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ecomoney

Joined: 25 Nov 2005 Posts: 2183 Location: Lincolnshire, England
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Posted: Sat 25 Apr 2009, 19:20 Post subject:
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Ttuxxx wrote: | Ok after about 20 mins playing with it I managed to crash it |
You seem to have singlehandedly achieved in 20 minutes what a week of a preschool of 30 two-year-olds could not!
Seriously though, thanks for your time, skills and help Ttuxxxx. Feedback and testing is always appreciated. Which game was it so we can replicate it?
Ive updated the link. The "official" version for testing purposes is now at http://ljfr.perso.neuf.fr/. Let me know if you need a mirror...servage have just increased my download bandwidth to 7500gb from 5000gb per month so hopefully no more blackouts for a while. I can make private ftp accounts for people for my webspace too if they would like one (sidders).
_________________ Puppy Linux's Mission
Sorry, my server is down atm!
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ljfr
Joined: 23 Apr 2009 Posts: 176
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Posted: Tue 28 Apr 2009, 08:19 Post subject:
updated test version |
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Hi,
OBSOLETE:
I uploaded a updated version for tests,
http://ljfr.perso.neuf.fr/gcompris280408/
which includes:
- missing dependencies, namely esound 0.2.41 and pysqlite 2.4.0
- updated and split cound / locales sfs partly from the 8.4.12 release.
there is one .sfs (and the equivalent .pet file) including all languages sounds, and one .pet per language in case you only want few of them.
-the main sfs : gcompris-8.4.6-i486-1cf_420.sfs includes english text and sounds.
... and some cosmetic (mutli-lingual .desktop files, ...).
If you use version 4.1.2, the dependency check also asked for the lib Tcl/Tk (requested by _tkinter), I don't know if they are truly needed, you can find them in the Ibiblio ftp.
I still have a minor issue with sounds: when installed on 4.1.2 or with a .pet, with the background music activated, I cannot hear "bleep" sound when I click / choose a game in the main board -with no warning/error on console. But everything works with a sfs in the 4.2, ... weird. So worst case: you may have to desactivated background music. almost no test on the administration board yet.
They are few known bug (melody memory activity), crash cases ... see
gcompris releases notes of latest versions. You could also browse forums / docs to find interesting features : how to change background music, add words in some activities ...
to slim down the sfs, I started a doc sfs, with all games doc and python pygtk demo and some extra modules - to be improved.
I let the dev files in.
regards,
Last edited by ljfr on Mon 19 Oct 2009, 06:30; edited 1 time in total
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magerlab
Joined: 08 Jul 2007 Posts: 737
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Posted: Tue 28 Apr 2009, 12:05 Post subject:
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i have no sound with your first sfs ( also did not have with the puppyrus pet.
hope it will work with the new one
anyway my daughter likes to play
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sidders
Joined: 23 Jul 2008 Posts: 470 Location: Bolton, uk
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Posted: Thu 30 Apr 2009, 04:53 Post subject:
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You can remove\hide apps that crash or are too much for the little ones in Gcompris admin console.
gcompris -a
Go to Profiles and add a profile. Within that profile add the 'All users' group. Then make the profile default.
Go to Boards and expand the categories and individual boards and deselect the ones that may cause problems or that you think are too much for your particular age group.
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Peter444
Joined: 03 Sep 2007 Posts: 34 Location: Brisbane Queensland Australia
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Posted: Sun 10 May 2009, 21:49 Post subject:
Gcompris sfs for test Subject description: unable to access nominated server |
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Hi ljfr, thought i would try this sfs but i received the following message
You don't have permission to access /gcompris280408/ on this server
Regards
Peter444
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ecomoney

Joined: 25 Nov 2005 Posts: 2183 Location: Lincolnshire, England
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Posted: Mon 11 May 2009, 11:35 Post subject:
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I get the same peter, I will PM ljfr and make him aware.
_________________ Puppy Linux's Mission
Sorry, my server is down atm!
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ljfr
Joined: 23 Apr 2009 Posts: 176
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Posted: Fri 29 May 2009, 06:10 Post subject:
Latest gcompris sfs Subject description: new download place |
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hi sorry for the delay, I set up a new download place:
http://ljfr2.perso.neuf.fr/GcomprisSFS/
with 2 folders:
-one "split" folder with 4 SFS (gcompris 1cf, doc, locales, all sounds) and in the Sound directory a pet for each language if necessary.
-one "allinone" SFS, a merge of the 4 previous SFS.
If someone could host those files, it would be helpfull, since I don't know how long this new ftp will survive.
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Peter444
Joined: 03 Sep 2007 Posts: 34 Location: Brisbane Queensland Australia
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Posted: Fri 12 Jun 2009, 21:02 Post subject:
gcompris sfs 8.4.6 beta Subject description: feedback #0 |
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Apologies for the delay in giving you some feedback
Downloaded ok, i normaly use puppy as a multisession live cd and these seen to have difficulty in using sfs files
So I loaded turbopup alpa3 onto a usb stick using ubutwin, then loaded your gcompris sfs
I have tried most games at level one and what ever the highest level is, they are not the same for all games
Only issue to date is Tux paint open and closes saying cannot find something?
Might be a screen resolution issue i will try a few options and report back later, (qualify)i only loaded the small version no sound and english only this might have some effect
Normal issue with the big red cursor, need to open the sponge game first to get it to change from small black to large red
Thank you for the time and effort you have put into this project
I will load it into upup476.iso when i can get it loaded onto a usb stick
Health Wealth and Happiness for the future
Last edited by Peter444 on Tue 16 Jun 2009, 21:17; edited 1 time in total
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Peter444
Joined: 03 Sep 2007 Posts: 34 Location: Brisbane Queensland Australia
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Posted: Tue 16 Jun 2009, 21:16 Post subject:
gcompris sfs 8.4.6 beta for test Subject description: feedback #1 |
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ljfr , I have revisited your beta sfs, the message that comes up when you try to open Tuxpaint is
cannot find tux paint
install it to use this activity
As I downloaded the small 68m sfs i assume that Tuxpaint was not in the package, is this correct?
Regards
Peeter
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ljfr
Joined: 23 Apr 2009 Posts: 176
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Posted: Wed 17 Jun 2009, 09:01 Post subject:
Tuxpaint not included in this gcompris SFS |
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Hi Peter,
You are right, tuxpaint is not included in this sfs, You have to download and install it separately. pet packages to be found on this forum.
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sidders
Joined: 23 Jul 2008 Posts: 470 Location: Bolton, uk
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Posted: Wed 17 Jun 2009, 09:20 Post subject:
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You could try here
http://puppylinux.ca/tpp/ttuuxxx/programs/games/
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Peter444
Joined: 03 Sep 2007 Posts: 34 Location: Brisbane Queensland Australia
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Posted: Mon 22 Jun 2009, 23:51 Post subject:
Tuxpaint not included in this gcompris SFS |
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ljfr and sidders, thanks for your help
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ljfr
Joined: 23 Apr 2009 Posts: 176
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Posted: Mon 19 Oct 2009, 06:46 Post subject:
Gcompris 8.4.12 |
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Hi,
To be tested, I compiled gcompris 8.4.12 on puppy 431 with dependencies,I split packages between main/doc/dev/NLS, and uploaded everything in that folder:
http://ljfr2.perso.neuf.fr/pet_packages-4/general/
It may end in a smaller package.
To avoid many dependencies, I disabled few plugins in gstreamer, and gnet in gcompris ... so read the README file:
http://ljfr2.perso.neuf.fr/pet_packages-4/general/README
to get some details, It seems gstreamer is just needed for sounds -so no need for libvisual, libtheora, ...
It also works on my PC on puppy 412 with few package update- see README.
NB:In the same folder, you will find pygame, childsplay, pysycache -menu is broken, type pysycache in console ...-, updated tuxpaint and tuxpaintstamps...
regards,
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technosaurus

Joined: 18 May 2008 Posts: 4786 Location: Kingwood, TX
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Posted: Tue 20 Oct 2009, 10:15 Post subject:
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The svn trunk had SDL for a sound option before .13 was released - did anyone test that method yet? SDL is much more useful for games than gstreamer anyways.
_________________ Check out my github repositories. I may eventually get around to updating my blogspot.
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ljfr
Joined: 23 Apr 2009 Posts: 176
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Posted: Tue 20 Oct 2009, 11:28 Post subject:
sdl mixer |
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You're right the configuration option --enable-sdlmixer reappeared with the version 8.4.13, I am doing some tests, if it works, will update with a 8.4.13 sdl version.
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