Hangman: Gtk version of Hangman game for pup4

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muggins
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Hangman: Gtk version of Hangman game for pup4

#1 Post by muggins »

http://aykut-ozdemir.blogspot.com/

Image

I've uploaded a .pet here(1070kbytes) hangman-1.0.pet

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ttuuxxx
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Re: Hangman: Gtk version of Hangman game for pup4

#2 Post by ttuuxxx »

muggins wrote:http://aykut-ozdemir.blogspot.com/


I've uploaded a .pet here(1070kbytes) hangman-1.0.pet
hey muggins that needs to be place in zigberts 1mb or less games thread he has on here.
Also it should be included in the default puppy release, due to its size :) just try to shave it down a bit like 71kb lol I could see a lot of people liking it..:)
ttuuxxx
Last edited by ttuuxxx on Thu 25 Sep 2008, 14:42, edited 1 time in total.
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

muggins
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#3 Post by muggins »

I did compress most things as much as possible but, now that you mention it, I might be able to find a few things to get it down by 70k.

By the way ttuuxxx, when you mention getting 10 in a row, if you check the images that come with each word, I've got a feeling the game is aimed at a particular age group...nudge nudge.

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ttuuxxx
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#4 Post by ttuuxxx »

muggins wrote:I did compress most things as much as possible but, now that you mention it, I might be able to find a few things to get it down by 70k.

By the way ttuuxxx, when you mention getting 10 in a row, if you check the images that come with each word, I've got a feeling the game is aimed at a particular age group...nudge nudge.
LOL i was only testing it out, I didn't loose, but I updated my previous post, LOL I also had a few brewskies :)
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

muggins
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Joined: Fri 20 Jan 2006, 10:44
Location: hobart

#5 Post by muggins »

The maximum I can reduce it by is 20kbytes! So I'll just leave it as it is. It must have been brewskies all round yesterday as I was ditto!

amigo
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#6 Post by amigo »

I've had a look at the program. the binary delivered in the sources is staically linked which accounts for most of the size. I didn't have good luck at getting the sources to compile, but perhaps someone else would have netter luck. That should shave about 900KB off the size...
Meanwhile I kept looking for hangman and found an SDL version which may be more universal.

muggins
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#7 Post by muggins »

@Amigo,

most of the overhead is in the included graphics. In the .pet I uploaded the binary uses shared libraries, and only weighs in at 48kbytes. After I've stripped & upx'ed it's only 16k.

Are you going to upload the SDL version?

Edit: I just thought that maybe the binary is showing as static as it's been compressed with upx

muggins
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#8 Post by muggins »

http://mwolson.org/projects/HangIt.html

What about an ncurses version, for those not suffering CLI-phobia?

Just extract to /, and run by entering hangit
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muggins
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#9 Post by muggins »

http://tickletux.sourceforge.net/

Image


This one is tcl-based. To reduce the size, I've removed the newer .gif icons, and kept the smaller originals, plus made it into a makeself self-extracting gzipped program.

Just extract to / & run by entering hangman

N.B. If you're using pup4, then you would need to install the pup3 tcl & tk .pets from the puppy ibiblio repository.
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amigo
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#10 Post by amigo »

Sorry, Muggins -I think I got confused about which program I was talking about. Thanks for finding the others you posted about.
Here's a link to the one I found, which seems to be pretty nice. Yopu have to provide some sort of word list for it. I just used one of the lists from the aspell dictionary.

http://freshmeat.net/redir/hangman_sg/4 ... 9.2.tar.gz

muggins
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#11 Post by muggins »

@Amigo,

I forgot about the ShiftyGames hangman game. I somehow thought I did a .pet of it, but a forum search finds nada...I must have got sidetracked by something else.

Anyway, I've now uploaded it in this thread.

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