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 Forum index » Advanced Topics » Additional Software (PETs, n' stuff) » Games
(Game) Quake2/Jake2
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MU


Joined: 24 Aug 2005
Posts: 13642
Location: Karlsruhe, Germany

PostPosted: Thu 01 Jun 2006, 22:45    Post subject:  

If you installed a mod, and don't have the full version of Quake2, you might recognize untextured parts.
To avoid that, install this 30 MB-file:
http://dotpups.de/dotpups/Games/quake2/quake2-retexture.pup (16 MB-download).

It includes textures from:
http://jdolan.dyndns.org/trac/wiki/Retexture

Quake3.21 can not display all of them, but many.
They work optimal in QuDos.

I recommend to try them with this mod, that has very impressioning grafics, sound and atmosphere (at least the first level I started playing):
(30 MB, 60 MB extracted)
http://dotpups.de/dotpups/Games/quake2/mod_1492.pup



Homepage:
http://www.markshan.com/

Screenshots (he used "\" instead of "/", so his preview-pictures don't work):
http://www.markshan.com/podstrn/spmape/slike/anno.jpg
http://www.markshan.com/podstrn/spmape/slike/anno1.jpg
http://www.markshan.com/podstrn/spmape/slike/anno2.jpg
http://www.markshan.com/podstrn/spmape/slike/anno3.jpg
http://www.markshan.com/podstrn/spmape/slike/anno4.jpg
http://www.markshan.com/podstrn/spmape/slike/anno5.jpg
http://www.markshan.com/podstrn/spmape/slike/anno6.jpg
http://www.markshan.com/podstrn/spmape/slike/anno7.jpg
http://www.markshan.com/podstrn/spmape/slike/anno8.jpg
http://www.markshan.com/podstrn/spmape/slike/anno9.jpg
http://www.markshan.com/podstrn/spmape/slike/anno10.jpg
http://www.markshan.com/podstrn/spmape/slike/anno11.jpg

Mark
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MU


Joined: 24 Aug 2005
Posts: 13642
Location: Karlsruhe, Germany

PostPosted: Wed 12 Jul 2006, 14:34    Post subject:  

I uploaded another engine, "Q2p", and updated quake2launch.pup to use it, too.

It was reported in another thread, that this engine is faster than QuDos, though it offers some of the enhanced effects, like fog, water-reflection, hires-textures.
Details:
http://www.murga-linux.com/puppy/viewtopic.php?t=7892

Download:
http://dotpups.de/dotpups/Games/quake2/
Mark

Last edited by MU on Fri 11 Apr 2008, 05:46; edited 2 times in total
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MU


Joined: 24 Aug 2005
Posts: 13642
Location: Karlsruhe, Germany

PostPosted: Thu 13 Jul 2006, 09:33    Post subject:  

I added some new mods, some small, a mediumsize (Water), and a very huge (Pax Imperia).
The mod Pax Imperia requires the KMQuake-engine, that I uploaded, too.

Please don't forget to install the new quake2launch.pup to be able to use KMQuake with a simple buttonclick Cool

http://dotpups.de/dotpups/Games/quake2/

One note concerning engines:
I just added the basic files for singleplayer.
Some offer additional stuff with bots and support for some of the Quake-addon-missions.
You can find complete binaries/sources/addons here if you like to tune things:
http://qudos.quakedev.com/linux/quake2/engines/

On concrete request I can add things to the dotpups, off course.

Mark
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MU


Joined: 24 Aug 2005
Posts: 13642
Location: Karlsruhe, Germany

PostPosted: Fri 14 Jul 2006, 02:32    Post subject:  

I updated the Q2p-Dotpup.
It now works to play ogg-vorbis files.
Thanks to QuDos for his kind support Cool

Mark
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malbicho

Joined: 12 Jul 2006
Posts: 4

PostPosted: Fri 14 Jul 2006, 10:35    Post subject:  

Awesome

I'm loving quake2 more and more every day, i've discovered this great perl named Generations and enjoying it.

Kudos to QuDos for get this mod running on linux.

For you dudes i've packaged a tar.bz2 file ready to play with your prefered engine, also supported by Kmquake2.
Was hard to found the full mod because most of links were dead but i was able finally. The file is hosted at fileplanet so i guess is freely distributable.

The direct link is here ~ 44mb
Sorry about rapidshare but i can't host any files.

Simply extract somewhere and move the whole gen folder to the main quake2 installation. Start a new game with +set game gen +map qe1m1 and select quakeguy or random if you want to play as wolfguy,
doomguy or of course quake2guy.

A tip, for save some space, you can compress the previously unpacked *.pak files with Pakscape, saving as zip file and renaming to .pk3, i symlinked a .q2z to this .pk3 in order to get q2p load this zip.

Enjoy.
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kirk

Joined: 11 Nov 2005
Posts: 1333
Location: florida

PostPosted: Sun 05 Nov 2006, 17:36    Post subject:  

Mark,

I've downloaded a mod that needs quake2max. Tried your quake2max pup. When I try one of the binarys (quake2max or quake2max-sdl) it just returns killed. Then tried installing the quake2 pup and the launcher pup. No luck. I'm running 2.11. I would try to compile it, but I can't find the quake2max-045 source.

Thanks,

kirk
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MU


Joined: 24 Aug 2005
Posts: 13642
Location: Karlsruhe, Germany

PostPosted: Sun 05 Nov 2006, 17:48    Post subject:  

source is here:
http://qudos.quakedev.com/linux/quake2/engines/Quake2MaX/
Mark
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kirk

Joined: 11 Nov 2005
Posts: 1333
Location: florida

PostPosted: Sun 05 Nov 2006, 17:55    Post subject:  

Thanks Mark!
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MU


Joined: 24 Aug 2005
Posts: 13642
Location: Karlsruhe, Germany

PostPosted: Fri 11 Apr 2008, 05:38    Post subject:  

I updated the Q2p.pup

It now is compiled in Puppy 3, using version 2006-12-31.
In 2006, I could not compile version 2 in Puppy 1, now in Puppy 3 it works.

It combines most grafics-effects described here for the other engines, and most can be set up in the Quake2-options.
Like lensflares, water-reflection, cellshading and such.
This version also supports widescreen-resolutions like 1680x1050.

It currently seems to be the best engine from the ones I had collected.

If you encounter crashes changing the screenresolution, try this tip, that works for me:
http://www.murga-linux.com/puppy/viewtopic.php?t=28031

In case it just crashes with a segmentation-fault, type this in a consolewindow:
cd /usr/X11R7/lib
ln -s libGLw.so.1 libGLw.so




Sourcecode:
http://qudos.quakedev.com/linux/quake2/engines/Q2P/

Mark

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