Classic Pup 2.14X -- Updated 2 series
Hi ttuuxxx,
This is the dropbear package that I used for my connectivity test, it was compile for dpup by Igulender (thanks man), I removed the /init.d/dropbear executable and added a post-installation script for keys.
It was compilled as multi-binary (one binary and some symlinks), then it's really smaller. Although he compiled it for i686 platforms...
I'll upload in few moments my dropbear GUI frontend package.
clarf.
P.S: ttuuxx, Please don't forget to add the mini-volume update that I posted early, thank you.
This is the dropbear package that I used for my connectivity test, it was compile for dpup by Igulender (thanks man), I removed the /init.d/dropbear executable and added a post-installation script for keys.
It was compilled as multi-binary (one binary and some symlinks), then it's really smaller. Although he compiled it for i686 platforms...
I'll upload in few moments my dropbear GUI frontend package.
clarf.
P.S: ttuuxx, Please don't forget to add the mini-volume update that I posted early, thank you.
- Attachments
-
- dropbear-0.52-i686-dpup.pet
- Dropbear originally compiled by Iguleder, removed autostart and added key generator.
- (96.09 KiB) Downloaded 365 times
- ttuuxxx
- Posts: 11171
- Joined: Sat 05 May 2007, 10:00
- Location: Ontario Canada,Sydney Australia
- Contact:
ttuuxxxclarf wrote:Hi ttuuxxx,
I removed the /init.d/dropbear executable and added a post-installation script for keys. Hi clarf, hmmm by now you should know that I've never used the puppy remaster script for 2.14x, I manually edit the sfs files, so with that in mind, how is a post-installation script going to work if it isn't activated?
P.S: ttuuxx, Please don't forget to add the mini-volume update that I posted early, thank you. I'll include this, no problem
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
ttuuxxx wrote:clarf wrote:Hi ttuuxxx,
I removed the /init.d/dropbear executable and added a post-installation script for keys. Hi clarf, hmmm by now you should know that I've never used the puppy remaster script for 2.14x, I manually edit the sfs files, so with that in mind, how is a post-installation script going to work if it isn't activated?
You are right ttuuxxx, and that keys should be unique for each host, I should add it to dropbear launcher, just give me some time...
thank you ttuuxxxttuuxxx wrote: P.S: ttuuxx, Please don't forget to add the mini-volume update that I posted early, thank you. I'll include this, no problem
Hi ttuuxxx,
This is my dropbear GUI frontend "dropbear Launcher". I hope to be on time to be included in next release.
I did many test before this release and also included the dropbear build keys code. -- I had to be sure it works and fill 214X high quality levels --
Now we have a complete SSH Server/client solution, with a nice GUI.
Greetings,
clarf.
P.S: Please feel free to create a custom menu entry and menu-icon for the GUI scripts (run-dbclient and run-dropbear).
This is my dropbear GUI frontend "dropbear Launcher". I hope to be on time to be included in next release.
I did many test before this release and also included the dropbear build keys code. -- I had to be sure it works and fill 214X high quality levels --
Now we have a complete SSH Server/client solution, with a nice GUI.
Greetings,
clarf.
P.S: Please feel free to create a custom menu entry and menu-icon for the GUI scripts (run-dbclient and run-dropbear).
- Attachments
-
- clarf_dropbear_launcher.pet
- Dropbear Server/client GUI frontend
- (31.3 KiB) Downloaded 375 times
Last edited by clarf on Tue 26 Jan 2010, 02:30, edited 2 times in total.
- ttuuxxx
- Posts: 11171
- Joined: Sat 05 May 2007, 10:00
- Location: Ontario Canada,Sydney Australia
- Contact:
no problem I'll boot up 2.14X in about 1hr and start the next release, should take a couple of hours, So take your time, I still have to go out and do some grocery shopping firstclarf wrote: You are right ttuuxxx, and that keys should be unique for each host, I should add it to dropbear launcher, just give me some time...
Oh ya you figured openssl should be removed, I thinking of adding gnutls , I didn't like the way Openssl compiled last time, it does work for some applications when I compile them, but gnutls is more secure and updated.
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
RC2 Network Wizard difficulty
Something has happened to the Network
Wizard as the version transitioned from
RC1 to RC2.
RC1 (using it now) properly detected my
pci ethernet card and set it up without a
hitch.
RC2 reports that it cannot find anything and
manual loading of the proper driver which
is listed cannot be successfully accomplished.
All your prior versions of 214X worked fine.
I'm wondering what is different about RC2?
Hay-Ulp!!
Wizard as the version transitioned from
RC1 to RC2.
RC1 (using it now) properly detected my
pci ethernet card and set it up without a
hitch.
RC2 reports that it cannot find anything and
manual loading of the proper driver which
is listed cannot be successfully accomplished.
All your prior versions of 214X worked fine.
I'm wondering what is different about RC2?
Hay-Ulp!!
- ttuuxxx
- Posts: 11171
- Joined: Sat 05 May 2007, 10:00
- Location: Ontario Canada,Sydney Australia
- Contact:
Re: RC2 Network Wizard difficulty
Hi HughHugh wrote:Something has happened to the Network
Wizard as the version transitioned from
RC1 to RC2.
RC1 (using it now) properly detected my
pci ethernet card and set it up without a
hitch.
RC2 reports that it cannot find anything and
manual loading of the proper driver which
is listed cannot be successfully accomplished.
All your prior versions of 214X worked fine.
I'm wondering what is different about RC2?
Hay-Ulp!!
I put a hold on RC3 for 2 reasons, one your last minute problem, and clarf hasn't submitted his final dropbear-0.52-i686 yet.
we did have a updated-connection-wizard. for RC2, that could be it, but its strange thank there hasn't been other complaints up until now.
could you please boot up with
puppy pfix=ram
and see if that works
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
ExcellentAitch wrote:
ttuuxxx
Please include keyboard/locale switcher boot options, as requested, for next release Very Happy
Aitch
Thanks to clarf figuring it out, it will be included not a problem.
ttuuxxx
Thank you both!
ttuuxxx, have you looked at Banshee, for 214X as an ipod/G1phone/podcast etc music and videos player?
http://banshee-project.org/
It's a very long thread, so I may've missed it....?
I'm sure you would have considered it, if suitable...?
seems to have a large dependency list
* Mono 1.9.1 (.NET 2.0 Profile / gmcs)
* SQlite 3.4
* Gtk# 2.12
* GStreamer 0.10.13
* NDesk DBus (ndesk-dbus) 0.5
* NDesk DBus GLib (ndesk-dbus-glib) 0.3
* Mono.Addins (mono-addins) 0.3.1
* TagLib# (taglib-sharp) 2.0.3.2 (2.0.3.3 recommended)
* Required to build default feature stack:
o libmtp >= 0.2.0
o ipod-sharp >= 0.8.5
o mono-zeroconf >= 0.8.0
o boo >= 0.8.1
* Run-time requirements for default feature stack:
o podsleuth 0.6.4
o brasero
o avahi
not sure how big/complex that would make compiling it....
ah, well....just an idea, trying to help....
Aitch
- ttuuxxx
- Posts: 11171
- Joined: Sat 05 May 2007, 10:00
- Location: Ontario Canada,Sydney Australia
- Contact:
Hi AitchAitch wrote:ExcellentAitch wrote:
ttuuxxx
Please include keyboard/locale switcher boot options, as requested, for next release Very Happy
Aitch
Thanks to clarf figuring it out, it will be included not a problem.
ttuuxxx
Thank you both!
ttuuxxx, have you looked at Banshee, for 214X as an ipod/G1phone/podcast etc music and videos player?
http://banshee-project.org/
It's a very long thread, so I may've missed it....?
I'm sure you would have considered it, if suitable...?
seems to have a large dependency list
* Mono 1.9.1 (.NET 2.0 Profile / gmcs)
* SQlite 3.4
* Gtk# 2.12
* GStreamer 0.10.13
* NDesk DBus (ndesk-dbus) 0.5
* NDesk DBus GLib (ndesk-dbus-glib) 0.3
* Mono.Addins (mono-addins) 0.3.1
* TagLib# (taglib-sharp) 2.0.3.2 (2.0.3.3 recommended)
* Required to build default feature stack:
o libmtp >= 0.2.0
o ipod-sharp >= 0.8.5
o mono-zeroconf >= 0.8.0
o boo >= 0.8.1
* Run-time requirements for default feature stack:
o podsleuth 0.6.4
o brasero
o avahi
not sure how big/complex that would make compiling it....
ah, well....just an idea, trying to help....
Aitch
as soon as you see mono, run, run away sorry but by the time I would compile this app it would be 1/2 the size of 2.14X, mono alone is around 35mb compresed.
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
Hi ttuuxxx,
Thanks for waiting, as I posted early I could complete the dropbear GUI - clarf_dropbear_launcher.pet:
http://murga-linux.com/puppy/viewtopic. ... start=2763
I added the key generation code to my dropbear Server launcher (part of dropbear GUI package), it will create host identification keys if needed. So the post-installation script indropbear-0.52-i686 is not needed.
The dropbear-0.52-i686 package was compiled for i686 architecture and I wanted to make one package for i386 to suit 214X standards. I attach the clarf_dropbear-0.52-i386.pet package, like Igulender package It was compilled as multi-binary (one binary and some symlinks) and I got a smaller package than the previous one... after many tests...
For this package I used (of course with a pair of tricks I learned from ttuuxxx):
Then,
This new package as I said before is smaller than Igulender's one (just 82 KB) and suited for i386 architectures. I keep the post-installation script, this is not needed if you install my GUI package, but I added it just for users commodity.
ttuuxxx, as you are manually editing SFS files, extract bin and sbin files from clarf_dropbear-0.52-i386.pet and drop the psinstall script. For the GUI package you must add a menu entry and menu icon (if you notice I made my own icon for dbclient GUI ).
thanks.
Any comment is welcome,
clarf
Thanks for waiting, as I posted early I could complete the dropbear GUI - clarf_dropbear_launcher.pet:
http://murga-linux.com/puppy/viewtopic. ... start=2763
I added the key generation code to my dropbear Server launcher (part of dropbear GUI package), it will create host identification keys if needed. So the post-installation script indropbear-0.52-i686 is not needed.
The dropbear-0.52-i686 package was compiled for i686 architecture and I wanted to make one package for i386 to suit 214X standards. I attach the clarf_dropbear-0.52-i386.pet package, like Igulender package It was compilled as multi-binary (one binary and some symlinks) and I got a smaller package than the previous one... after many tests...
For this package I used (of course with a pair of tricks I learned from ttuuxxx):
Code: Select all
./configure --build=i386-pc-linux-gnu --prefix=/usr --localstatedir=/var --sysconfdir=/etc CFLAGS="-march=i386 -Os -ffunction-sections -fdata-sections" LDFLAGS=-Wl,--gc-sections
Code: Select all
make PROGRAMS="dropbear dbclient dropbearkey dropbearconvert scp" MULTI=1
ttuuxxx, as you are manually editing SFS files, extract bin and sbin files from clarf_dropbear-0.52-i386.pet and drop the psinstall script. For the GUI package you must add a menu entry and menu icon (if you notice I made my own icon for dbclient GUI ).
thanks.
Any comment is welcome,
clarf
- Attachments
-
- clarf_dropbear-0.52-i386.pet
- Dropbear small SSH2 Server and Client, compiled as multi-binary. Includes post installation script
- (82.6 KiB) Downloaded 380 times
-
- Posts: 1198
- Joined: Tue 05 Aug 2008, 18:12
- Location: UK
Clarf
I'm sure you'd agree that ttuuxxx has been fantastic in the amount of time and effort he has put into 214X and the way he has listened to all (well most ) of the comments on here.
But...it needs to be said that you have also done a tremendous job here for which I'd like to thank you.
Right, bring on RC3, let's see if we can break it, and hopefully we'll get the Final release for my birthday (19 Feb...hint)
Cheers
Dave
I'm sure you'd agree that ttuuxxx has been fantastic in the amount of time and effort he has put into 214X and the way he has listened to all (well most ) of the comments on here.
But...it needs to be said that you have also done a tremendous job here for which I'd like to thank you.
Right, bring on RC3, let's see if we can break it, and hopefully we'll get the Final release for my birthday (19 Feb...hint)
Cheers
Dave
- linuxsansdisquedur
- Posts: 248
- Joined: Tue 13 Jan 2009, 21:17
- Location: South of France
I've tested meebo
fun ! sort of on-line gaim !
gotta try webcam on it
But IMO online desktop and web aps not enough permanent...
fun ! sort of on-line gaim !
gotta try webcam on it
But IMO online desktop and web aps not enough permanent...
Last edited by linuxsansdisquedur on Sun 17 Jan 2010, 18:14, edited 1 time in total.
le max avec le min
Network Wizard RC2
could you please boot up with
puppy pfix=ram
and see if that works
ttuuxxx
No joy...
Re: RC2 Network Wizard difficulty
just so you know i can't blacklist a module either. i only use wireless so i try to blacklist b44 but when i reboot it shows up again even though i have moved it to the blacklist side in bootmanager.Hugh wrote: manual loading of the proper driver which
is listed cannot be successfully accomplished.
Hay-Ulp!!
i know i'm a pain but i really hope i can convince you to associate wmv files with the gxine plugin automatically.
thanks
- ttuuxxx
- Posts: 11171
- Joined: Sat 05 May 2007, 10:00
- Location: Ontario Canada,Sydney Australia
- Contact:
Re: Network Wizard RC2
Hi Hugh could you try this and see, Its the wizard from V16, so it should work.Hugh wrote:could you please boot up with
puppy pfix=ram
and see if that works
ttuuxxx
No joy...
ttuuxxx
- Attachments
-
- connection-wizard-older.pet
- (1.52 KiB) Downloaded 387 times
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
Dave:
Thank you for the kind words, you makes me blush
ttuuxxx:
As far as I know there were no changes to network wizard in previous release, it seems a driver problem...
In fact connectwizard script is just a frontend to launch net-setup.sh (Network Wizard) or gkdial.
I uploaded an updated version for my dropbear launcher, just a small change to start the key generation code in background and make the dropbear Server GUI starts a little faster...
Hugh :
Could you please post output when you try to manually load the PCI driver.
What a modprobe -r "driver" and the modprobe "driver" shows?. Could you please post your /tmp/bootkernel.log file.
Greetings,
clarf
Thank you for the kind words, you makes me blush
ttuuxxx:
As far as I know there were no changes to network wizard in previous release, it seems a driver problem...
In fact connectwizard script is just a frontend to launch net-setup.sh (Network Wizard) or gkdial.
I uploaded an updated version for my dropbear launcher, just a small change to start the key generation code in background and make the dropbear Server GUI starts a little faster...
Hugh :
Could you please post output when you try to manually load the PCI driver.
What a modprobe -r "driver" and the modprobe "driver" shows?. Could you please post your /tmp/bootkernel.log file.
Greetings,
clarf
- ttuuxxx
- Posts: 11171
- Joined: Sat 05 May 2007, 10:00
- Location: Ontario Canada,Sydney Australia
- Contact:
I've been working on the next release for 2 days now,lol I wanted to implement a better home finance software the one in 2.14X is really old and not that good, So we have 2 options Grisbi or Homebank, I did supply earlier in this current release a Grisbi package but didn't have feedback on it, So lets look at it, Grisbi by far is the nicer looking application, It has more features, Its also maybe 200kb, larger compressed, due to the 760kb in flag icons, lol
During the 4.2 build a lot of people wanted Homebank with .ofx support, So I built 2 packages one for the main release and one for the others that do online banking eg ofx, made a lot of people real happy.
. the reason why I made 2 packages is that to have online banking built into the application itself it uses a couple really large libs,
libosp.so.5.0.0 <--2MB extracted and stripped
libofx.so.4.0.1 <-- 265kb
compressed those libs add around 1.2MB, Just to do online banking and import ofx files.
The end result would be around 2MB Finance Suite, I could even add Homebank for a extra 300kb and it could use the same libs Like I stated in the past with Gnumeric, that I don't use it, never have, don't need it and takes like 5MB compressed and is only good for one thing, Where as this home Finance software could be used by more people than Gnumeric and its under 1/2 the size. hmmm what to do, any ideas guys? Grisbi full or stripped down version ?
ttuuxxx
During the 4.2 build a lot of people wanted Homebank with .ofx support, So I built 2 packages one for the main release and one for the others that do online banking eg ofx, made a lot of people real happy.
. the reason why I made 2 packages is that to have online banking built into the application itself it uses a couple really large libs,
libosp.so.5.0.0 <--2MB extracted and stripped
libofx.so.4.0.1 <-- 265kb
compressed those libs add around 1.2MB, Just to do online banking and import ofx files.
The end result would be around 2MB Finance Suite, I could even add Homebank for a extra 300kb and it could use the same libs Like I stated in the past with Gnumeric, that I don't use it, never have, don't need it and takes like 5MB compressed and is only good for one thing, Where as this home Finance software could be used by more people than Gnumeric and its under 1/2 the size. hmmm what to do, any ideas guys? Grisbi full or stripped down version ?
ttuuxxx
Last edited by ttuuxxx on Mon 18 Jan 2010, 03:15, edited 1 time in total.
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
- ttuuxxx
- Posts: 11171
- Joined: Sat 05 May 2007, 10:00
- Location: Ontario Canada,Sydney Australia
- Contact:
Actually I have it down to 1.7MB here it is
ttuuxxx
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)