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MU

Joined: 24 Aug 2005 Posts: 13642 Location: Karlsruhe, Germany
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Posted: Tue 22 Apr 2008, 18:49 Post subject:
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| Quote: | | I ran the 3D demo in hurt me plenty and get a fps of 40-41. |
that is a good value.
Also your Xorg.0.log looks good.
It is not needed to install anything else, it should run out of the box.
I don't see, why it does not work for you.
One thing I found in Xorg.0.log:
| Quote: | | (II) RADEON(0): Detected total video RAM=32768K, accessible=65536K (PCI BAR=131072K) |
Maybe in /etc/X11/xorg.conf you could add
videoram 65536
after the line
Driver "ati"
Apart from that, no idea at moment...
Concerning keyboard:
On another computer, I encountered strange keyboard-behaviour caused by "xsetnumlock", that is launched from /root/.xinitrc
I will remove that line and rebuild the iso somewhen this week.
If someone has the same problem, try to remove that line with leafpad.
Mark
_________________ my recommended links
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Béèm

Joined: 16 Apr 2006 Posts: 513 Location: Brussels
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Posted: Wed 23 Apr 2008, 06:17 Post subject:
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Thank you Mark,
I have now: | Quote: | (II) RADEON(0): Detected total video RAM=32768K, accessible=65536K (PCI BAR=131072K)
(II) RADEON(0): Video RAM override, using 65536 kB instead of 32768 kB
(**) RADEON(0): Mapped VideoRAM: 65536 kByte (64 bit DDR SDRAM)
(II) RADEON(0): Color tiling enabled by default
(II) Loading sub module "ddc" | in xorg.0.log.
I suppose this looks better now and will retry.
As for the keyboard, I do a setting for the xkeyboard.
I get my Belgian keyboard, but it doesn't seem to stick.
Could be however that I had a freeze and that I had to power off.
I'll let know about the games.
_________________ Puppy Linux 2.02 SMkey, KDE354mini, wine0.9.20, devx-qt-renamed.
Puppy Linux 2.10r1 SMkey, JWM, devx_qt_renamed_210, KDE355mini
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Béèm

Joined: 21 Nov 2006 Posts: 11782 Location: Brussels IBM Thinkpad R40, 256MB, 20GB, WiFi ipw2100. Frugal Lin'N'Win
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Posted: Wed 23 Apr 2008, 07:30 Post subject:
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I then tried doo1, but after selecting the scenario and the level it died.
I then got the idea ti active swapt and tried doom1 again.
It's working now. Didn't kill too many monsters yet.
_________________ Time savers:
Find packages in a snap and install using Puppy Package Manager (Menu).
Consult Wikka
Use peppyy's puppysearch
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SirDuncan

Joined: 09 Dec 2006 Posts: 836 Location: Ohio, USA
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Posted: Thu 15 May 2008, 16:40 Post subject:
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Wow, you've got some of my favorite games on this disk! Downloading now.
_________________ Be brave that God may help thee, speak the truth even if it leads to death, and safeguard the helpless. - A knight's oath
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SirDuncan

Joined: 09 Dec 2006 Posts: 836 Location: Ohio, USA
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Posted: Fri 16 May 2008, 14:18 Post subject:
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Finished the download and booted up on my Thinkpad T40, 1.5ghz (though I was running from battery, so the system underclocked itself to ~600mhz), 512mb RAM, Radeon 7500, 1gb swap.
Doom 1 ran fairly smoothly with 3D. I had never played Doom in real 3D, it was kind of cool. The music sounded a little different than I remember, but I think it's stored as a MIDI, so that is to be expected.
Tux Racer also ran smoothly. I didn't really get to anything else, because I got drawn into Doom and wasted all my free time yesterday.
Great collection!
_________________ Be brave that God may help thee, speak the truth even if it leads to death, and safeguard the helpless. - A knight's oath
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MU

Joined: 24 Aug 2005 Posts: 13642 Location: Karlsruhe, Germany
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Posted: Fri 16 May 2008, 14:43 Post subject:
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yeah, it can take some weeks, to finish all the mods
I still could not finish them all myself.
When I made the iso, I played again 1-2 days, but when I created the dotpups, several weeks.
And there is more to come, not all mods I have are included, and neither is quake 1 with really large mods like Nehahra. That has the size of a full Quake game.
I'll make that CD somewhen in the second half of 2008
Yes, the Doom-music is midy, played with the instrument-banks of timidity.
Glad you like it,
Mark
_________________ my recommended links
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dinky

Joined: 19 Jan 2008 Posts: 699
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Posted: Sat 24 May 2008, 05:17 Post subject:
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Hi MU, not bad, just tried this. Probably not my style of games (not into violence), but I like the setup and configuration of this puppy. Issues for me come down to mainly size, and it being really slow on my machine. Am assuming this is a ram issue? My Specs:
ATI Radeon graphics card, 512mb of ram, and 3.0 ghz processor.
Big games (quake, doom, tuxracer, etc) all ran very slowly, though the smaller ones seemed all right. Also, noticed that when I set games to fullscreen mode, when I exited from them, I would be dumped at the command line, having to restart X. Cheers.
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MU

Joined: 24 Aug 2005 Posts: 13642 Location: Karlsruhe, Germany
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Posted: Sat 24 May 2008, 07:44 Post subject:
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dinky,
it should run quite fast on your machine.
I have a pentium 700 with 1 gig Ram, and a Ati Radeon 9250.
On the screenshot you can see by looking at Conky, that it has just low neeed of Ram, so 512 MB should be fine.
You could try this libGL.so:
http://murga-linux.com/puppy/viewtopic.php?t=28031
For your Ati-card, you also might have more success with propriatary Ati-drivers.
For newer Ati-cards:
http://murga-linux.com/puppy/viewtopic.php?t=23995
For older ones (Radeon 7000 to 9250):
http://murga-linux.com/puppy/viewtopic.php?t=29280
Mark
_________________ my recommended links
Last edited by MU on Sat 24 May 2008, 09:06; edited 1 time in total
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dinky

Joined: 19 Jan 2008 Posts: 699
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Posted: Sat 24 May 2008, 08:35 Post subject:
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Thanks Mark, will try this again soon! Incidentally, have you tried the Mupen64 project? Nintendo 64 emulator, very easy to run. Have been having lots of fun with it of late.
~dinky
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shadow

Joined: 19 May 2008 Posts: 31 Location: Louisiana, United States
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Posted: Tue 27 May 2008, 00:06 Post subject:
hey |
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I download puppy linux awhile back and followed the people in chats instruction how to save it to hard drive and it didnt work but hey imma give this a go anyway. I do have 1 question though. How do i get skulltag to work on this? Thats my main thing i want. Someone plz pm me with answer or something. Thanks in advance!
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shadow

Joined: 19 May 2008 Posts: 31 Location: Louisiana, United States
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Posted: Tue 27 May 2008, 00:12 Post subject:
hi |
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How do i download this btw?
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MU

Joined: 24 Aug 2005 Posts: 13642 Location: Karlsruhe, Germany
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Posted: Tue 27 May 2008, 14:42 Post subject:
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http://puppyisos.org/isos/2008-01-to-06/HurtMePlenty-01/
Pasword, see:
http://murga-linux.com/puppy/viewtopic.php?t=28930
Mark
_________________ my recommended links
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shadow

Joined: 19 May 2008 Posts: 31 Location: Louisiana, United States
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Posted: Fri 30 May 2008, 16:20 Post subject:
hi |
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MU how do i get wad files to play?
Like i had zdaemon and skulltag on puppy linux 4.0 and i got it to run but when i clicked on a server the game wouldnt load. I went to my files and clicked on doom 2 wad and it said i didnt have my run action set. I dont know what to do now.
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Aitch

Joined: 04 Apr 2007 Posts: 6825 Location: Chatham, Kent, UK
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Posted: Fri 30 May 2008, 17:13 Post subject:
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Hi Shadow
see muggins last 2 replies to your previous questions
http://www.murga-linux.com/puppy/viewtopic.php?t=29315&start=15
maybe MU can help you with what to do with *.wad files?
Aitch
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KF6SNJ
Joined: 19 Jun 2007 Posts: 698 Location: Distressed States of Amerika
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Posted: Sun 01 Jun 2008, 10:05 Post subject:
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Ok, quick question. Would it be possible to run this straight from the CD and simply save system settings in an sfs file? If so, I know I can blacklist that sfs file so my regular puppy install will work flawlessly. I like the looks of it but I don't really want to install it.
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