Posted: Fri 11 Mar 2011, 14:20 Post subject:
xfm filemanager Subject description: - from the past...
Attached xfm-1.5.4 compiled in P412. Included libXaw3d. You get drag and drop from at binary only weighing 166K installed and using 3800K running. Source code from ubuntu repo - and so is the libXaw3d libs.
Total size of dependencies approx. 2800K
Update 160311: The attached version is missing the dbl click action to "go up dir". Working on a earlier version where this is fixed and where normal libXaw is used. Last edited by goingnuts on Wed 16 Mar 2011, 17:06; edited 1 time in total
Joined: 18 May 2008 Posts: 4841 Location: Blue Springs, MO
Posted: Fri 11 Mar 2011, 14:38 Post subject:
Did you try to compile it against Xaw7? It is included by default in 4.X (though not in PupnGo) & IIRC it is compatible with Xaw3d _________________ Check out my github repositories. I may eventually get around to updating my blogspot.
No -but it should be possible - maybe also libXaw95 could be used...they are all more or less same size.
I did spend some time on getting xfm-1.3.2 compiling - needs xmkmf - which did not work in my P412. One solution was to install xutils-dev_7.2.ds2-1ubuntu1_i386.deb - then I could configure/compile - but could not get icons to show right.
So when I found the xfm-1.5.4 (which have a configure option) I just made that one. Runs in pUPnGo also if all deps are provided.
Sort of pre-ROX approach - just using 1/8 of the recourses.
Guess some of the Xlibs could be compiled in static to reduce the total size on disk.
Update: It wont build against Xaw7:
undefined reference to `threeDClassRec'
(guess that could be hacked away).
Builds ok with Xaw95 but menu hangs.
Command to start application manager only: xfm -appmgr
Command to start file manager only: xfm -filemgr
Attached a previous version linked with Xaw7 (not needing Xaw3d). bin size is around 150K. Now mouse click is working etc. A very descent GUI file manager with drag´n drop features as well as an application manager (can be used as a replacement for desktop icons...if you know what I mean).
The creative person can change icons to more Puppy/ROX like appearance if wanted. Seems to use approx. 1/10 of the resources ROX do.
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