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 Forum index » Advanced Topics » Additional Software (PETs, n' stuff) » Games
Quake Champions Doom Edition (GZDoom + QCDE)
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takenp


Joined: 05 Aug 2015
Posts: 101
Location: Moskva

PostPosted: Thu 04 Jun 2020, 11:37    Post subject:  Quake Champions Doom Edition (GZDoom + QCDE)  

Here is my cookbook for playing this amazing mod giving you the possibility to play Quake Champions-like game using freeDoom (GZDoom) engine.

1. First you need gzdoom installed. I've prepared .pet files from the https://zdoom.org/downloads adding freedoom WADs needed to start playing.

gzdoom-4.3.3_i386.pet --32Mb
gzdoom-4.3.3_amd64.pet -- 32Mb

So having this pet you may play Free Doom game already.


2. Next step -- you need to get QCDE Mod's files:

QC: Doom Edition v2.7 (Main Mod Only) -- 123Mb
or the full version:
QC:DE v2.7 Standalone (Extract & Play) -- 485.19Mb

3. you copy only *.pk3 files into
Code:
 /usr/share/games/doom
dir where freedoom.wads are located.


4. Now you run gzdoom pointing to load mod's pk3:

Code:
gzdoom -file QCDEv2.7.pk3

gzdoom finds pk3 in /usr/share/games/doom 'cause it is reffered in its .ini file (~/.config/gzdoom/gzdoom.ini) and starts


5. If you want to play the full version with Quake/Quake Champions maps for DM/Duel games as well as with some other cool stuff you need to download the full version and copy or simlink pk3s into /usr/share/games/doom

And only those of them:

    QCDEv2.7.pk3: -- Main "Quake Champions Doom Edition" package
    AeonQCDE.pk3: -- Deathmatch mapset for QCDE, modified maps from aeondm (original mapset)
    QCDEmaps2.7.pk3: -- Deathmatch mapset custom made for QCDE with some known quake maps
    QCDEmus2.5.pk3: -- Original soundtrack of QCDE
    QCDE--HDFaces2.7.pk3: -- High definition, hand drawn champion portraits
    QCDE--Voxels2.2.pk3: -- Replaces pickup sprites for voxels in-game


Don't copy other pk3s 'cause they are from other engine (not GZDoom) that was put into the archive for Windows users etc. Also at the moment I downloaded that archive it was named as .zip but it was .rar archive indeed so I had to rename it first -- such a small "bug" from mod makers.. LOL

then a command line of a 'full package' then will look like:
Code:
gzdoom -file QCDEv2.7.pk3 AeonQCDE.pk3 QCDEmaps2.7.pk3 QCDEmus2.5.pk3 QCDE--HDFaces2.7.pk3 QCDE--Voxels2.2.pk3



6. If you want to play DM or Duel you need to add:

Code:
-host 2  +deathmatch 1 +map qcde01 +fraglimit 30 +timelimit 5

for the host and:
Code:
-join hosts_ip

for the client(s)

As for coop you have to remove +deathmatch 1 and add:
Code:
-warp 01 -skill 4

where -warp is for loading single player's episode 1 map 1 (E1M1)


7. There are builtin configs for playing different stiles of network games (there are alot of them) that you may want to use. Just type in a game console: qcde_duel or qcde_dm or qcde_Coop to change game mode.

There is full Documentation in the Full-package-version you may need for other commands.
Try other mods as well (like the Total Chaos or the Bloom) using above recipe. There are tons of them on moddb.com

And finally have fun!
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QCDE2.jpg

QCDE1.jpg
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