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 Forum index » Advanced Topics » Additional Software (PETs, n' stuff) » Games
Game Editor
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puppy_apprentice


Joined: 07 Feb 2012
Posts: 135

PostPosted: Tue 10 Jun 2014, 11:43    Post_subject:  Game Editor
Sub_title: The Cross Platform Game Creator
 

Quote:

Introduction

Game Editor opens a new universe of effortless game creation:

Game Editor is an outstanding and unique software product. It is the only multimedia authoring program created that allows a developer or hobbyist to engineer a game once, and then export it to run on multiple operating systems. Game Editor produces software that runs on Windows (95/98/Me/2000/2003/XP/Vista/7), Pocket PC, Handheld PC, GP2X, Windows Mobile-based Smartphone, Linux, Mac OS X, iPhone and iPad!
The program offers a friendly environment for the beginning, for the intermediate and for advanced developer.

For the beginner, Game Editor can be used to create simple games by applying easy point and click strategies. No programming is required.
For the intermediate user, the built in scripting functions offer clear cut access via a single mouse click.
Advanced programmers will also appreciate the raw power and speed. The experienced 'C' Language programmer will discover that the robust Script Editor is the door to the vigorous heart of the 'C' programming language. It allows developers who are already familiar with 'C' to immediately harness the powerful features of the language.


http://game-editor.com/Main_Page
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mikeb


Joined: 23 Nov 2006
Posts: 8365

PostPosted: Tue 10 Jun 2014, 12:17    Post_subject:  

Hey looks fun.... seems simple download and run stuff..... tried it on windows will see on linux later.

cheers for finding this

Mike
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puppy_apprentice


Joined: 07 Feb 2012
Posts: 135

PostPosted: Tue 10 Jun 2014, 12:25    Post_subject:  

I had this on my HD. I've downloadd it a few years ago, when GE was Shareware, now is GPL. I was cleaning my HD and have found it again.

You can make game on Windows and export it for Linux and vice versa.
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puppy_apprentice


Joined: 07 Feb 2012
Posts: 135

PostPosted: Thu 12 Jun 2014, 11:03    Post_subject:  

I want to make a puppy package with GE, but i have one problem. Menu shortcut doesn't work. GE is oppened for second and disaapear. GE needs a file editor.dat. But when launched from menu it seems that it could not find this file. I've tried to make a script like this and save it in /my-applications/bin/:

Code:

#!/bin/sh
cd /root/my-applications/gameEditor/
./gameEditorLinux


and use it in .desktop file, but without success too. Is there any option (i've tried PATH, without success too) in .desktop file to launch those kind of apps. Maybe it is better to store gameEditorLinux and editor.dat in one of bin folders? But i want to store all files in one folder.
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puppy_apprentice


Joined: 07 Feb 2012
Posts: 135

PostPosted: Thu 12 Jun 2014, 11:04    Post_subject:  

i want to delete this and next post but i don't see delete button
Edited_time_total
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puppy_apprentice


Joined: 07 Feb 2012
Posts: 135

PostPosted: Thu 12 Jun 2014, 11:06    Post_subject:  

//
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mikeb


Joined: 23 Nov 2006
Posts: 8365

PostPosted: Thu 12 Jun 2014, 15:35    Post_subject:  

well i tried your commands from terminal on slax 6 and lucid and both ran just fine even without opengl so not sure what joke funnies are going on with puppy.
The files were actually on an ntfs partition.

mike
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puppy_apprentice


Joined: 07 Feb 2012
Posts: 135

PostPosted: Fri 13 Jun 2014, 15:22    Post_subject:  

Yep it is working from console. But if u make a game-editor.desktop file:
Code:

[Desktop Entry]
Name=Game Editor
Comment=Cross Platform Game Creator
Terminal=false
StartupNotify=true
Type=Application
Exec=/root/my-applications/bin/gameEditor.sh
Icon=/root/my-applications/gameEditor/geditor.png
Categories=Development


and save it in /usr/share/applications and rebuild JWM menu entries you will get Game Editor menu entry in Utility menu. And if you try to launch GE from this it will not working.
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mikeb


Joined: 23 Nov 2006
Posts: 8365

PostPosted: Fri 13 Jun 2014, 16:28    Post_subject:  

hmm cannot comment on jwm menus since I don't use it.

Does your mini script work from command line?

What about drag and dropping the mini script to desktop ?

mike
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puppy_apprentice


Joined: 07 Feb 2012
Posts: 135

PostPosted: Fri 13 Jun 2014, 16:52    Post_subject:  

Quote:
hmm cannot comment on jwm menus since I don't use it.


This .desktop file is freedesktop standard and should work in other DE i think but nevermind.

Quote:
Does your mini script work from command line?


game-editor.desktop doesn't work from console. Bash script from earlier post works and launching directly by clicking GE icon works too.

Quote:
What about drag and dropping the mini script to desktop ?


I will make desktop icon and check if i could launch GE from icon on desktop. But i don't know if it could be good method for .pet. The standard is to install with menu entry. I can only make .pet without menu entry but it will be almost the same like standard zip package from GE site.
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mikeb


Joined: 23 Nov 2006
Posts: 8365

PostPosted: Fri 13 Jun 2014, 16:58    Post_subject:  

Quote:
This .desktop file is freedesktop standard

yes it is but JWM is not... conversion is done through hacky scripts ....

Hard to tell what to do to debug from this end...anything show up in /tmp/xerrs.log?

mike
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puppy_apprentice


Joined: 07 Feb 2012
Posts: 135

PostPosted: Fri 13 Jun 2014, 17:10    Post_subject:  

Quote:
Hard to tell what to do to debug from this end...anything show up in /tmp/xerrs.log?


Nothing about GE. I think i will give up. Installation is so easy so .pet isn't necessary.
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Geoffrey


Joined: 30 May 2010
Posts: 1435
Location: Queensland Australia ɹǝpu∩uʍop

PostPosted: Fri 13 Jun 2014, 18:37    Post_subject:  

I've found a problem, if I create a bash script in "/root/my-applications/bin" it can't be found, if I copy or move a bash script to "/root/my-applications/bin" it becomes a empty directory, but it's ok if I move or copy to "/root/my-applications", this is in X-Slacko.
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mikeb


Joined: 23 Nov 2006
Posts: 8365

PostPosted: Fri 13 Jun 2014, 18:40    Post_subject:  

Nice weird stuff... just tried running qemu in lighthouse pup and it insists that the binaries in front of me are not found.... I'm not keen on these puppy magic tricks Very Happy

mike
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puppy_apprentice


Joined: 07 Feb 2012
Posts: 135

PostPosted: Fri 13 Jun 2014, 19:07    Post_subject:  

@Geoffrey

I've unzipped GE package to

/root/my-applications/gameEditor/

Chmoded gameEditorLinux. And I can launch GE via

1) gameEditorLinux icon,

2) from console

Code:

./gameEditorLinux


3) and script

Code:

#!/bin/sh
cd /root/my-applications/gameEditor/
./gameEditorLinux


from eg.

Code:

/root/my-applications/bin/gameEditor.sh


But i can't launch it from menu, could you Geoffrey make a shortcut in your xfce menu and try to launch GE from it. I think that if i try to launch GE from JWM menu GE can't find editor.dat file. If u change the name of editor.dat file and try to open GE in console you will get segment fault error.
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