Puppy Linux Discussion Forum Forum Index Puppy Linux Discussion Forum
Puppy HOME page : puppylinux.com
"THE" alternative forum : puppylinux.info
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

The time now is Mon 24 Nov 2014, 17:28
All times are UTC - 4
 Forum index » Taking the Puppy out for a walk » Misc
Who likes the Bubbles game?
Moderators: Flash, JohnMurga
Post new topic   Reply to topic View previous topic :: View next topic
Page 1 of 1 [15 Posts]  
Author Message
Jesse

Joined: 08 May 2005
Posts: 465
Location: Auckland, NZ

PostPosted: Mon 11 Jul 2005, 02:00    Post subject:  Who likes the Bubbles game?  

I'm having a go at rewriting the bubbles game to be a bit more fun.
Who likes playing it as is?
and what do you think could make it better? i.e. if you want someone else to put a cool feature into it without having to learn programming in tcl/tk, then fire your thought my way Very Happy

Jesse
Back to top
View user's profile Send private message 
BarryK
Puppy Master


Joined: 09 May 2005
Posts: 7082
Location: Perth, Western Australia

PostPosted: Mon 11 Jul 2005, 05:46    Post subject:  

ummm, sound effects?
Back to top
View user's profile Send private message Visit poster's website 
Glitchman
Guest


PostPosted: Mon 11 Jul 2005, 17:52    Post subject: Tip: Styles can be applied quickly to selected text.  

Somewhere around the 3rd or 4th level, the red colors are way too close to each other. At first I thought it was my limited video options that was causing this. So I switched my video mode to 640*480*24bit (the <B>only</B> resolution that supports 24-bit color here) but I still find that the two shades of red are way too close to each other.

A simple fix to the colors would single-handedly prevent me from giving up in frustration after a few levels, and therefore make for a far more enjoyable experience. Thanks in advance if this can be done without too much trouble.
Back to top
Rich

Joined: 04 May 2005
Posts: 278
Location: Middlesbrough - UK

PostPosted: Mon 11 Jul 2005, 17:55    Post subject:  

Well spotted Glitchman.
I thought it was a bug in the program for a couple of weeks, till I realised that one was red and one was orange. very hard to make out though.
Back to top
View user's profile Send private message 
Ian
Official Dog Handler


Joined: 04 May 2005
Posts: 1237
Location: Queensland

PostPosted: Mon 11 Jul 2005, 18:54    Post subject:  

I put some sounds into Spider a while ago but am still looking for a decent card dealing sound.
Back to top
View user's profile Send private message 
Guest
Guest


PostPosted: Tue 12 Jul 2005, 20:37    Post subject:  

Yeah spider is pretty cool, I want to rewrite that one too... make it a generic card game player like Kpat (has about 16 card games in the one program), and fix the bugs in it too Smile

(re bubbles)
Sounds are a good idea, but not sure about what kind of sounds to put in... "what is the sound made when two bubbles collide?" is where I keep drawing a blank answer.

The sorts of things I was thinking about for Bubbles was like adding in challenge rounds, multicolor bubbles which clear all the colors they land next to, extra difficult levels, the sort of thing that adds "game play".
Having the ability to select "clear colors for limited pixel depth displays" is important, and I added that in about 20 mins, so looking for something a little more challenging for my skills, and hopefully will make for a game that more people will want to play more Smile

Jesse
Back to top
Ian
Official Dog Handler


Joined: 04 May 2005
Posts: 1237
Location: Queensland

PostPosted: Wed 13 Jul 2005, 09:38    Post subject:  

If you can get hold of a copy of the original game Myst there is a ' The making of Myst ' video file on it that shows how they generated the underwater bubbling sound.
Back to top
View user's profile Send private message 
Lobster
Official Crustacean


Joined: 04 May 2005
Posts: 15117
Location: Paradox Realm

PostPosted: Wed 13 Jul 2005, 10:06    Post subject: Games  

More games?

http://www.icculus.org/lgfaq/gamelist.php?license=free

_________________
Puppy WIKI
Back to top
View user's profile Send private message Visit poster's website 
mouldy


Joined: 04 May 2005
Posts: 498

PostPosted: Wed 13 Jul 2005, 11:53    Post subject: Re: Tip: Styles can be applied quickly to selected text.  

Glitchman wrote:
Somewhere around the 3rd or 4th level, the red colors are way too close to each other. At first I thought it was my limited video options that was causing this. So I switched my video mode to 640*480*24bit (the <B>only</B> resolution that supports 24-bit color here) but I still find that the two shades of red are way too close to each other.

A simple fix to the colors would single-handedly prevent me from giving up in frustration after a few levels, and therefore make for a far more enjoyable experience. Thanks in advance if this can be done without too much trouble.


Yep, make all colors bright and distinct. I'm color blind where some dark colors all tend to look like mud and others where I am totally lost where one is only couple shades lighter.

I have a chinese checkers game installed on my puppy. Same sort of color problems. Wrote the author from download website, but no reply. I like chinese checkers and this isnt bad version, but colors just werent thought through. People who design games should have adjustments to color available for board, background, and gamepieces.
Back to top
View user's profile Send private message 
Ian
Official Dog Handler


Joined: 04 May 2005
Posts: 1237
Location: Queensland

PostPosted: Wed 13 Jul 2005, 19:10    Post subject:  

Anyone interested in the pinball game Rollemup can download it here:

http://www.jmurray.id.au/rollem.html

This page contains instructions that are a must to read.

Essentially what you do is download the tarball, unpack it and cd to the directory where it is installed and start it from there.

This is quite a sophisticated game with sounds and is similar to the MS version.

I think I'll start a Games page on the Wiki with links to this and the DotPup games and any other sites such as the one Lobster has above as some interest has been shown about games for Puppy in the chat room.

You must also download the libstdc++.so.2.8.0 file and place it in /usr/lib, there are instructions on the Wiki under PupGames on how to deal with this file.

I have not put it in /lib but have followed convention and made a symbolic link to the file.
Back to top
View user's profile Send private message 
ezeze5000


Joined: 10 May 2005
Posts: 346
Location: Missouri U.S.A

PostPosted: Sat 16 Jul 2005, 20:21    Post subject: Puppy for children only  

How about a re-mastered puppy for those roudy children with nothing else
to do.

Boot from CD no internet access, just games games games.

Hours of fun for the toddlers.

No worries for parents and their fragile win****s PC. Very Happy
Back to top
View user's profile Send private message Yahoo Messenger 
Lobster
Official Crustacean


Joined: 04 May 2005
Posts: 15117
Location: Paradox Realm

PostPosted: Sun 31 Jul 2005, 13:30    Post subject: Puppy game from Toshiba  

click on the Japanese lettering then wait . . .
rescue the Puppy . . .

http://www.toshiba.co.jp/digital/game/tobby_pachi/paci.swf

Not sure if taking a swipe at Tux is a good idea (click on tux and then yeti)
http://n.ethz.ch/student/mkos/pinguin.swf

_________________
Puppy WIKI
Back to top
View user's profile Send private message Visit poster's website 
rarsa


Joined: 29 May 2005
Posts: 3053
Location: Kitchener, Ontario, Canada

PostPosted: Tue 02 Aug 2005, 11:02    Post subject:  

I like the bubbles game.

Right now it's quite easy as if it was meant for little kids. (maybe it is)

I would like to se the bubbles moving down every 'x' seconds, where 'x' gets smaller at each level. Like space invaders.

Maybe also a little character dancing around once you finish a level.
Back to top
View user's profile Send private message Visit poster's website 
Jesse

Joined: 08 May 2005
Posts: 465
Location: Auckland, NZ

PostPosted: Wed 03 Aug 2005, 06:48    Post subject:  

Thats a cool idea Cool , do we have any graphic artists around?
Back to top
View user's profile Send private message 
Lobster
Official Crustacean


Joined: 04 May 2005
Posts: 15117
Location: Paradox Realm

PostPosted: Fri 12 Aug 2005, 01:24    Post subject:  

If you have Java loaded here is a version of the Bubble game that may provide ideas Jesse

http://glenn.sanson.free.fr/fb/play.html

Woof woof

more Java games
http://www.tripletsandus.com/80s/80s_games/warp/warp.htm

flash driving game
http://www.radicalplay.com/madness/

Crimson room mystery
http://flash.qbol.net/pl;p/youxi/images/04042203.swf

_________________
Puppy WIKI
Back to top
View user's profile Send private message Visit poster's website 
Display posts from previous:   Sort by:   
Page 1 of 1 [15 Posts]  
Post new topic   Reply to topic View previous topic :: View next topic
 Forum index » Taking the Puppy out for a walk » Misc
Jump to:  

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group
[ Time: 0.0890s ][ Queries: 11 (0.0193s) ][ GZIP on ]