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Posted: Sat 16 Jun 2012, 00:58
by disciple
Gnuxo wrote:Yeah, that is sad. Especially for those of us without excess money in our pockets.
What is sad? That Mypaint uses Python?
I should have mentioned - its performance seemed fine on my machine (whereas Pinta was unusably slow - I think it was something to do with it not knowing how to use the hardware acceleration of my graphics card).
I've seen videos of people dragging and dropping colors from the palette into active window to be accessed easier almost like a real pallet.
Are they dragging and dropping, or just selecting a colour and then painting a dab of it onto the canvas?

Posted: Sat 16 Jun 2012, 07:39
by Gnuxo
I have pyroom running so I have python installed. It's no big whoop. As long as python is all it needs, I'd love to use mypaint.

...As for the videos, no they were specific. They were creating a pallette, choosing colors and putting little circles near the main window for easy access to those colors without opening the menu.

I even saw someone do that in a Gimp tutorial and I still don't know how they did it.

Is it a specific plugin or is it a feature no longer available?

Posted: Sat 16 Jun 2012, 11:51
by disciple
As long as python is all it needs
Python, PyGTK, NumPy and now protobuf. Actually, I think I remember: it is now Mypaint itself that is big, more than its dependencies, because of all the brushes or whatever it comes with.
What version of Puppy do you have? Most of the current versions are based on another distro's packages, so if there isn't a Puppy package for Mypaint, you should be able to install it from the base distro's packages.
...As for the videos, no they were specific. They were creating a pallette, choosing colors and putting little circles near the main window for easy access to those colors without opening the menu.

I even saw someone do that in a Gimp tutorial and I still don't know how they did it.

Is it a specific plugin or is it a feature no longer available?
Presumably you don't have a link to the tutorial or something, so we can see what you're talking about?
It isn't these?:
http://docs.gimp.org/en/gimp-palette-dialog.html
http://docs.gimp.org/en/gimp-palette-di ... tor-dialog

Posted: Sun 17 Jun 2012, 04:18
by Geoffrey
I've compiled Mypaint for Saluki if that's any use to you, if you want to compile it you will pretty much need all the Python Dev packages,
Python, numpy and swig http://sourceforge.net/projects/swig/fi ... swig-2.0.7
http://saluki-linux.com/Forum/viewtopic.php?p=428#p428

Was there a "GNOME paint" different to "gnome-paint"

Posted: Fri 06 Jul 2012, 14:19
by disciple
I seem to remember that as well as the project called "gnome-paint", there was a separate project called "GNOME paint". I have found one website confirming this, but I can't find any other trace of "GNOME paint". I had a feeling it was the paint program that was kind of incomplete and the writer was looking at rewriting it in Vala, but eventually chose C# or something. Does anyone remember anything about this? Am I imagining it all?

bravo sheepy : pinta marche ( no problem)

Posted: Sun 05 Aug 2012, 03:11
by Pelo
Il fallait le savoir !
bravo sheepy : pinta marche ( no problem)
to thank you, i give you gratis some french words :
Right click ont the pinta icon, and fill the cases. I did not know that. I have done a great step in may linux knowledge
For french speaking people :
Téléchargez comme sheepy l'indique, faire un clic droit sur l'icône, properties, et remplir les cases exécutables. Moi, je les ait toutes remplies. ça marche !

That was for poor pupils who didnt study english at school ! Has somebody studied french at school among you ?
Many thanks for pinta. Pelo

sfs Pinta available

Posted: Thu 10 Sep 2015, 15:50
by Pelo
sfs Pinta available in french repository for Slaxen, Slaxen is the french puplet of SLACKO 6.0. Sfs tested with Vivipup 6.0. Click the blue text to load the SFS (7MB)