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 Forum index » Advanced Topics » Additional Software (PETs, n' stuff) » Multimedia
Mplayer SVN pet
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Patriot


Joined: 15 Jan 2009
Posts: 734

PostPosted: Tue 07 Apr 2009, 16:24    Post_subject:  Mplayer SVN pet
Sub_title: SVN r29409 & r31792
 

Hmmm .....

I've been and will continue to focus on making mplayer binaries configured primarily with internal codec support (ie. static ffmpeg). If you're looking for a skinny mplayer with external ffmpeg then please look for MU's or tempestuous's pets. If you're looking for a chubby mplayer with internal ffmpeg libs then you're at the right place.

I've been using mplayer regularly and I am very pleased with its performance. It happily plays all my avi, wmv, matroska & flv files without issues. There have been like a "gazillion" changes to mplayer internals since r29409 and honestly, I haven't upgraded from r29409 as it haven't disappointed me yet, not once.

Very recently (ie. 24 July 2010), a new development got me excited. A newly developed native VP8 decoder was added to ffmpeg and as I've expected, it was updated into mplayer in no time. I'm pleased to report that mplayer r31792 contains this VP8 decoder and have been tested to work with my vp8/webM samples.

The mplayer pets offered contains mplayer, mencoder, a dvd-skin & basic configs. They were built on puppy 4.12 and tested up-to puppy 4.31.

Code:
mplayer was configured with:
--prefix=/usr --enable-gui --enable-runtime-cpudetection


[download] mplayer svn-29409 (post 1.0rc2) pet package (7.5MB)
Description :
- mplayer (30-June-2009) binary with gui support and dvd-skin.
- supports ladspa.


[download] mplayer svn-31792 (post 1.0rc3) pet package (8.6MB)
Description :
- mplayer (24-July-2010) binary with gui support and dvd-skin.
- includes opencore-AMR & ffmpeg-VP8
- supports ladspa.



Rgds

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elraven

Joined: 03 Apr 2007
Posts: 82
Location: wnc-usa

PostPosted: Tue 07 Apr 2009, 18:46    Post_subject: mplayer  

well ,its working in my no bling 4.2 v2 . it plays my avi files nice and clear , sound is great too. But, i'm getting an error popup . it wants me to supply the following path " ~/mplayer/subfont.ttf "". like i said it opens and plays just fine. this error has me scratching my head though. well, hope this helps. it's a great program Very Happy
regards elraven Cool
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raffy

Joined: 25 May 2005
Posts: 4779
Location: Manila

PostPosted: Tue 07 Apr 2009, 22:59    Post_subject: testing  

Thanks - will be testing this in g_pup (4.1.2).
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ttuuxxx


Joined: 05 May 2007
Posts: 10827
Location: Ontario Canada,Sydney Australia

PostPosted: Tue 07 Apr 2009, 23:15    Post_subject: Re: mplayer  

elraven wrote:
well ,its working in my no bling 4.2 v2 . it plays my avi files nice and clear , sound is great too. But, i'm getting an error popup . it wants me to supply the following path " ~/mplayer/subfont.ttf "". like i said it opens and plays just fine. this error has me scratching my head though. well, hope this helps. it's a great program Very Happy
regards elraven Cool

Thats due to a missing font, VLC does that to if you don't supply the font. Its a common thing, Smile
ttuuxxx

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http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games Smile
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ttuuxxx


Joined: 05 May 2007
Posts: 10827
Location: Ontario Canada,Sydney Australia

PostPosted: Tue 07 Apr 2009, 23:22    Post_subject:  

Hey patriot Thats cool 2 media players in 2 days, I get on those every once and a while, Like when I compiled text editors, before you knew it I had like 5 of them in a thread post on the forum, lol
Any chances of VLC 9. Thats the killer media player, killer because its the best one for resources and killer because its so complex to compile.
The wxgtk version is better than QT for resources, you can still enable it in 9.8 and also if you do try it make sure you enable root, when they first came out with 9 series I had to manually enable root in C, but now they just have it as a part of the config script, much nicer way of doing it Smile
Anyways great to see another Mplayer, great work.
ttuuxxx

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http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games Smile
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magerlab

Joined: 08 Jul 2007
Posts: 731

PostPosted: Wed 08 Apr 2009, 03:34    Post_subject:  

@tuuuxxx : i'm waiting for a vlc 0.9.8 pet
is it possible to build it against wxgtk -unicode libs?

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ttuuxxx


Joined: 05 May 2007
Posts: 10827
Location: Ontario Canada,Sydney Australia

PostPosted: Wed 08 Apr 2009, 03:49    Post_subject:  

magerlab wrote:
@tuuuxxx : i'm waiting for a vlc 0.9.8 pet
is it possible to build it against wxgtk -unicode libs?

I've tried twice now and failed, I think its the dated base of 4 series, both didn't work wxgtk and qt, so once 5 sries is out i'll try again, probably be the first thing on my list durring the build cycle of 4.2.
I already have the latest sources for it, just have to finish a barebones first, probably with 2 weeks or so.
ttuuxxx

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http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games Smile
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aragon

Joined: 15 Oct 2007
Posts: 1698
Location: Germany

PostPosted: Wed 08 Apr 2009, 05:16    Post_subject:  

@elraven

please look here

http://www.mplayerhq.hu/DOCS/HTML/en/fonts-osd.html

for a simple solution.

aragon

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01micko


Joined: 11 Oct 2008
Posts: 7835
Location: qld

PostPosted: Wed 08 Apr 2009, 06:26    Post_subject:  

Hi Patriot

I installed your mplayer on my fast box running my 'spup' build from woof. I had a missing lib 'libGL.so.0' so downloaded 'mesa' from the Slackware repo and installed and stripped it with woof's stripper script. Works just fine.

I've tried other metohods on my old box but ... oh dear! Looks like I'll give your pet a spin on it see how we go.

Thanks

Mick

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aragon

Joined: 15 Oct 2007
Posts: 1698
Location: Germany

PostPosted: Wed 08 Apr 2009, 06:28    Post_subject:  

ok self-test.

symlink is there and ok, but error-message is there ?!?

if you delete the symlinks and make the same new, it works!

aragon

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Patriot


Joined: 15 Jan 2009
Posts: 734

PostPosted: Wed 08 Apr 2009, 08:43    Post_subject:  

Hmmm ...

@Mick
Thank you for your test reports. Please let me know how it goes on your further tests.

@aragon
Yes, it seems the included subfont symlink is broken somewhat. I'll fix it and add in a subfont selector in future update.

@Everyone
Should anyone else getting a subfont error msg, try the mplayer subfont selector script attached above. Unzip somewhere and open a terminal in that folder to run it, like this:

# ./set-mfont

The script looks for .TTF in a preset location and lets you choose a subfont. If I'm not mistaken the subfont can also be selected from within (g)mplayer.

Anyone who gave this a try, please post a bit of results. I'm keen to know how it handles your media formats as my own media files collection is rather limited.

Rgds
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ttuuxxx


Joined: 05 May 2007
Posts: 10827
Location: Ontario Canada,Sydney Australia

PostPosted: Wed 08 Apr 2009, 09:25    Post_subject:  

Hi Patriot from what micko said about openGL, you aren't going to make that a dependency are you? Thats always been a difficult task to do on puppy 4 series, not so bad on 3 series/slackware like mick's using. We've had Mplayers like the one on the repo that didn't need openGL, funny they never fixed that version, it was basically a .desktop file that had an typo error.
ttuuxxx

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http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games Smile
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Patriot


Joined: 15 Jan 2009
Posts: 734

PostPosted: Wed 08 Apr 2009, 11:08    Post_subject:  

Hmmm ...

ttuuxxx wrote:
Hi Patriot from what micko said about openGL, you aren't going to make that a dependency are you? Thats always been a difficult task to do on puppy 4 series, not so bad on 3 series/slackware like mick's using. We've had Mplayers like the one on the repo that didn't need openGL, funny they never fixed that version, it was basically a .desktop file that had an typo error.
ttuuxxx


Yes, I didn't specifically highlight Mick's issue which is due to him using spup.

Puppy LiveCD iso (without devx) is the standard to check against. My tests were done on official Puppy release(s). A quick check will show that all dependencies are being met nicely.

Going back to openGL, within the standard puppy LiveCD iso, certain openGL libs are already included. What's left, I presume, would be to add specific xorg openGL drivers for specific cards and enabling them in the config section.

On my puppy 4.1 daemon, I have several versions of the svn mplayer built. I have xvMC, sdl, vdpau & vesa versions just to name a few. All built separately within their own environment but have dependencies not available on standard puppy iso. I'm not planning to offer these versions as they're not my primary concern right now. I am currently interested with internal codec support & performance.

I've already tried the mplayer 1.0rc official pet some time ago. I experienced some issues when using that version with some of my media files. So, I'm back to using svn ones. I also have been able to enjoy m-HD/HD x264 on lower end hardware now. It's much faster since the codec is built-in.


Rgds
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aragon

Joined: 15 Oct 2007
Posts: 1698
Location: Germany

PostPosted: Wed 08 Apr 2009, 11:26    Post_subject:  

hi patriot,

did you also compile mencoder in this 'session'?

aragon

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big_bass

Joined: 13 Aug 2007
Posts: 1747

PostPosted: Wed 08 Apr 2009, 11:43    Post_subject:  

Quote:
Patriot
This thread is in no way competing with big_bass's thread. I have earlier
asked him about this and while he didn't seem to object, he didn't say
yay either. Well, I believe what we'll have here will complement his work.


Hey Patriot

I did strip down my mplayer package for slackware and have been using that for several
months but have been working on compiling a new kernel so I am somewhat
busy with that ATM

mplayer is my choice of media players though
it can be made so many ways

I see this in no way as competing with me
because what ever I build I first build it for myself
in mind. My thinking on this is if nobody else uses it I will
so that way I never lose my time

if your focus is on building something good for yourself first
then share it with others
everyone wins its a win win situation

good luck build something you are happy with and share Very Happy
big_bass

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