Who likes the Bubbles game?

Puppy related raves and general interest that doesn't fit anywhere else
Post Reply
Message
Author
Jesse
Posts: 466
Joined: Sun 08 May 2005, 16:07
Location: Auckland, NZ

Who likes the Bubbles game?

#1 Post by Jesse »

I'm having a go at rewriting the bubbles game to be a bit more fun.
Who likes playing it as is?
and what do you think could make it better? i.e. if you want someone else to put a cool feature into it without having to learn programming in tcl/tk, then fire your thought my way :D

Jesse

User avatar
BarryK
Puppy Master
Posts: 9392
Joined: Mon 09 May 2005, 09:23
Location: Perth, Western Australia
Contact:

#2 Post by BarryK »

ummm, sound effects?

Glitchman

Tip: Styles can be applied quickly to selected text.

#3 Post by Glitchman »

Somewhere around the 3rd or 4th level, the red colors are way too close to each other. At first I thought it was my limited video options that was causing this. So I switched my video mode to 640*480*24bit (the <B>only</B> resolution that supports 24-bit color here) but I still find that the two shades of red are way too close to each other.

A simple fix to the colors would single-handedly prevent me from giving up in frustration after a few levels, and therefore make for a far more enjoyable experience. Thanks in advance if this can be done without too much trouble.

Rich
Posts: 278
Joined: Wed 04 May 2005, 19:00
Location: Middlesbrough - UK

#4 Post by Rich »

Well spotted Glitchman.
I thought it was a bug in the program for a couple of weeks, till I realised that one was red and one was orange. very hard to make out though.

User avatar
Ian
Official Dog Handler
Posts: 1234
Joined: Wed 04 May 2005, 12:00
Location: Queensland

#5 Post by Ian »

I put some sounds into Spider a while ago but am still looking for a decent card dealing sound.

Guest

#6 Post by Guest »

Yeah spider is pretty cool, I want to rewrite that one too... make it a generic card game player like Kpat (has about 16 card games in the one program), and fix the bugs in it too :)

(re bubbles)
Sounds are a good idea, but not sure about what kind of sounds to put in... "what is the sound made when two bubbles collide?" is where I keep drawing a blank answer.

The sorts of things I was thinking about for Bubbles was like adding in challenge rounds, multicolor bubbles which clear all the colors they land next to, extra difficult levels, the sort of thing that adds "game play".
Having the ability to select "clear colors for limited pixel depth displays" is important, and I added that in about 20 mins, so looking for something a little more challenging for my skills, and hopefully will make for a game that more people will want to play more :)

Jesse

User avatar
Ian
Official Dog Handler
Posts: 1234
Joined: Wed 04 May 2005, 12:00
Location: Queensland

#7 Post by Ian »

If you can get hold of a copy of the original game Myst there is a ' The making of Myst ' video file on it that shows how they generated the underwater bubbling sound.

User avatar
Lobster
Official Crustacean
Posts: 15522
Joined: Wed 04 May 2005, 06:06
Location: Paradox Realm
Contact:

Games

#8 Post by Lobster »

Puppy Raspup 8.2Final 8)
Puppy Links Page http://www.smokey01.com/bruceb/puppy.html :D

User avatar
mouldy
Posts: 663
Joined: Wed 04 May 2005, 21:47

Re: Tip: Styles can be applied quickly to selected text.

#9 Post by mouldy »

Glitchman wrote:Somewhere around the 3rd or 4th level, the red colors are way too close to each other. At first I thought it was my limited video options that was causing this. So I switched my video mode to 640*480*24bit (the <B>only</B> resolution that supports 24-bit color here) but I still find that the two shades of red are way too close to each other.

A simple fix to the colors would single-handedly prevent me from giving up in frustration after a few levels, and therefore make for a far more enjoyable experience. Thanks in advance if this can be done without too much trouble.
Yep, make all colors bright and distinct. I'm color blind where some dark colors all tend to look like mud and others where I am totally lost where one is only couple shades lighter.

I have a chinese checkers game installed on my puppy. Same sort of color problems. Wrote the author from download website, but no reply. I like chinese checkers and this isnt bad version, but colors just werent thought through. People who design games should have adjustments to color available for board, background, and gamepieces.

User avatar
Ian
Official Dog Handler
Posts: 1234
Joined: Wed 04 May 2005, 12:00
Location: Queensland

#10 Post by Ian »

Anyone interested in the pinball game Rollemup can download it here:

http://www.jmurray.id.au/rollem.html

This page contains instructions that are a must to read.

Essentially what you do is download the tarball, unpack it and cd to the directory where it is installed and start it from there.

This is quite a sophisticated game with sounds and is similar to the MS version.

I think I'll start a Games page on the Wiki with links to this and the DotPup games and any other sites such as the one Lobster has above as some interest has been shown about games for Puppy in the chat room.

You must also download the libstdc++.so.2.8.0 file and place it in /usr/lib, there are instructions on the Wiki under PupGames on how to deal with this file.

I have not put it in /lib but have followed convention and made a symbolic link to the file.

User avatar
ezeze5000
Posts: 347
Joined: Tue 10 May 2005, 17:48
Location: Missouri U.S.A
Contact:

Puppy for children only

#11 Post by ezeze5000 »

How about a re-mastered puppy for those roudy children with nothing else
to do.

Boot from CD no internet access, just games games games.

Hours of fun for the toddlers.

No worries for parents and their fragile win****s PC. :D

User avatar
Lobster
Official Crustacean
Posts: 15522
Joined: Wed 04 May 2005, 06:06
Location: Paradox Realm
Contact:

Puppy game from Toshiba

#12 Post by Lobster »

click on the Japanese lettering then wait . . .
rescue the Puppy . . .

http://www.toshiba.co.jp/digital/game/t ... i/paci.swf

Not sure if taking a swipe at Tux is a good idea (click on tux and then yeti)
http://n.ethz.ch/student/mkos/pinguin.swf
Puppy Raspup 8.2Final 8)
Puppy Links Page http://www.smokey01.com/bruceb/puppy.html :D

User avatar
rarsa
Posts: 3053
Joined: Sun 29 May 2005, 20:30
Location: Kitchener, Ontario, Canada
Contact:

#13 Post by rarsa »

I like the bubbles game.

Right now it's quite easy as if it was meant for little kids. (maybe it is)

I would like to se the bubbles moving down every 'x' seconds, where 'x' gets smaller at each level. Like space invaders.

Maybe also a little character dancing around once you finish a level.

Jesse
Posts: 466
Joined: Sun 08 May 2005, 16:07
Location: Auckland, NZ

#14 Post by Jesse »

Thats a cool idea 8) , do we have any graphic artists around?

User avatar
Lobster
Official Crustacean
Posts: 15522
Joined: Wed 04 May 2005, 06:06
Location: Paradox Realm
Contact:

#15 Post by Lobster »

If you have Java loaded here is a version of the Bubble game that may provide ideas Jesse

http://glenn.sanson.free.fr/fb/play.html

Woof woof

more Java games
http://www.tripletsandus.com/80s/80s_ga ... p/warp.htm

flash driving game
http://www.radicalplay.com/madness/

Crimson room mystery
http://flash.qbol.net/pl;p/youxi/images/04042203.swf
Puppy Raspup 8.2Final 8)
Puppy Links Page http://www.smokey01.com/bruceb/puppy.html :D

Post Reply