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 Forum index » Advanced Topics » Additional Software (PETs, n' stuff) » Games
Hurrican
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666philb


Joined: 07 Feb 2010
Posts: 1634
Location: wales

PostPosted: Thu 02 Aug 2012, 11:05    Post subject:  Hurrican
Subject description: side scrolling shoot em up based on turrican
 

this is hurrican




Hurrican is a freeware jump and shoot game created by Poke53280 that is based on the Turrican game series. Blast your way through nine action-packed levels filled with different enemies and powerups. Very Happy

check out the video here http://www.youtube.com/watch?v=-jk3DNTYx_w

website here http://hurrican-game.de/

only tested on Lucid puppy, Saluki & Quirky....., read the rest of the thread for playing it on slacko

you'll need your graphic drivers installed

you can download hurrican here
sfs here http://www.mediafire.com/file/1ds50iaks4ilnn6/hurrican_sfs4.sfs 42mb
MD5 a22445c1c6c99a2a1e8ecabcf36a8835

enjoy

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Last edited by 666philb on Wed 05 Sep 2012, 09:27; edited 3 times in total
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postfs1


Joined: 27 Mar 2010
Posts: 831

PostPosted: Sat 11 Aug 2012, 07:10    Post subject:  

http://www.nemmelheim.de/turrican/turrican_clones/

This game works in -=Quirky Linux - 1.40=- OS when the -=NVidia=- proprietary driver is installed.

To install SFS in -=Quirky Linux - 1.40=- ===>

Pet_Maker-1.7-3-430.pet ===>

http://www.murga-linux.com/puppy/viewtopic.php?p=289038#289038

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666philb


Joined: 07 Feb 2010
Posts: 1634
Location: wales

PostPosted: Sat 11 Aug 2012, 07:45    Post subject:  

thanks for testing postfs Smile

i'll add quirky to the main post

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Quickpet_Precise, install popular apps quickly http://www.murga-linux.com/puppy/viewtopic.php?t=83642
LÖVE2d, a collection of 27 lua gameshttp://www.murga-linux.com/puppy/viewtopic.php?t=76739
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Geoffrey


Joined: 30 May 2010
Posts: 1327
Location: Queensland Australia ɹǝpu∩uʍop

PostPosted: Sat 11 Aug 2012, 22:25    Post subject:  

Works in Saluki also, with NVidia drivers
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666philb


Joined: 07 Feb 2010
Posts: 1634
Location: wales

PostPosted: Sun 12 Aug 2012, 13:06    Post subject:  

cheers Geoffrey, added saluki to main post
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liro

Joined: 28 Jul 2012
Posts: 146

PostPosted: Sat 01 Sep 2012, 20:11    Post subject:  

Sorry if this is a stupid question, but how do I get this game to start? I'm using Slacko 5.3.3 and if I mount the SFS then click on the /usr/bin/hurrican file, nothing happens...
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Eldon

Joined: 09 Sep 2010
Posts: 110

PostPosted: Sun 02 Sep 2012, 14:44    Post subject:  

liro wrote:
Sorry if this is a stupid question, but how do I get this game to start? I'm using Slacko 5.3.3 and if I mount the SFS then click on the /usr/bin/hurrican file, nothing happens...


Try running it from the terminal and see if you get error messages.
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liro

Joined: 28 Jul 2012
Posts: 146

PostPosted: Sun 02 Sep 2012, 18:05    Post subject:  

Eldon wrote:
liro wrote:
Sorry if this is a stupid question, but how do I get this game to start? I'm using Slacko 5.3.3 and if I mount the SFS then click on the /usr/bin/hurrican file, nothing happens...


Try running it from the terminal and see if you get error messages.

Thanks, I'll give that a go, but could you tell me how I type the location of a file within a mounted SFS because "/mnt/+downloadsfolder+hurrican_sfs4.sfs/usr/bin/hurrican" doesn't work and I don't know how to enter its location correctly in the terminal.
Cheers
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Makoto


Joined: 03 Sep 2009
Posts: 1778
Location: Out wandering... maybe.

PostPosted: Sun 02 Sep 2012, 18:11    Post subject:  

Since the SFS is mounted, just open a terminal and enter

Code:
/usr/bin/hurrican


(assuming that's the correct location of the binary).

Alternately, you can probably have /usr/bin/ open in your file manager (Rox? I don't know if Slacko still uses Rox... Embarassed ), press "~", and just enter "hurrican" (without the quotes, of course).

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SFR


Joined: 26 Oct 2011
Posts: 1043

PostPosted: Sun 02 Sep 2012, 18:36    Post subject:  

liro wrote:
"/mnt/+downloadsfolder+hurrican_sfs4.sfs/usr/bin/hurricans"

Liro, have you loaded the .sfs file or have you mounted it by simply clicking on it?
Because there's a big difference.
.sfs files have to be loaded to work properly - the easiest way is to right-click on a file and choose sfs_load option.
Mounting is usefull if you'd like to, for instance, convert such a file to a .pet or just see what files are inside.

And don't forget to install appropriate drivers for your graphics card, as 666philb has mentioned in the opening post.

@Makoto: Yes, Slacko 5.3.3 still uses Rox. Wink

@666philb: Thanks for the game; I remember this one from C64 (Turrican). Smile

HTH
Greetings!

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liro

Joined: 28 Jul 2012
Posts: 146

PostPosted: Sun 02 Sep 2012, 23:44    Post subject:  

Thanks SFR & Makoto. I didn't know about the sfs_load option until now. So I got the program to start, but although I can hear the music I just get an unmovable black X window, weird resolution, no key response and have to reboot... which is the same thing that happened when I tried to use the ZSNES emulator on Slacko (although it worked, albeit slowly, on Wary). It must be a graphics driver issue, but I couldn't be bothered looking into it now, so I'll save this game for some other time (looks good anyway Razz).
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Makoto


Joined: 03 Sep 2009
Posts: 1778
Location: Out wandering... maybe.

PostPosted: Mon 03 Sep 2012, 01:06    Post subject:  

Try the terminal for both those programs. They might mention what the issue is. Smile

Do you have SDL installed, by the way?

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8-bit


Joined: 03 Apr 2007
Posts: 3357
Location: Oregon

PostPosted: Mon 03 Sep 2012, 02:55    Post subject:
Subject description: Say What? Needs
 

Failed to 640x480x16 video mode: X11 driver not configured with OpenGL

It kind of says it all and I had previously installed the SDL package.
After, I installed the Nvidia driver for my type of video card.

Also, I used SFS load on the fly to load the Hurrican SFS file.

So what am I missing here?
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SFR


Joined: 26 Oct 2011
Posts: 1043

PostPosted: Mon 03 Sep 2012, 06:35    Post subject:
Subject description: Say What? Needs
 

8-bit wrote:
Failed to 640x480x16 video mode: X11 driver not configured with OpenGL

Last time I played this game, it was on Lucid, before I switched to Slacko...
I've got the same error now...

But I think I've found a workaround; here's what I've done:
1. Installed sdl-1.2.14 from slackware-13.37-official repo in PPM.
(direct link: http://slackware.cs.utah.edu/pub/slackware/slackware-13.37/slackware/l/sdl-1.2.14-i486-5.txz)
Thanks to that, the previous error message gone.
2. Installed Mesa drivers (+ restarted X server).
Still no joy...I ended up with Liro's "unmovable black window".
3. Reduced screen resolution from my native 1366x768 to 800x600 (lowest available).
Success! Game starts in fullscreen and is fully playable.
4. Then, for certainty, I installed ATI drivers for my card, reduced res. to 800x600...and "black window" again...
5. But then I reduced screen res. to the lowest available, which was 640x480 this time...and succeeded again!

Hope it'll work with Nvidia too...

Greetings!

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01micko


Joined: 11 Oct 2008
Posts: 7784
Location: qld

PostPosted: Mon 03 Sep 2012, 06:43    Post subject:  

I think it's a JWM bug with Slacko guys. Use icewm from the repo or compile the latest JWM. I'll upload a package soon...

OR

test out the latest Slacko beta, JWM bugfixed and includes full SDL and mesa. (see the projects forum Wink )

edit:

NOPE! JWM can't handle it, use icewm

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