display in the corners of the windows for most of the programs. The next version will have a more refined look and probably some nicer icons than what is currently in Puppy (It is grafpup after all).

I really want to get Blender working even if the package is too large to fit on the live cd. Unfortunately I've got too many other projects going, plus way too much work at the moment. If anyone else wants to tackle that project please let me know.

There is also another program called Cinelerra that is quite adept at Video production. It is quite large and would never be included in the live cd, but I will eventually try to get it running for those who might want to try it.

I've also got quite an extensive list of bugfixes to fix now. I'm going to try and fix printing this week and will figure out where the hd install script went asap.

There is a good chance that all of the things that I have planned could make grafpup into something quite a bit different than Barry's Puppy. I still love the current Puppy and plan to keep grafpup compatible with all of the unleashed and dotpup packages. However, I haven't ruled out the possibility of turning it into a distribution in it's own right. For one thing, it may eventually have to have it's own package repository because some of the packages made for grafpup might not work for Puppy. For instance, the version of Gimp included in Grafpup requires an upgrade of libfreetype in order to even run. Also, I've modified the filestructure somewhat for the next release in order to get mutt to work, as Puppy currently has no provision for a traditional mail spool. I like mutt as it's one of the only console email clients that works with pop and imap, and I wanted it to be available.

This is all speculation at this point. Anyway, don't expect another release any time soon. I may make a bugfix package for the current release, however.

I honestly didn't expect this level of interest in my little project, and I wish to thank you all again for using and testing grafpup. All of the feedback will certainly make for a better release the next time around.

Nathan
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jcagle

Joined: 29 Sep 2005
Posts: 634

PostPosted: Sat 08 Oct 2005, 23:51    Post subject:  

Ah, it's cool...I'm smart enough to get around it and get gkdial on there.
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jcagle

Joined: 29 Sep 2005
Posts: 634

PostPosted: Sat 08 Oct 2005, 23:56    Post subject:  

By the way, I'm really interested in helping out. I haven't done any programming (other than PHP) in quite a while, but I could probably help on the graphical side of things.

I plan on making some IceWM themes. I could also make some icons. I've got my own stock photography collection that I've built up in photography class at school that might make some nice wallpapers as well.

And I think IceWM is a great default window manager for grafpup.
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Nathan F


Joined: 08 Jun 2005
Posts: 1760
Location: Wadsworth, OH (occasionally home)

PostPosted: Sun 09 Oct 2005, 01:46    Post subject:  

I've made a gtkam unleashed package. I need testers. Any takers?

jcagle-
Help would be welcomed. Here's my gameplan for graphics.

new default wallpaper-Should install in /usr/share/images. I don't intend to include much in the way of extra images for space reasons, but I need something more catchy for the default. I threw the default look together in about a half hour. Dotpup or pupget wallpaper packages would benefit all Puppy users, not just grafpup. The best size and format is 1024x768 in jpeg format. You could make an unleashed package extra_wallpapers.tar.gz-it's something I've thought of doing myself.

icons-Icon path is /usr/local/lib/X11/pixmaps and /usr/local/lib/X11/mini-icons. I just want one set of nicer icons for the programs included in grafpup, but I've always thought they could look a little nicer than what is in Puppy right now. What I don't really want is to have too many icons or multiple icons for the same app/category. Size is still important so the fewer the better. If you have some nice ones that you think would work go ahead and send them to me. Try to keep them named appropriately ie gimp.xpm or wizard.xpm for instance (name them after the appropriate app). The preffered format is .xpm. I cna give you a list of programs included if you like.

Icewm themes-are great but are also plentiful. I kind of like the default one here, but I'd consider something else if you have something in mind. I chose this one for it's similarity to the Bluecurve theme in Fedora. I also included G2's default blue theme as it's smaller and lighter. Some people prefer that. I only plan to include two in the live cd as they are so easy to add later by way of dotpup.

I also want to give grafpup it's own splash screen at bootup. A nice stock photo could be used here, but nothing too large.

The other project that needs started is documentation. I want to continue Barry's tradition of having more documentation than any other small distro-it really makes for a freindlier experience for new users. I want to continue to use what's already in Puppy, but there are several new programs here and more on the way. I thought I'd just add some more pages and link to them from the master index. The documentation is all in /usr/share/doc and is in html format. Where documentation would be excessively large (such as for Gimp) it would be fine to just provide a page with links to online documentation. If you do want to add any docs, I'd prefer them sans photos or graphics. Space is still an issue.

I keep saying that space is still an issue and for good reason. I want grafpup to stay lean and fast. Right now I think it runs some major imaging apps faster and more efficiently than almost anything else and I intend to keep it that way. That's what drove me to Puppy in the first place.

Other things I'd appreciate help on are testing and bug spotting. Run the programs and let me know what works and what doesn't. The version of Gimp in grafpup is a development release, for instance, and not every plugin seems to work. It makes little sense to me to include Gimp plugins in Grafpup that don't run anyway, so they will be removed from the next release if they aren't fixed. However, I don't have time to test everything. Let me know what works and what doesn't.

I think I know what I need to change to get printing working and will release a patch soon. I only have access to the printers at work, though, and will need others to verify that it's working.

Thanks again,
Nathan
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