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trapster
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#21 Post by trapster »

ttuuxxx wrote:
well I have the shutdown program 90% complete, I'm having problems with 2 buttons
-Restart IceWM
-Lock System
I lock my screen from a shutdown dialog box using:

Code: Select all

aterm -tr -e xlock
trapster
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ttuuxxx
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#22 Post by ttuuxxx »

@ Tronkel

I have no Idea what your talking about :)
I must of fixed menus 30 times since installing this theme and its still 100% icons.
Maybe your cd is scratched, or your not using the latest one, or maybe you need to reboot,
I just did the fixmenus again and still perfect. I haven't had 1 complaint like that yet.
Has anybody else have icons missing since fixmenus ?????
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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ttuuxxx
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#23 Post by ttuuxxx »

trapster wrote:ttuuxxx wrote:
well I have the shutdown program 90% complete, I'm having problems with 2 buttons
-Restart IceWM
-Lock System
I lock my screen from a shutdown dialog box using:

Code: Select all

aterm -tr -e xlock
worked like a charm! Thanks for that. 1 down and 1 to go :)
Its been updated already
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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prehistoric
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conky

#24 Post by prehistoric »

tronkel wrote:Conky configuration can be performed manually by opening /root/.conkyrc
Positional co-ordinates and colour can be changed here. Could do with a GUI for this.
This doesn't pass the newbie test. Unless we get the GUI, better to leave conky turned off by default and let people who feel like editing configuration files fool with it. Suppose we just launch conky from an icon or button and remove it if already running? Click once, conky appears, click again, it disappears. The icon could change to show status.

In any case, if you set conky's background to wallpaper this should change at the same time you change the wallpaper. Having two hard-coded filenames is a bug.

-------

Another quibble, I had to hunt for the entry to restart X. I was expecting the "Window" menu to refer to individual windows, not the entire wm, and certainly not X. Would these two items belong in the Desktop menu, or System?

------------

Suggestion: while fighting with malicious web sites I've wanted a button to disconnect from the Internet immediately. It would save me from pulling an RJ45 connector loose. As above, the connect icon could show status and disconnect if already connected. Anyone else want this?

prehistoric

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ttuuxxx
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Re: conky

#25 Post by ttuuxxx »

prehistoric wrote:
tronkel wrote: prehistoric
I'm not much for conky, Having a application showing resources but actually using resources all the time, its like leaving your car running on the street and going off to bed:) lol
next I included what your menu should look like if you installed my last icewm update
http://www.murga-linux.com/puppy/viewto ... ch&id=8627

You have lots of choices now :)
And if you figure out how to quick disconnect and reconnect to the net using a single script, I could have that #7 on the taskbar Shutdown menu :) If Tronkel ok's it .
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http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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tronkel
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#26 Post by tronkel »

@ttuuxxx

I'm still having problems with mini-icewin

If this gets installed using your pet package, then it seems ok.

Problem is that I have to install this via Unleashed by converting your dotpet back to a folder. There appears to be some sort of bug within the createpuppy script that messes with the menu system of installed window managers - in particular with icewm. I believe that EZpup may also have been affected by this bug.

I tried a work-around by interrupting the Unleashed build and copying the /root/.icewm folder from an already installed version of icewm using your pet package. With this method, the root menu shows OK on a first boot, but then gets corrupted if either a new package is installed or fixmenus is called.

If Barrry reads this, perhaps he could have a look at the problem as regards the different handling of windows managers vis a vis Unleashed and PetGet. I'm sure there is a problem here.

Until or if this can be fixed, I'd suggest going back to JWM as the default and directing the user to install seriesv32 via your dotpet - or perhaps leaving seriesv32 in there complete with the broken menu and telling the user to install the dotpet over it again - which appears to fix it - inconvenient though.

What might help is if you could tell me which version of Puppy you were using when you built the dotpet, and exactly what you took out, that might affect the way Unleashed processes the package. - maybe XDG stuff? Did you also have JWM installed at the time?
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#27 Post by ttuuxxx »

@tronkel Wooohoooo I finally see what you mean. I converted it back to tar.gz and then manually extracted it over the original theme and yes the icons were missing until I typed fixmenus
Then they all came back
Wouldn't it be best just to have JWM removed and the old version of lite icewm completely, then it wouldn't have a choice but to take the new one completely? I would also have /etc/xdg/templates/_root_.jwmrc removed since if jwm is gone no need for it.
Also maybe have someone look at the /usr/sbin/fixmenus script and make sure the jwm doesn't have any effect on icewm
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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#28 Post by ttuuxxx »

oh ya some taskbar icons needed, but mostly of for Gaim, you get 2 really nice looking identical taskbar buttons and you can't tell them apart very confusing.
Firefox is missing a directory for flash
/root/.mozilla/plugins
If you make that empty directory and then visit a flash site and click on a flash embedded object to activate it, It will auto installs flash. Which is very nice :)
But without it you have to manually install flash.
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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#29 Post by tronkel »

@ttuuxxx

The latest version I'm working on has no JWM at all. I tried it with JWM as well though - still no go. The only version of icewin that is currently in the Unleashed build is your latest serialv32

Unleashed calls fixmenus during the build and I think there might be a problem there. It is doing it differently from PetGet. I wonder if the author of fixmenus could help here. I don't know who to approach here.

I also hope Barry can do something with the ./createpuppy script that would fix this.

I reckon that we are stuck with JWM as the default until such times as this get fixed. Your pet package can always be added to the pup_save after installation.
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#30 Post by trapster »

This doesn't pass the newbie test. Unless we get the GUI, better to leave conky turned off by default and let people who feel like editing configuration files fool with it. Suppose we just launch conky from an icon or button and remove it if already running? Click once, conky appears, click again, it disappears. The icon could change to show status.
GkrellM has a nice GUI configuration :)
Conky is nice but I find myself alway going back to the krell. There are a few nice transparent themes for it too!
Image
Fullsize

My apologies for fluxbox.... :)
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prehistoric
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Gkrellm

#31 Post by prehistoric »

@trapster,

I've used gkrellm before on other systems, including custom ones I built myself. The button to connect or disconnect from the internet idea I suggested above came from that experience. I've also gotten good at interpreting the gkrellm displays. I would love to see it in Puppy.

@anyone,
Is there some reason for avoiding gkrellm?

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#32 Post by tronkel »

prehistoric wrote:
@anyone,
Is there some reason for avoiding gkrellm?
I could look into that when I get a mo. I'm having problems with Unleashed at the moment, that have to take priority over content. Hopefully this will soon be resolved.

It's a reasonable request though. As I remember, it tended to hog a fixed position on-screen that allowed the taskbar to hide the lower part of krell's window. Apart from that it's good IHMO.
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#33 Post by ttuuxxx »

I already have it running, Its 1mb extracted, also been working on k3b man what a thing that is , I downloaded the k3b.sfs and extracted and then been adding all the missing libraries it went from 30mb to 90mb and I still have a couple to go, the pet package is around 32mb right now.lol
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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#34 Post by tronkel »

ttuuxx wrote:
it went from 30mb to 90mb and I still have a couple to go
Never mind ... lol. Would be a good canditate for a Lassie sfs module though with a few other KDE goodies included?. Take ur pick. Konqueror, KGPG, Amarok?

BTW: just PM'd Barry about the Unleashed problems . There are currently other issues there - aside from the icewm problem
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#35 Post by ttuuxxx »

here it is guys tell me if it works for you, I have so much installed on my 3.02 with k3b being on-board its hard to tell if any libraries are missing.
ttuuxxx

ps you start it by going to menu/system/Gkrellm :)
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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#36 Post by tronkel »

@ttuxxxx

Good work. I like that gkrellm package. Shall I include it instead of Conky then?
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#37 Post by ttuuxxx »

tronkel wrote:@ttuxxxx

Good work. I like that gkrellm package. Shall I include it instead of Conky then?
well before you do that here's 20 skins for it. you right click near the bottom of it and it will open a menu scroll down to themes and just click on them and you'll see them, This is the first 20 themes out of over 90. Before adding it, you I would like to play with it a bit, you can change the font sizes/skins and I would like to see it more clearly. Thats what i'm doing next :)
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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#38 Post by ttuuxxx »

That was just the first 20, I've been looking at all 90+ of them all and about really 5-10 I really like, I'll make another package with the ones I just like.
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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#39 Post by ttuuxxx »

ok here's the ones which are easy on the eyes or might go with other icewm themes,
do what ever you want with them, also I'll include the link to the theme page. It takes a while to load. :)
http://www.muhri.net/gkrellm/nav.php3?n ... &conf=DESC
its the same people where skipstone comes from :)

ps GKrellM is cool I have a XMMS plugin in it and I can control my songs with it. Also have a radio plugin but haven't figured that one out yet:)
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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prehistoric
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gkrellm

#40 Post by prehistoric »

O.K., I have gkrellm running with alpha3. I would suggest that the default update rate be slowed to 4 per second. On slow machines this may be significant, on fast ones it won't matter. On a laptop screen I have trouble reading the labels, etc. so I increased the width. Haven't fooled with the fonts.

Launching it from a console, after the desktop comes up, takes up space in the task bar which isn't necessary, as there is a full GUI which you can bring up with a right click. Where could we put a line in a script to avoid this?

ttuuxxx, I think you included more than the absolute minimum in this version. Earlier versions of gkrellm were under 100 KB. There shouldn't be a need for including libraries as this mainly depends on gtk2, plus libraries associated with special krells.

Those skins are the kind of thing people can download and fool around with, even on a dialup connection. There may be other things which could become plugins installed later.

tronkel, What does it look like it costs to use this version instead of conky? Is this going to break the budget?

Added: Nobody seems to have addressed the concern about hogging a fixed screen location. Not only can you move it with the GUI, you can check a box to remember that location and return there when next launched.
Last edited by prehistoric on Mon 24 Mar 2008, 00:27, edited 1 time in total.

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