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pedro
Joined: 05 Oct 2005 Posts: 42
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Posted: Tue 13 Jun 2006, 21:47 Post subject:
Can't play bzflag.pup |
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I downloaded bzflag.pup from here http://dotpups.de/dotpups/Games/William/
The problem i get is that when i try to run it i get a "command not found" message. What am i doing wrong?
Pedro
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MU

Joined: 24 Aug 2005 Posts: 13642 Location: Karlsruhe, Germany
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Posted: Wed 14 Jun 2006, 02:43 Post subject:
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I downloaded it for Puppy2, installed it.
Then you must drag /usr/bzflag (the folder) to your desktop.
To play, click on the folder, and on one of the starters (bzflag-solo or bzflag).
It requires libSDL:
http://dotpups.de/dotpups/Games/LibSDL1.2-forDoom.pup
Mark
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pedro
Joined: 05 Oct 2005 Posts: 42
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Posted: Wed 14 Jun 2006, 06:51 Post subject:
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The first time i did your sugestion it worked but i had previously installed the mesa sdl package that was toghethor with the game. This killed 3d acceleration from ati driver.
Then i set up everything from the beggining but this time with your libSDL. Moved the folder to the desktop but it does not start again.
I'm just asking help again because this is my favourite game, i wish i could play it in puppy.
Thanks
Pedro
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MU

Joined: 24 Aug 2005 Posts: 13642 Location: Karlsruhe, Germany
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Posted: Wed 14 Jun 2006, 07:12 Post subject:
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if you have any libGL* in /usr/bin, delete them.
Be shure, that libGL.so is the one for your card, in /usr/X11R6/bin
After you replaced any other ones with yours, run "ldconfig" and restart X.
ldconfig -Dotpup:
http://dotpups.de/dotpups/System_Utilities/ldconfig.pup
This might happen several times, as some older Dotpups include their own, incompatible libGL.so.
Then run in a console:
cd /usr/bzflag
./bzflag
This should report any other errors, please post them here.
Mark
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pedro
Joined: 05 Oct 2005 Posts: 42
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Posted: Wed 14 Jun 2006, 10:51 Post subject:
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No i don't have any libGL in /usr/bin
The libGL i use is the one you gave me.
The problem i get is missing libGLU.so.1 library. How can that be solved? It seems that this library was in the SDLmesa.pup but installing it messes the ati driver.
Pedro
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MU

Joined: 24 Aug 2005 Posts: 13642 Location: Karlsruhe, Germany
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Posted: Wed 14 Jun 2006, 10:59 Post subject:
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download the OpenGL-B.pup to /root/expanded/
http://dotpups.de/dotpups/XServer/DRI/OpenGL-B.pup
unzip it:
cd /root/expanded
unzip OpenGL-B.pup
tar -xzvf FILESYSTEM.tgz
Now you have a subfolder with all files in it.
Copy over to your /usr/X11R6/lib the ones, that you get listed as missing.
run "ldconfig" after the copy.
Does it work?
Please tell me, what files you finally needed to copy.
Mark
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pedro
Joined: 05 Oct 2005 Posts: 42
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Posted: Wed 14 Jun 2006, 12:03 Post subject:
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Now it complains about missing lib SDL-1.2.so.0
Pedro
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MU

Joined: 24 Aug 2005 Posts: 13642 Location: Karlsruhe, Germany
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Posted: Wed 14 Jun 2006, 13:22 Post subject:
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that is in
http://dotpups.de/dotpups/Games/LibSDL1.2-forDoom.pup
If you install that, and still get that error, run
cd /usr/lib
ls -al libSDL-*
and post the result please.
Mark
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kirk
Joined: 11 Nov 2005 Posts: 1333 Location: florida
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Posted: Wed 14 Jun 2006, 22:00 Post subject:
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I downloaded the bzfag.pup from Mark's site and installed it on puppy2. It works for me! I used Mark's 3d wizard and the SDL libs I've attached. You'll need to extract them to /usr/lib. The SDL for doom pup should work too. Sorry about the SDLmesa.pup when I compiled it we didn't have 3d accel.
| Description |
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Download |
| Filename |
sdl.tar.gz |
| Filesize |
322.69 KB |
| Downloaded |
432 Time(s) |
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pedro
Joined: 05 Oct 2005 Posts: 42
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Posted: Thu 15 Jun 2006, 07:01 Post subject:
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Oh sorry, my mistake. It works now.Thanks for the help Mark
Kirk thanks for the bzflag.pup and for the help
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