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battleshooter

Joined: 14 May 2008 Posts: 1381 Location: Australia
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Posted: Thu 08 Nov 2012, 08:52 Post subject:
Kdenlive-0.9.2 for Saluki |
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I've had this lying around my hard drive for awhile. You need both SFSs:
Download:
Kdenlive-0.9.2.sfs
KDE_Basic-4.8.sfs
About Kdenlive
Kdenlive is an intuitive and powerful multi-track video editor, including most recent video technologies. Supports DV, AVCHD and HDV editing. Kdenlive relies on several other open source projects, such as FFmpeg, the MLT video framework and Frei0r effects.
I still love Kdenlive. I've been messing with the more advanced features like green screen and compositing for special effects and it's not bad at it.
I haven't tested it on Carolina or the latest Saluki but I think it should be alright as they basically have the same base.
Install:
Best to apply on a clean pupsave or one without existing an existing QT install.
Being open minded However, I've also given Openshot a go. If that's more down your alley, you can find it here.
_________________ LMMS 1.0.2, Ardour 3.5.389, Kdenlive 0.9.8
Last edited by battleshooter on Fri 09 Nov 2012, 03:12; edited 1 time in total
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p310don
Joined: 19 May 2009 Posts: 1164 Location: Brisbane, Australia
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Posted: Fri 09 Nov 2012, 02:18 Post subject:
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to answer your question from the openshot thread, kdenlive didn't work for me here either.
This is the terminal output
Code: | kdenlive: symbol lookup error: /usr/lib/libnepomukutils.so.4: undefined symbol: _ZN19QAbstractProxyModel11setItemDataERK11QModelIndexRK4QMapIi8QVariantE
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I will try from a fresh state and see what happens
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battleshooter

Joined: 14 May 2008 Posts: 1381 Location: Australia
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Posted: Fri 09 Nov 2012, 03:02 Post subject:
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I think it's a QT thing. Do you have an existing install of QT?
That's the tricky thing about dependencies . See how a fresh state goes, it will most likely work but I'm not sure how to get these files to play nice with existing clashing dependencies.
_________________ LMMS 1.0.2, Ardour 3.5.389, Kdenlive 0.9.8
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wsamh
Joined: 16 Apr 2010 Posts: 79
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Posted: Fri 09 Nov 2012, 14:21 Post subject:
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Awesome! It worked for me.
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mini-jaguar
Joined: 13 Nov 2008 Posts: 577
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Posted: Sat 24 Nov 2012, 08:48 Post subject:
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Seems to run pretty smoothly, except for one problem: I cannot get it to save and load project files correctly. I eventually got it to save some files, but it refuses to read them back, or even acknowledge they are the correct type of files.
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battleshooter

Joined: 14 May 2008 Posts: 1381 Location: Australia
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Posted: Sun 25 Nov 2012, 23:08 Post subject:
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mini-jaguar wrote: | Seems to run pretty smoothly, except for one problem: I cannot get it to save and load project files correctly. I eventually got it to save some files, but it refuses to read them back, or even acknowledge they are the correct type of files. |
Interesting, I haven't had that problem of not saving correctly. Was this on a fresh pup save?
For loading files, I found there was a weird filter on that wouldn't let you see the Kdenlive save files. I can't give you the exact steps on how to switch it off as I'm not at home at the moment but I think if the text starting with an * in the file location is deleted you should be able to see the Kdenlive project save files.
_________________ LMMS 1.0.2, Ardour 3.5.389, Kdenlive 0.9.8
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mini-jaguar
Joined: 13 Nov 2008 Posts: 577
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Posted: Mon 26 Nov 2012, 11:03 Post subject:
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Yes, save file with no packages.
That is interesting about the workaround to find the files, but you don't need to do that on any of the other kdenlive versions I've tried. But it's also missing some effects that I need, so I'm not going to use it.
This Kdenlive does also work with other packages installed, I tried it a few days ago and haven't run into any problems there (other than the weird project saving).
On the other hand, your Openshot .sfs for Saluki seems to not want to co-exist with any other packages installed, although it seems to work fine by itself as far as I could tell. It's not that I don't appreciate the time you put into this, but I tend to think that you are doing something wrong if you make packages incompatible with other packages.
The packages in the repositories and many of the ones in this forum, for example, mostly work with other software installed. Jack, for example, is totally compatible with Ardour and lmms, and lmms is compatible with Ardour, even though any of these would cause the Kdenlive you made for Lucid to malfunction or the other way around (they stop working instead).
To be fair, your packages may work fine on your system, but you should use Saluki 23, that one is a release candidate, the earlier versions are just alpha/beta versions.
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mini-jaguar
Joined: 13 Nov 2008 Posts: 577
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Posted: Mon 26 Nov 2012, 12:51 Post subject:
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Actually I take that back. This is not as bad as it looked earlier.
I'm still testing this, I'm going to find out what makes it tick.
Installed the pup monitor (crucial upgrade which fixes a bug of the recent Saluki versions), as well as the Gimp and Openshot .sfses.
Surprise: not only do they all work, but I also get the effects I needed in Kdenlive. They are apparently part of the freiOr package which you must have added to the openshot .sfs.
To load Kdenlive projects: you have to rename (or perhaps save) the projects with the .kdenlive extension. Then type the name directly, you have to comb through the file system to find them as kdenlive does not see them.
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mini-jaguar
Joined: 13 Nov 2008 Posts: 577
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Posted: Tue 27 Nov 2012, 14:19 Post subject:
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I actually got it to run all the previous programs + lmms.
Did this: installed the qt static .sfs.(if you don't do this step all the programs won't work)
Then installed the actual qt 4.8.0 .pet. Then lmms, and the other programs still work, including kdenlive.
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battleshooter

Joined: 14 May 2008 Posts: 1381 Location: Australia
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Posted: Thu 29 Nov 2012, 19:41 Post subject:
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My apologizes I haven't been responding to all the excellent debugging you've been doing mini-jaguar. I think the major incompatibility problems arise from including my own version if QT in the Kdenlive package. I tend to compile my own version of QT when compiling Kdenlive as in general the repository ones aren't compiled with the correct options to compile Kdenlive. However, it seems your tests indicate it is fine to simply run Kdenlive with the repository QT.
So all that said, I may need to rerelease the Kdenlive package either including the repository QT or just completely without it so that it will work with all the other said programs that require QT. Phew.
Quote: | Surprise: not only do they all work, but I also get the effects I needed in Kdenlive. They are apparently part of the freiOr package which you must have added to the openshot .sfs. |
Oh crap. I forgot to add frei0r to the Kdenlive package. I remember testing it and then noting it wasn't there. I thought I added it after that, but I guess I didn't. Another thing to add to the repackaging.
_________________ LMMS 1.0.2, Ardour 3.5.389, Kdenlive 0.9.8
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mikeslr

Joined: 16 Jun 2008 Posts: 2342 Location: 500 seconds from Sol
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Posted: Wed 22 Jan 2014, 17:33 Post subject:
Kdenlive-0.9.2 for Slacko 5.6 non-pae |
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Hi Battleshooter & all,
See my post here: http://www.murga-linux.com/puppy/viewtopic.php?p=753057&sid=42d9b1a2344f86efe4a6ea9051a0b972#753057.
Kdenlive-0.9.2 also seem to work fine OOTB.
mikesLr
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Pelo
Joined: 10 Sep 2011 Posts: 12591 Location: Mer méditerrannée (1 kms°)
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Posted: Sun 06 Apr 2014, 07:18 Post subject:
Kdenlive (KDE 137MB) Subject description: Tried on Legacy os. |
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Kdenlive 0.5 is included in LegacyOS, version 0.9.2 downloaded, but i don't succed loading it in spite of no error message. I will do it with Saluki, soon.
Openshot 1.4.3 runs in ToOpPy and Pupjibaro
1.4.0 runs in slacko (thin) . Runs means Editing, not only reading.
Nevertheless Kdenlive remains the best and safest tool for video editing.
I test the two SFS as soon as possible. I will inform.
I am now on Slacko, i will test it on Saluki 013.
_________________ Passenger Pelo ! don't ask him to repair the aircraft. Don't use him as a demining dog .... pleeease.
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