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Ether

Joined: 21 Aug 2013
Posts: 262

PostPosted: Fri 21 Feb 2020, 23:05    Post subject:  

fredx181 wrote:
Also it may help to install "libgl1-mesa-dri" .

Fred


libgl1-mesa-dri 13.0.6-1+b2 is already installed.

.
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Ether

Joined: 21 Aug 2013
Posts: 262

PostPosted: Fri 21 Feb 2020, 23:20    Post subject:  

dancytron wrote:
First thing I'd do is try deleting the cache.


Just tried that. No improvement.

.
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Ether

Joined: 21 Aug 2013
Posts: 262

PostPosted: Fri 21 Feb 2020, 23:42    Post subject:  

dancytron wrote:

I don't think it is a graphics card issue, but install mesa-utils and then from a terminal window run "glxgears -info". Do the gears work? What does it say about what graphics driver is running?


Just installed mesa-utils 8.3.0-3.

Ran glxgears -info.

Yes I see the 3 colored gears and they are spinning smoothly.

Here's the output:


Code:
root@live:~# glxgears -info
Running synchronized to the vertical refresh.  The framerate should be
approximately the same as the monitor refresh rate.
GL_RENDERER   = Mesa DRI Intel(R) 945G x86/MMX/SSE2
GL_VERSION    = 2.1 Mesa 13.0.6
GL_VENDOR     = Intel Open Source Technology Center
GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_multitexture GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_ARB_half_float_pixel GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_pixel_buffer_object GL_ARB_texture_rectangle GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_gpu_program_parameters GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_map_buffer_range GL_ARB_ES2_compatibility GL_ARB_debug_output GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_EXT_provoking_vertex GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_texture_storage GL_AMD_shader_trinary_minmax GL_ARB_clear_buffer_object GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata GL_ARB_program_interface_query GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_multi_bind GL_ARB_get_texture_sub_image GL_KHR_context_flush_control
VisualID 32, 0x20
301 frames in 5.0 seconds = 60.055 FPS
301 frames in 5.0 seconds = 60.021 FPS
301 frames in 5.0 seconds = 60.019 FPS
300 frames in 5.0 seconds = 59.821 FPS
301 frames in 5.0 seconds = 60.020 FPS
2020-02-21-223834_316x336_scrot.png
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2020-02-21-223834_316x336_scrot.png

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Ether

Joined: 21 Aug 2013
Posts: 262

PostPosted: Fri 21 Feb 2020, 23:52    Post subject:  

.

See attachment.

It's a screenshot from Firefox "troubleshooting information" page.

Could it be related to the Street View click-dragging problem?
2020-02-21-224817_717x178_scrot.png
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2020-02-21-224817_717x178_scrot.png

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dancytron

Joined: 18 Jul 2012
Posts: 1555

PostPosted: Sat 22 Feb 2020, 00:01    Post subject:  

Does the opengl aquarium work? How many frame per second do you get?

https://webglsamples.org/aquarium/aquarium.html

I still think it is a browser thing. Try one of Fred's portable firefoxes.
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Ether

Joined: 21 Aug 2013
Posts: 262

PostPosted: Sat 22 Feb 2020, 00:18    Post subject:  

dancytron wrote:
Does the opengl aquarium work? How many frame per second do you get?

https://webglsamples.org/aquarium/aquarium.html

I still think it is a browser thing. Try one of Fred's portable firefoxes.


About 2 frames per second using firefox 68.5.0-esr1~deb9u1 and Chromium 73

How quickly are security patches updated in Fred's portable firefoxes.


.
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dancytron

Joined: 18 Jul 2012
Posts: 1555

PostPosted: Sat 22 Feb 2020, 01:15    Post subject:  

2 frames a second is really awful. That's a symptom of your issue anyway.

Fred's portables update from Mozilla as soon as the updates come out. Much sooner than the Debian repos.
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fredx181


Joined: 11 Dec 2013
Posts: 4481
Location: holland

PostPosted: Sat 22 Feb 2020, 05:52    Post subject:  

Ether wrote:
Problem is, Chromium won't run when booted to root unless I use the --no-sandbox option (which gives a security warning).

And if I Exit Xterm and login as puppy, it won't let me back into Xterm (permission denied error).


You can hide the warning by adding --disable-infobars, so then:

Code:
chromium --no-sandbox --disable-infobars


To get back to root from logged in as puppy:
Exit X, then type on console:
Code:
exit

followed by
Code:
startx


About firefox, I have a built in video card too and checking with opengl aquarium I get 6 fps, not so good.
Compared firefox-esr version 68 with newest version 73 (portable) and makes no difference for me (still 6 fps).
(google streetview with firefox is usable for me, but slow)

Fred

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Ether

Joined: 21 Aug 2013
Posts: 262

PostPosted: Sat 22 Feb 2020, 19:08    Post subject:  

dancytron wrote:
I still think it is a browser thing..


I just installed Palemoon 28.3.1 and it works flawlessly for StreetView cllck&drag.

It's my understanding Palemoon uses the Firefox code base.

So I'm wondering why Firefox does not work properly.


.
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fredx181


Joined: 11 Dec 2013
Posts: 4481
Location: holland

PostPosted: Mon 24 Feb 2020, 08:10    Post subject:  

Ether wrote:
It's my understanding Palemoon uses the Firefox code base.


Palemoon still uses the Gecko engine, firefox not anymore, since "Quantum".

Fred

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Ether

Joined: 21 Aug 2013
Posts: 262

PostPosted: Mon 24 Feb 2020, 11:03    Post subject:  

fredx181 wrote:
Ether wrote:
It's my understanding Palemoon uses the Firefox code base.


Palemoon still uses the Gecko engine, firefox not anymore, since "Quantum".

Fred


Thanks Fred. Where do I get this that dancytron recommended I try :
dancytron wrote:
Fred's portables update from Mozilla as soon as the updates come out. Much sooner than the Debian repos
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fredx181


Joined: 11 Dec 2013
Posts: 4481
Location: holland

PostPosted: Tue 25 Feb 2020, 05:59    Post subject:  

Hi Ether, see Here and Here (install script)

Fred

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Ether

Joined: 21 Aug 2013
Posts: 262

PostPosted: Tue 25 Feb 2020, 17:48    Post subject: boot to puppy instead of root  

.


What file should be modified (and how) in order to boot into puppy account instead of root ?


.
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fredx181


Joined: 11 Dec 2013
Posts: 4481
Location: holland

PostPosted: Wed 26 Feb 2020, 17:41    Post subject: Re: boot to puppy instead of root  

Ether wrote:
.


What file should be modified (and how) in order to boot into puppy account instead of root ?

.


The file to modify is /etc/inittab, find the line:
Code:
1:2345:respawn:/bin/login -f root tty6 </dev/tty1 >/dev/tty1 2>&1

And change root to puppy:
Code:
1:2345:respawn:/bin/login -f puppy tty6 </dev/tty1 >/dev/tty1 2>&1


Fredroot

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Ether

Joined: 21 Aug 2013
Posts: 262

PostPosted: Wed 26 Feb 2020, 19:18    Post subject: Re: boot to puppy instead of root  

fredx181 wrote:
Ether wrote:
.


What file should be modified (and how) in order to boot into puppy account instead of root ?

.


The file to modify is /etc/inittab, find the line:
Code:
1:2345:respawn:/bin/login -f root tty6 </dev/tty1 >/dev/tty1 2>&1

And change root to puppy:
Code:
1:2345:respawn:/bin/login -f puppy tty6 </dev/tty1 >/dev/tty1 2>&1


Fredroot


I changed "root" to "puppy" in that line, rebooted, and got the attached error message, and things stopped at that point.

Sorry for the fuzzy graphic, I took pic w/ phone camera.
root_puppy-2.jpg
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