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 Forum index » Advanced Topics » Additional Software (PETs, n' stuff) » Multimedia
deadbeef 1.8.0
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666philb


Joined: 07 Feb 2010
Posts: 3419
Location: wales

PostPosted: Tue 09 Apr 2019, 17:11    Post subject:  deadbeef 1.8.0
Subject description: new release 2019
 

after three years a new deadbeef has been released. http://deadbeef.sourceforge.net/news0.html

note: the static version didn't work for me in bionicpup64 and i had to grab https://github.com/DeaDBeeF-Player/deadbeef/tree/1.8 and compile it myself

make sure the devx.sfs is installed . extract package, cd to folder and run 'autogen.sh' in a terminal (or just left click on it. you won't see any errors though then)
then
Code:
./configure --prefix=/usr

then
Code:
make

then to install
Code:
make install

to make a pet
Code:
new2dir make install

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OscarTalks


Joined: 05 Feb 2012
Posts: 1984
Location: London, England

PostPosted: Tue 09 Apr 2019, 21:29    Post subject:  

Thanks for the news. I like DeaDBeeF.
I did a test compile in DpupStretch and all seems OK.

If you want opus support (which I very much do) you must install the opusfile package before compiling. The libopus package is also needed but is already in most recent Puppies
http://www.opus-codec.org/

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OscarTalks


Joined: 05 Feb 2012
Posts: 1984
Location: London, England

PostPosted: Wed 10 Apr 2019, 07:22    Post subject:  

My personal remaster of Dpup Wheezy has a later ffmpeg installed alongside the original libav alternative which was originally native to Wheezy.

In my build environment the DEV files relate to this ffmpeg as the libav libs are too old for this DeaDBeeF 1.8.0

I also added jansson which is required, plus the libopus (opus) 1.3 package and the opusfile 1.1 package for opus file and streaming playback. I also have to add libiconv as the build throws an error about missing ConvertUTF.h header file if I don't. All these packages are compiled from source.

DeaDBeeF 1.8.0 then compiles and runs very nicely.
deadbeef-180-wheezy.jpg
 Description   DeaDBeeF 1.8.0 compiled and running in Dpup Wheezy remaster, shown here playing an ogg OPUS radio live stream.
 Filesize   63.27 KB
 Viewed   359 Time(s)

deadbeef-180-wheezy.jpg


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Mike Walsh


Joined: 28 Jun 2014
Posts: 5067
Location: King's Lynn, UK.

PostPosted: Mon 22 Apr 2019, 07:34    Post subject:  

Nice. Well, harking back to Oscar's static build of the older 0.7.2, I've just made a discovery I didn't know about.

None of the Mozilla browsers in Racy will playback the RadioTunes site - something about browsers not supporting mp3 and m4a (??) codecs. So, since I have a paid subscription with them, I get access to a .pls stream of my favourites. Normally, I just drop this into mpv and it plays....but the sound is distinctly 'average'.

I now know that DeaDBeeF will handle .pls streams. Like Oscar, I too prefer DB, because it's so configurable.....and has a really rather decent equalizer to boot.

Sweet!


Mike. Wink

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Mike Walsh


Joined: 28 Jun 2014
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PostPosted: Mon 22 Apr 2019, 11:37    Post subject:  

Now, then...

Here's an experimental build of the new DeaDBeeF 1.8.0. It's a dynamic build (not like one of Oscar's clever 'static' ones - I don't know enough about that side of things to even attempt it yet), so includes the required libjansson and libiconv. It's also my first attempt at a compile of any kind of size, so....bear that in mind if you decide to give it a whirl.

It, along with libjansson & libiconv, was compiled in Slacko 560; it also runs OK in Slacko 570, since both are Slackware 14.0-based. I've also tried it in Precise 571, where it does work, but complains that certain plugins aren't supported..?

You can find it here (if you're feeling crazy enough to try it!):-

https://drive.google.com/file/d/1hTDtY4o7kQnzxx-Rv6MQLaj2tzLWRabT/view?usp=sharing

(Also runs in Racy 5.5, and plays my .pls stream. It replaces Oscar's 0.7.2-static package. That's my streaming radio sorted!)


Mike.

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darry19662018

Joined: 31 Mar 2018
Posts: 444
Location: Rakaia

PostPosted: Wed 24 Apr 2019, 06:07    Post subject:  

Thanks Mike for that. It works in Cuttle Pup. Had to use your download as I found that Deadbeef wouldn't work if I downloaded it from PPM.

I wonder how to you stop the Deadbeef log from automatically showing when Deadbeef starts.

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Mike Walsh


Joined: 28 Jun 2014
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Location: King's Lynn, UK.

PostPosted: Wed 24 Apr 2019, 08:37    Post subject:  

Mornin', Darren.

Um; I don't know, TBH. There's nothing in 'Preferences' that looks like it would control it.

I suspect there is in all likelihood a 'flag'/'switch'/'option' that sets/unsets that at compile time. This is where my inexperience with this stuff shows through; I think I ought to have explored the items in the source code directory before diving straight in! Investigating the 'Help' options would have been a good start, of course! Embarassed


Mike. Wink

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fredx181


Joined: 11 Dec 2013
Posts: 3959
Location: holland

PostPosted: Wed 24 Apr 2019, 08:55    Post subject:  

Thanks also Mike !

darry19662018 wrote:
I wonder how to you stop the Deadbeef log from automatically showing when Deadbeef starts.


Probably no official way but a workaround to suppress the plugin error message is to disable it by renaming or removing it from plugins directory /usr/lib/deadbeef (e.g. rename ffmpeg.so to ffmpeg.so.bak).

Fred

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darry19662018

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PostPosted: Wed 24 Apr 2019, 15:08    Post subject:  

Ok thanks Mike.
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Mike Walsh


Joined: 28 Jun 2014
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Location: King's Lynn, UK.

PostPosted: Wed 24 Apr 2019, 19:42    Post subject:  

@ Darren:-

Fred's suggestion does work. I'm in DPup Stretch ATM, and for me, the plugin that always triggers the log is cdda.so. So I've re-named it to cdda.so.bak, and on subsequent starts.....no log.

I would hazard a guess that so long as you can still do everything you want to with it, then it's probably safe to perform the above 'workaround'. In my case, it's all mp3 and wav/wma files, plus a .pls radio stream. None of those are affected by re-naming that particular plugin; hell, it says it's not finding it anyway, so....it's not gonna make any difference, TBH.


Mike. Wink

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