Angband 3.5 in Slacko 5.6

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cubecheat
Posts: 13
Joined: Fri 27 Dec 2013, 00:12

Angband 3.5 in Slacko 5.6

#1 Post by cubecheat »

The .pet installs angband just fine, however, you'll need to type in:

/usr/local/games/angband -mgcu

to run it in console/urxvt.

The file is also... kinda fat, at 17.6 MB. I'm probably not going to dig into making it smaller, but I have made it into a .sfs. I added a tiny script to /usr/bin with the .sfs, called angband, that runs angband with the above settings.

ANGBAND PET: http://s000.tinyupload.com/index.php?fi ... 1847120929

ANGBAND SFS: http://s000.tinyupload.com/index.php?fi ... 2106861013

This is all built from the source off of github.com/angband as of today, by the way. Dunno if that's a good thing or a bad thing. Only played through floor one to make sure it worked. :D

Tested in Slacko 5.6... probably works elsewhere. Let me know if it doesn't. I'm willing to give compiling it on other Puppies a try if anyone wants.

Thoughts, suggestions, other feedback?

Enjoy,
Cubecheat
Last edited by cubecheat on Fri 04 Apr 2014, 18:37, edited 1 time in total.

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solo
Posts: 389
Joined: Thu 14 Nov 2013, 20:33

#2 Post by solo »

The SFS appeared to work fine on Precise Puppy 5.7.1.

Did not feel like the playing field was stretched beyond its normal size in the Urxvt Terminal.

I did not continue to investigate because I am one of those horrible people who demand graphics in their games.

But the game works in Precise Puppy.

cubecheat
Posts: 13
Joined: Fri 27 Dec 2013, 00:12

#3 Post by cubecheat »

Yeah, that was acutally my bad. Running it with the -mgcu option seems to fix that. Just didn't check it again in urxvt before I posted. So... the double wide screen thing shouldn't be a problem for most people. >_<

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