Inkscape 0.47 (latest)

Paint programs, vector editors, 3d modelers, animation editors, etc.
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Dingo
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#21 Post by Dingo »

64915ab1f2b57b5c7f79bca6be167ab3
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abushcrafter
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#22 Post by abushcrafter »

Oh dear they don't match :oops:. Still don't explan why the sfs I made with the pet2sfs didn't work. Hmm...

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Dingo
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#23 Post by Dingo »

may be not the original, I have builds several other sfs packages for testing, best thing you can do is re-download zip and check md5sum, even is not a md5sum problem
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#24 Post by abushcrafter »

I am now using your upxed pet as its smaller :D. I tryed again to make a sfs this time from the upxed pet with the English tutorials and it had the same error :( of no aspell in file system. So I am going to give up for the moment and just use this pet.

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#25 Post by futurnet »

I confirm that SFS version work perfectly in puppy 4.31 With SFS linker. I can mount it on fly and work well.
You did a nice job Dingo, because the 0.36 version in puppy is really poor. But I know that puppy primary goal is the tiny size instead the last complete version of stuff. So your full complete version can be useful for who have enought computer power.

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#26 Post by ttuuxxx »

futurnet wrote:I confirm that SFS version work perfectly in puppy 4.31 With SFS linker. I can mount it on fly and work well.
You did a nice job Dingo, because the 0.36 version in puppy is really poor. But I know that puppy primary goal is the tiny size instead the last complete version of stuff. So your full complete version can be useful for who have enought computer power.
and if you don't have enough computer power you can always just use 2.8MB inkscape 0.45.1 static from the repo, http://distro.ibiblio.org/pub/linux/dis ... cgtkmm.pet, Its not cut-down like inkscapelite, just an older version, still pretty good.
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#27 Post by futurnet »

and if you don't have enough computer power you can always just use 2.8MB inkscape 0.45.1 static from the repo, http://distro.ibiblio.org/pub/linux/dis ... cgtkmm.pet, Its not cut-down like inkscapelite, just an older version, still pretty good.
ttuuxxx
Oh! interesting version, near the latest but so tiny! I will give a try.

PS: I am so inexpert in compiling subject, can you tell me whic different there is, to compiling with static library or not?

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Inkscape On Puppy 4.2.1

#28 Post by WN2A »

The version ttuuxxx suggested (0.45.1 static) works perfectly on versions I have tested (4.0 ,4.1.2, 4.2.1) but the latest 0.47 giving some issues (some deps, I see) on Puppy 4.2.1. Hmmm...
In any case 0.45.1 static is still highly useful once you get to know it better.
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Re: Inkscape On Puppy 4.2.1

#29 Post by Dingo »

WN2A wrote:The version ttuuxxx suggested (0.45.1 static) works perfectly on versions I have tested (4.0 ,4.1.2, 4.2.1) but the latest 0.47 giving some issues (some deps, I see) on Puppy 4.2.1. Hmmm...
Please, you can post deps missing, so I can include in a package for 4.2.xx series I try to test on several puppy versions, but my time is limited. As soon as possible, I will compile statically deps as ttuuxxx suggested in order to try reduce size of package
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Re: Inkscape On Puppy 4.2.1

#30 Post by ttuuxxx »

Dingo wrote:
WN2A wrote:The version ttuuxxx suggested (0.45.1 static) works perfectly on versions I have tested (4.0 ,4.1.2, 4.2.1) but the latest 0.47 giving some issues (some deps, I see) on Puppy 4.2.1. Hmmm...
Please, you can post deps missing, so I can include in a package for 4.2.xx series I try to test on several puppy versions, but my time is limited. As soon as possible, I will compile statically deps as ttuuxxx suggested in order to try reduce size of package
good idea DIngo should save around 50%+. :)
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Inkscape 0.47 On Puppy 4.2.1

#31 Post by WN2A »

Here is the screen shot after installation on 4.2.1 . I only included the missing dependency list. Inkscape 0.45 was great, but it was time for an upgrade. Thanks for making the effort to package Inkscape 0.47 !
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#32 Post by abushcrafter »

By chance do they exist in the file system but don't have the execute permission?

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Re: Inkscape 0.47 On Puppy 4.2.1

#33 Post by Dingo »

WN2A wrote:Here is the screen shot after installation on 4.2.1 . I only included the missing dependency list. Inkscape 0.45 was great, but it was time for an upgrade. Thanks for making the effort to package Inkscape 0.47 !
Yes, I've looked at these deps, however, these are secondary deps, major problem is given by *libgio-2.0.so.0* that inkscape seems need in 4.2.1

- I installed libglib dev
- compiled libgio from source in 4.2.1 devx environment


but i get this error trying to start inkscape

inkscape: symbol lookup error: inkscape: undefined symbol: g_dpgettext

thinking in a my fault in compiling, I've looked for a libgio binary, found on forum and replaced my libgio with libgio found on frtum, but i get same error message:

inkscape: symbol lookup error: inkscape: undefined symbol: g_dpgettext

this needs a further investigation... 0.47 version of inkscape works fine in 4.3.1 but seems need some tweaks in older puppies
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Cannot open .svg file

#34 Post by myman_05 »

Thanks for pprovide this pet but I cannot open .svg file. Please see attachment for detail.

Already try in Pup 4.3.1, Boxpup 4.3.1 and Quicky 0.10 all give the same error.

Thanks again.

MM
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#35 Post by abushcrafter »

This version/package(?) can't open a lot of svg image files. Try opening some examples which come with this package. Here some svg files I recently found which will not open as well:nicu - a window to my sucky life: Spread ODF - web buttons
[url=http://www.adobe.com/flashplatform/]adobe flash is rubbish![/url]
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#36 Post by Dingo »

I been very busy lately and away from forum. I'll try next week
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#37 Post by abushcrafter »

Ok. Thanks.
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