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 Forum index » Taking the Puppy out for a walk » Misc
Whew! I survived vacation!
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Pizzasgood


Joined: 04 May 2005
Posts: 6270
Location: Knoxville, TN, USA

PostPosted: Sun 31 Jul 2005, 14:58    Post subject:  Whew! I survived vacation!  

Yo. I'm back. I almost ran over myself with a tractor (faulty parking brake), but once again I managed to slip through fate's fingers Twisted Evil. So anyway, Puppy seems to have advanced quite a bit since I've been gone. Good work Barry and the rest of you! I'm probably going to be pretty busy for a bit (school starts next week), but once things settle down I'll get back into Puppy. I had a crazy plan called "Covert Pups" that I was thinking about doing. Once I get back into the groove, I might work on it. As of now, however, details are classified Cool. I want to work on my game engine some more first though, as I've been neglecting it for six months now. Sad So, I probably won't be around much for a bit, but I will return to rock Puppy's world. Wink In the meantime, keep up the good work!
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Bancobusto


Joined: 13 Jun 2005
Posts: 168
Location: Vancouver Island

PostPosted: Sun 31 Jul 2005, 15:25    Post subject:  

Right on -

Cheers Very Happy

Good to have you back Very Happy
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Lobster
Official Crustacean


Joined: 04 May 2005
Posts: 15117
Location: Paradox Realm

PostPosted: Sun 31 Jul 2005, 16:19    Post subject: Re: Whew! I survived vacation!  

Pizzasgood wrote:
I had a crazy plan called "Covert Pups" that I was thinking about doing. Once I get back into the groove, I might work on it.


Crazy plan is probably not crazy enough (trust me I am commited . . . to insanity)

Smile

Welcome back Smile Hope all goes well for you with the game . . .
we now have a developers Pup so maybe (assuming your game is written in C) you could develop it in Puppy . . .

meanwhile . . .
http://www.trevorvanmeter.com/flyguy/flyGuy.swf

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Ian
Official Dog Handler


Joined: 04 May 2005
Posts: 1237
Location: Queensland

PostPosted: Sun 31 Jul 2005, 19:57    Post subject:  

Welcome back Pizzasgood, glad you survived the tractor they can be very dangerous, I know from personal experience.

Looking forward to your sinister plan, or at least I hope it is sinister.

Smile
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BarryK
Puppy Master


Joined: 09 May 2005
Posts: 7047
Location: Perth, Western Australia

PostPosted: Sun 31 Jul 2005, 20:17    Post subject:  

Howdy!
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Pizzasgood


Joined: 04 May 2005
Posts: 6270
Location: Knoxville, TN, USA

PostPosted: Sun 31 Jul 2005, 22:26    Post subject:  

Let's just say that it depends on your point of view.

As for the game, it's being coded in C++, and I actually ported it over to Linux and got it running in Puppy (thus my SDL dotpup). After that, I decided to develop it in Linux rather than Windows, which it had been in up 'till then. I haven't gotten around to checking out the latest litter, but when I get to it I'll see what I can come up with.

Like I said earlier, though, I'm not going to have much time very soon. School starts in a week, and naturally, instead of taking an easy senior year like everyone else, I took four AP classes. I still haven't finished my reading list. I have about 200 pages left of The Invisible Man to read. Tomorrow I'll be heading to the library to check it out.
This game is nowhere near complete, though, so I'm sure I'll have it compiling on Puppy by the time it's done. I'm not even guessing at a completion time.

FYI, it's basiclly a fighting game based off of a web comic. And I'm not going to guarantee it'll be incredably fun either. This is more of a test stop along the way to a higher goal, if you know what I mean. (Probably not, but oh well.... Sort of a demo of the engine instead of a demo of a game, I guess...) Bah. Don't worry about it. It won't happen for quite a bit anyway.[/quote]

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