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 Forum index » Advanced Topics » Additional Software (PETs, n' stuff) » Games
Old Tibia dotpup won't work. Any similar game available?
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Zepinto


Joined: 03 Jan 2007
Posts: 28
Location: Rio de Janeiro, Brasil

PostPosted: Tue 09 Jan 2007, 16:00    Post_subject:  Old Tibia dotpup won't work. Any similar game available?  

I downloaded the outdated tibia dotpup on dotpup.de, installed, and tried to open it...
No success....
I just get no response from the computer....
Then i tried the last Linux version, on tibia.com website....
Same thing.....
Then i tried to download the windows version and run it with wine....
Many errors...

Pleeeeaaasseee anyone help me?!?!

I really miss a good mmorpg game, not that i like tibia, but i would play anything right now, i just love online games........

Thanks!!
Daniel
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Pizzasgood


Joined: 04 May 2005
Posts: 6270
Location: Knoxville, TN, USA

PostPosted: Tue 09 Jan 2007, 16:10    Post_subject:  

Have you tried Planeshift? It works in Puppy if you have drivers for your graphics card installed, and maybe SDL. It's only version 0.3.17, so not a lot is implemented, but it looks pretty cool so far, especially when your graphics aren't being glitchy and the weather decides to snow.

There is a text-only version of BYOND that runs in Linux. If you try playing a graphical game, the tiles show up as letters, so depending on the game you might still be able to run around or do mindless leveling.

Battle for Wesnoth runs in Puppy. I haven't tried going online with it but it should work.

If all else fails, you can play RuneScape if you have Java installed.

And that's about as far as my online gaming knowledge goes.

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Zepinto


Joined: 03 Jan 2007
Posts: 28
Location: Rio de Janeiro, Brasil

PostPosted: Tue 09 Jan 2007, 16:23    Post_subject:  

Pizzasgood wrote:
Have you tried Planeshift? It works in Puppy if you have drivers for your graphics card installed, and maybe SDL. It's only version 0.3.17, so not a lot is implemented, but it looks pretty cool so far, especially when your graphics aren't being glitchy and the weather decides to snow.

There is a text-only version of BYOND that runs in Linux. If you try playing a graphical game, the tiles show up as letters, so depending on the game you might still be able to run around or do mindless leveling.

Battle for Wesnoth runs in Puppy. I haven't tried going online with it but it should work.

If all else fails, you can play RuneScape if you have Java installed.

And that's about as far as my online gaming knowledge goes.


Always had problems with browser games, maybe because of my low ram (88MB...)...
I was thinking about tibia because its a standalone client game thats always said to be a light game....
Well....
Whats this Battle for Wesnoth?!
Thanks!!

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Pizzasgood


Joined: 04 May 2005
Posts: 6270
Location: Knoxville, TN, USA

PostPosted: Tue 09 Jan 2007, 17:10    Post_subject:  

It's a turn-based medieval strategy game with Windows and Linux versions (maybe Mac too).

Tibia looks interesting, maybe I'll take a swing at getting it running. My schedule isn't very predictable right now though.

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Zepinto


Joined: 03 Jan 2007
Posts: 28
Location: Rio de Janeiro, Brasil

PostPosted: Tue 09 Jan 2007, 17:13    Post_subject:  

Pizzasgood wrote:
It's a turn-based medieval strategy game with Windows and Linux versions (maybe Mac too).

Tibia looks interesting, maybe I'll take a swing at getting it running. My schedule isn't very predictable right now though.


u.u

Hope u can make it Rolling Eyes

^^

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Pizzasgood


Joined: 04 May 2005
Posts: 6270
Location: Knoxville, TN, USA

PostPosted: Tue 09 Jan 2007, 19:57    Post_subject:  

Okay, I figured I'd start with the dotpup here:
http://www.murga-linux.com/puppy/viewtopic.php?p=31591&search_id=881685202#31591

It still didn't work with the tk package installed. Starting from the commandline it said:
Code:
sh-3.00# ./run-tibia
./tibiawish: error while loading shared libraries: libstdc++-libc6.2-2.so.3: cannot open shared object file: No such file or directory


So, I made a symlink like so:
Code:
 ln -s /usr/lib/libstdc++.so /usr/lib/libstdc++-libc6.2-2.so.3

and it worked.

EDIT: Stupid me. Several posts down from the one I linked to already took care of this. Rolling Eyes

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Zepinto


Joined: 03 Jan 2007
Posts: 28
Location: Rio de Janeiro, Brasil

PostPosted: Tue 09 Jan 2007, 21:12    Post_subject:  

Pizzasgood wrote:
Okay, I figured I'd start with the dotpup here:
http://www.murga-linux.com/puppy/viewtopic.php?p=31591&search_id=881685202#31591

It still didn't work with the tk package installed. Starting from the commandline it said:
Code:
sh-3.00# ./run-tibia
./tibiawish: error while loading shared libraries: libstdc++-libc6.2-2.so.3: cannot open shared object file: No such file or directory


So, I made a symlink like so:
Code:
 ln -s /usr/lib/libstdc++.so /usr/lib/libstdc++-libc6.2-2.so.3

and it worked.

EDIT: Stupid me. Several posts down from the one I linked to already took care of this. Rolling Eyes


Well, some good and some bad news...
I didnt know whats a symlink... so i downloaded the libs... it worked!! all went well, the game openned.....Except that.... as I said, its an outdated client...
u.u
The game wont connect with this client...
And the clients (there are two versions, dunno what it means too) on the website doesnt work.....
darn....



Thanks

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Zepinto


Joined: 03 Jan 2007
Posts: 28
Location: Rio de Janeiro, Brasil

PostPosted: Wed 10 Jan 2007, 02:41    Post_subject:  

Well, still trying to get the New Tibia working....

This is the new error

"X Error: GLXUnsupportedPrivateRequest
Request Major code 142 (GLX)
Request Minor code 16 ( )
Error Serial #175
Current Serual #178"

Confused


Daniel

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Pizzasgood


Joined: 04 May 2005
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Location: Knoxville, TN, USA

PostPosted: Wed 10 Jan 2007, 16:32    Post_subject:  

Looks like graphics issues. Do you have DRI installed for your graphics card? I thought I saw that as a requirement when I scanned the site yesterday. MU's 3DCC is the app to use unless you have nVidia. I'll try the new one tonight.

The different versions are for if Puppy only included libc 5 or 6. It has both, so either should work. At least as far as libc is concerned. Rolling Eyes

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Pizzasgood


Joined: 04 May 2005
Posts: 6270
Location: Knoxville, TN, USA

PostPosted: Wed 10 Jan 2007, 23:00    Post_subject:  

With my graphics card stuff installed and opengl support, the login screen pops up fine with the libc-6 version. I don't have an account, so I don't know if it continues to work. I'll reboot later and try it without the graphics stuff to verify if that's the problem.
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Zepinto


Joined: 03 Jan 2007
Posts: 28
Location: Rio de Janeiro, Brasil

PostPosted: Thu 11 Jan 2007, 00:35    Post_subject:  

Pizzasgood wrote:
Looks like graphics issues. Do you have DRI installed for your graphics card? I thought I saw that as a requirement when I scanned the site yesterday. MU's 3DCC is the app to use unless you have nVidia. I'll try the new one tonight.

The different versions are for if Puppy only included libc 5 or 6. It has both, so either should work. At least as far as libc is concerned. Rolling Eyes


I don't get it....

Installed Mark's 3DCC, when i open the DRI thingy, thats what it shows:
"Your /var/log/Xorg.0.log reports you have this card:

(--) PCI:*(1:0:0) Trident Microsystems CyberBlade/i7 rev 93, Mem @ 0x40000000/23, 0x41000000/17, 0x40800000/23

Your current Xserver uses this standard-driver:
trident

DRI IS active."

So DRI IS active.....
But, when i open the 3D demo:

"-----------------------------------------------------------------
DRI-Status: DRI is NOT active, the demo should run slow (< 10 fps)
-----------------------------------------------------------------"

WTH?!?!

Sometimes my computer piss me off...

<edit>As the 3DCC doesn't have a "trident" option, i can't seem to activate DRI...</edit>
Thanks,
Daniel

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MU


Joined: 24 Aug 2005
Posts: 13644
Location: Karlsruhe, Germany

PostPosted: Thu 11 Jan 2007, 08:35    Post_subject:  

I updated the 3DCC now (210 and 212), it should report more reliable now if DRI is active or not.
Accelleration for Trident cards are not supported by Kernel 2.6 it seems.

Mark
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Zepinto


Joined: 03 Jan 2007
Posts: 28
Location: Rio de Janeiro, Brasil

PostPosted: Sat 13 Jan 2007, 11:52    Post_subject:  

MU wrote:
I updated the 3DCC now (210 and 212), it should report more reliable now if DRI is active or not.
Accelleration for Trident cards are not supported by Kernel 2.6 it seems.

Mark

Shocked
Mad
Not fair!!!
u.u
sad thing.....
there isnt anyway to change it?!

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MU


Joined: 24 Aug 2005
Posts: 13644
Location: Karlsruhe, Germany

PostPosted: Sat 13 Jan 2007, 11:59    Post_subject:  

you could try Puppy 1.08 or 1.09 CE.
It uses Kernel 2.4.
I think there was posted a Trident driver once, but I don't remember if it worked - at least there was some trouble.
You might search the forum first.

I still use Puppy 108 to play Doom4, as my Ati-drivers crash in Puppy 2.x with this game.

But 8 MB video-memory are usually not sufficient for 3D-accelleration anyway.


If possible, buy a Nvidia-card, they are the best solution for Puppy-gamers, even some cheap old ones.

Mark
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Zepinto


Joined: 03 Jan 2007
Posts: 28
Location: Rio de Janeiro, Brasil

PostPosted: Sun 14 Jan 2007, 00:17    Post_subject:  

MU wrote:
you could try Puppy 1.08 or 1.09 CE.
It uses Kernel 2.4.
I think there was posted a Trident driver once, but I don't remember if it worked - at least there was some trouble.
You might search the forum first.

I still use Puppy 108 to play Doom4, as my Ati-drivers crash in Puppy 2.x with this game.

But 8 MB video-memory are usually not sufficient for 3D-accelleration anyway.


If possible, buy a Nvidia-card, they are the best solution for Puppy-gamers, even some cheap old ones.

Mark


Oh....

Not good....

Is anyone donnating an old Nvidia video card!?!? Rolling Eyes

Thanks,
Daniel!

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