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 Forum index » Advanced Topics » Puppy Projects
pUPnGO - 6Mb ISO - Basic Building Block Puplet
Moderators: Flash, JohnMurga
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davesurrey

Joined: 05 Aug 2008
Posts: 1201
Location: UK

PostPosted: Thu 18 Feb 2010, 12:55    Post subject:  

Has anyone got
Quote:
pUPnGO_V412_XVESA_JWM.iso
running as a GUI yet?

I downloaded, installed with puppy pfix=ram, got a cmd prompt okay.
If I type
Code:
Xvesa
I get a graphics screen but blank except for the mouse cursor so what else to type to get a gui?
Also doing
Code:
lynx
at cmd line gives me a basic browser but it doesn't seem to be connected to the net as get
Quote:
unable to connect to remote host.
and
Code:
ifconfig eth0
returns
Quote:
device not found.
I was hoping this would be a bit easier to start off.

Any help appreciated.

Thanks
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sinc


Joined: 22 Jul 2009
Posts: 523
Location: Tampa, FL USA

PostPosted: Thu 18 Feb 2010, 13:01    Post subject:  

dave,

Code:
startx
Very Happy
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davesurrey

Joined: 05 Aug 2008
Posts: 1201
Location: UK

PostPosted: Thu 18 Feb 2010, 13:14    Post subject:  

sinc:
Yes of course. How stupid of me. Thanks my friend.
I'm having one of those days Smile

Now any idea about why I can't get my internet connection.
ifconfig -a only brings up the local loopback.
Tried dhclient eth0.....not found
ifup eth0 ...can't open /etc/network/interfaces

Driver issue..wonder how I fix that?

Cheers
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sinc


Joined: 22 Jul 2009
Posts: 523
Location: Tampa, FL USA

PostPosted: Thu 18 Feb 2010, 13:19    Post subject:  

i haven't tried to connect to the internet yet bc I am not near an ethernet cable, I'm almost always wireless. But what might be helpful would be to use the build script instead of the iso and include ttuuxxx's file manager pet. That will help to be able to search files, but be aware that you have to be in 4.12 in order to use the build script.
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goingnuts

Joined: 07 Dec 2008
Posts: 777

PostPosted: Thu 18 Feb 2010, 14:19    Post subject:  

davesurrey wrote:
....at cmd line gives me a basic browser but it doesn't seem to be connected to the net as get
Quote:
unable to connect to remote host.
and
Code:
ifconfig eth0
returns
Quote:
device not found.
I was hoping this would be a bit easier to start off.

Hi davesurrey
Are you running in qemu or on a real machine? pUPnGO only provide drivers for vmware and qemu as is...
Try command route at command line...
Kim
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goingnuts

Joined: 07 Dec 2008
Posts: 777

PostPosted: Thu 18 Feb 2010, 14:26    Post subject:  

Update: New build with latest BusyBox snapshot (v.1.17.0.git). A more intensive use of BusyBox used to reduce size (-700K) and complexity. Build script, BusyBox bin and new grub/bootmanager scripts included on iso.

Overview:
Kernel (original) 1,6Mb
initrd.gz (original) 1,3Mb
pup_412pUPnGO.sfs 2,0Mb (3,7Mb with GUI)
zdrv_412.sfs 700 Kb (Lynx)

Basic still boots (in virtual machine) with 16Mb whereas GUI-version needs approx. 24 MB to get to a GUI...
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davesurrey

Joined: 05 Aug 2008
Posts: 1201
Location: UK

PostPosted: Thu 18 Feb 2010, 15:21    Post subject:  

Kim,
Thanks for your reply.
Quote:
Are you running in qemu or on a real machine? pUPnGO only provide drivers for vmware and qemu as is...

Running as a frugal install in a real machine. So I guess I need to add the lan driver. Not sure how to do that from cmd line so it'll be a learning experience. Smile

Quote:
Try command route at command line...

Quote:

#route
Kernel IP routing table
Destination Gateway Genmask Flags Metric Ref Use Iface
127.0.0.0 * 255.0.0.0 U 0 0 0 lo


Not sure what that tells me that I didn't know.

Code:
ifconfig -a
told me the loopback is okay and that eth0 isn't working.

Thanks anyway.
Dave
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goingnuts

Joined: 07 Dec 2008
Posts: 777

PostPosted: Thu 18 Feb 2010, 15:40    Post subject:  

davesurrey
Try to view in a normal p412 which modules are loaded (lsmod) and build them into pUPnGO - then it should work...
kim
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nooby

Joined: 29 Jun 2008
Posts: 10522
Location: SwedenEurope

PostPosted: Thu 18 Feb 2010, 17:05    Post subject:  

Am I right or wrong?

These micro versions of puppy can be used together with all the sfs files that allow it to start up programs without being fat due to only adding one program at a time?

http://www.murga-linux.com/puppy/viewtopic.php?t=52620 and this one

http://www.murga-linux.com/puppy/viewtopic.php?t=47976

Quote:
SFS's
ch4-AdobeReader-8.0.sfs
ch4-alsa-streamtuner-3.sfs
ch4-fbreader-0.10.7.sfs
ch4-firefox-3.5.3.sfs
ch4-FirePup-0.04.3-ln.sfs
ch4-FoxitReader1.0.sfs
ch4-frostwire-4.17.0-jre.sfs
ch4-geany-0.16.sfs
ch4-gimphoto-1.4.3.sfs
ch4-GoogleEarth-4.3-ln.sfs
ch4-gxine-0.5.9b.sfs
ch4-jre1.6.0_11.sfs
ch4-K-Office-1.6.3.sfs
ch4-Mplayer1rc2.sfs
ch4-mtpaint-3.30.sfs
ch4-mtpaint-3.31.1-i486.sfs
ch4-OpenOffice-3.0-ln.sfs
ch4-OpenOffice-3.1.1.sfs
ch4-Opera10final-4585.sfs
ch4-pwidgets-2.0.8.sfs
ch4-samba-3.0.26.sfs
ch4-seamonkey-1.1.18-full.sfs
ch4-vlc_nogui-0.8.6.sfs
ch4-winelite-1.1.14.sfs
ch4-winelite-1.1.30.sfs
_________________
ChoicePup4.1.2 As You Like It. puppylinux.ca/members/choicepup/ (usr=puppy passwd=linux)

Last edited by jrb on Tue Oct 20, 2009 1:24 am; edited 5 times in total


some posts down in that thread. I guess they are made for Choice pup. How is that one different from the pupngo?

_________________
I use Google Search on Puppy Forum
not an ideal solution though
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ttuuxxx


Joined: 05 May 2007
Posts: 10730
Location: Ontario Canada,Sydney Australia

PostPosted: Thu 18 Feb 2010, 19:50    Post subject:  

nooby wrote:
Am I right or wrong?


some posts down in that thread. I guess they are made for Choice pup. How is that one different from the pupngo?


pUPnGO is for advanced linux users, its the extreme lightweight version, It hardly has enough in it to actually run in gui. Its a building a base tool, Where as Choicepup has a solid base, and works well out of the box, pUPnGO you have to configure things to work etc, but it you have the time you'll learn a lot from using it, but you'll need patience and google Smile
ttuuxxx

_________________
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games Smile

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nooby

Joined: 29 Jun 2008
Posts: 10522
Location: SwedenEurope

PostPosted: Fri 19 Feb 2010, 01:40    Post subject:  

Choicepup could be next step learning linux for me then. I tested to start anew with Stardust last night and managed to do both codecs to mplayer and to find and take down Firefox 3.57 so that was an adventure.

Choicepup look interesting if one have not the latest hardware then. only use what you need when you need it. But Stardust works very good on my HP/Compaq 5622 with 2 or 3 GB RAM not sure. Smile

oh, are all puppies adjusted to be used on USB flash? Does all puppie by default write only when one tell them to?

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not an ideal solution though
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technosaurus


Joined: 18 May 2008
Posts: 4134

PostPosted: Fri 26 Feb 2010, 00:27    Post subject:  

Sounds like a great base for a browser only puplet... something I would like to get back to eventually - probably with Midori. I would try a fully static build but since flash is a necessity I would likely pull in the shared libs that flash 9 depends on and do the rest static. Figuring out required libraries is easy using ldd, but does anyone know how you find the other required files (images, fonts, config files etc..) short of parsing a strace output?
_________________
Web Programming - Pet Packaging 100 & 101
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goingnuts

Joined: 07 Dec 2008
Posts: 777

PostPosted: Fri 26 Feb 2010, 01:52    Post subject:  

technosaurus wrote:
...but does anyone know how you find the other required files (images, fonts, config files etc..) short of parsing a strace output?


Do not know if this is an answer to your question...but pUPnGO build script has some limited ability to include ordinary PET-files in the build. Place them in /data/pets-folder and at least the files will be in the build...
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technosaurus


Joined: 18 May 2008
Posts: 4134

PostPosted: Fri 26 Feb 2010, 10:45    Post subject:  

@goingnuts
Although that works it also brings in (sometimes many) unnecessary files.
Actually I was refering to programs that segfault if missing some random file (not a library) that is hardcoded in. This could be a config file or even something as simple as an image file.

When you compile with debugging enabled, programs often output these problems to the command line (which you can log with [program] [-options] 2>programerror.log)... but debugging makes the program significantly larger and would require a full rebuild

Without debugging enabled, you can use strace, but you get too much info:
strace [program] [-options] &>program.log

I seem to recall a program called filewatch or something that would just tell you what files were accessed by a program... so that one could pull in only the files that are absolutely required.

_________________
Web Programming - Pet Packaging 100 & 101
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jemimah


Joined: 26 Aug 2009
Posts: 4309
Location: Tampa, FL

PostPosted: Fri 26 Feb 2010, 13:39    Post subject:  

technosaurus wrote:
Sounds like a great base for a browser only puplet... something I would like to get back to eventually - probably with Midori. I would try a fully static build but since flash is a necessity I would likely pull in the shared libs that flash 9 depends on and do the rest static. Figuring out required libraries is easy using ldd, but does anyone know how you find the other required files (images, fonts, config files etc..) short of parsing a strace output?


Run 'strings' on the binary? Confused Lsof can help too.
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