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Posted: Fri 16 May 2008, 03:21
by MU
I meanwhile made new versions of my puplet Muppy.
It now has a menu, that detects changes in /usr/share/applications.

This simple technique also can be used by Puppys fixmenus:
http://murga-linux.com/puppy/viewtopic.php?t=26170

So fixmenus would detect new menu-entries, when a sfs is added.
As you don't want to merge them with unionfs, the check had to be extended somehow.

SFS- files could be mounted to /mnt/SFS/
Puppy could have an inbuilt script, that searches there for menu-entries, or "startscripts".

Such an SFS then would provide such folders:
/mnt/SFS/number1/menue-entries/killergame.desktop
/mnt/SFS/number1/menue-entries/boardgame.desktop
/mnt/SFS/number1/startscripts/showintro.sh

So if the SFS would be mounted as
/mnt/SFS/number1
then Puppys modified fixmenus would add menuentries for "killergame" and "boardgame", and execute showintro.sh.

showintro.sh could set PATH and LD_LIBRARY_PATH , and display a welcome-text.

This certainly is doable, and I think it would be great, to reduce problems we still have with unionfs.

Mark

Posted: Fri 16 May 2008, 05:23
by sunburnt
LD_LIBRARY_PATH, I knew I didn't have it right... It has been awhile.

You had the same idea, use generic mounts (number1, number2, etc.).
My thought was that the paths would be preset for these mount point paths,
but if the paths can be changed at SFS mount time then any mount can do.
As always... Puppy needs more loop devices, 16 would be good, 32 maybe?

Thoughts: I loved the idea of a union FS at first, but now I see it as an
end to a means that makes for a complicated & trouble prone system.
2 ways to fix this, Full install solves it but is not as secure as a SFS file.
A small main boot SFS file (like Puppy NOP, except smaller) & a good
SFS file maker (wink wink), so it can make both the main & addon SFSs.
This way .pet, .deb, or whatever can be installed directly to new SFS files.
Extracting directly from the packages to the new SFS file would be best.
The rebuild time for the main SFS file wouldn't be long, even on older PCs.
A browser & utils. are the ONLY apps. in the main SFS, addon SFSs have
the other apps., preferably SFS groups, Games, Office, Servers, Media, etc.

Posted: Sat 17 May 2008, 03:43
by changturkey
Any chance of 'heavier' games? FPS :)?

Posted: Sat 17 May 2008, 06:51
by muggins
@changturkey,

why not start a new heavier games thread.

@zigbert,

I've recompiled xfreecell to give a 1032x768 display( see attached), and it works in either pup2.16, or pup4. Just extract to / & it should run via xfreecell. Two different versions, one for 800x600, the other for 1024x768 display.

But I still prefer seahaven. Also, AFAIK the only change from seahaven-1.44 to seahaven-1.50 seems to be some autoplay functionality, but in retrospect I find the new autoplay annoying, so I'll re-upload a 1.44 version.

Posted: Sat 17 May 2008, 07:22
by zigbert
Muggins
Xfreecell in 45 kb ... That's cool. But I think we should keep it compatible with 800x600 screen. I guess your previous compile of xfreecell (1.05a) was made for small screens. But that size was 291 kb. What happend? Is it possible to get the tiny one in 800x600? ... please.

I played with different seahaven resolutions, but ended up the original one. There wasn't too much improvements when enlarging window/cards. And my main goal here is to find those mini-treasures, so 34 kb became more important than several sizes.

Sigmund

Posted: Sat 17 May 2008, 08:55
by muggins
zigbert,

the size differential is because the ifrst one I uploaded was a static binary, not compiled. Whereas the above two are compiled.

Posted: Sat 17 May 2008, 09:31
by zigbert
Thank you, muggins

I've uploaded xfreecell to top10

sheeppool is also added, but didn't reach higher than 12

Posted: Sun 18 May 2008, 08:47
by zigbert
Added xgalaga++ (only 52 kb) to the list, but it didn't made into top10.

Posted: Sun 18 May 2008, 17:35
by zigbert
Added linxtris (tetris) as nr.9

Posted: Sun 18 May 2008, 19:58
by zigbert
Added xshisen as nr.4

Posted: Mon 19 May 2008, 16:03
by zigbert
Muggins has fixed the xshisen package. Thanks a lot.

Sigmund

Posted: Mon 19 May 2008, 16:33
by zigbert
xsok added to top10 list

Posted: Mon 19 May 2008, 18:06
by zigbert
added tile

Posted: Fri 23 May 2008, 17:58
by zigbert
muggins has updated the xgalaga++ package to the latest 0.8

Posted: Wed 04 Jun 2008, 16:09
by zigbert
Added chess and breakout

Posted: Wed 04 Jun 2008, 16:37
by ttuuxxx
what a great thread this has turned out to be!!!
My favorites from this list is way different, but at-least we have a catalog of all the small games which is excellent :)
ttuuxxx

Posted: Wed 04 Jun 2008, 20:51
by SirDuncan
What, no Rogue-likes? How can you have a list of good games including classics like Galaga and Tetris, but not include one of the oldest genres for *nix systems? It looks like it is up to me remedy this grave oversight. I present you with the grand-daddy of computer RPGs, the original Rogue-like, Rogue!

It can just be uncompressed anywhere you want it, but it must be run from the CLI. It also includes the manual in .doc format.

Posted: Thu 05 Jun 2008, 14:01
by zigbert
Wow, It's not often I feel young, but my commodore64 produced more fancy bits and bytes than rogue54. :D

What a wonderful game.

Posted: Sat 12 Jul 2008, 17:44
by zigbert
Muggins has packed Xsudoky. See main post.
Thanks!

Posted: Mon 14 Jul 2008, 00:15
by trapster
Here's a classic text-based battleship game.
Compiled in 3.00retro.
Installs the file bs to /usr/local/bin.
Type bs in a console.
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