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The time now is Mon 20 Nov 2017, 08:20
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 Forum index » Advanced Topics » Additional Software (PETs, n' stuff) » Games
sdlCC: SDL version of chinese checkers
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ally


Joined: 19 May 2012
Posts: 1583
Location: lincoln, uk

PostPosted: Tue 24 Oct 2017, 12:32    Post subject:  

ok, I pulled the sdlcc files from gamepup and placed in a tar, this is as far as my skills go

I'm sure someone can make a pet of it

https://drive.google.com/open?id=0B3lzw8mj5dU4M2gtM1RJb2dlSkE

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HoerMirAuf


Joined: 22 Jan 2008
Posts: 252
Location: Würzburg

PostPosted: Wed 25 Oct 2017, 01:13    Post subject:  

Hi ally,

here you have:

sdlcc.pet

_________________
Slacko-5.6 / Kernel 4.8.15
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ally


Joined: 19 May 2012
Posts: 1583
Location: lincoln, uk

PostPosted: Wed 25 Oct 2017, 08:43    Post subject:  

thanks H

mirrored here:

http://archive.org/download/Puppy_Linux_Skami_Game_Repo/sdlcc.pet

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mouldy


Joined: 04 May 2005
Posts: 549

PostPosted: Wed 25 Oct 2017, 10:11    Post subject:  

Ok, thanks! I am using Slacko64 6.9.9.9 kernel 4.9.30.

It installs, the entry into FUN is there. Click and nothing. I open terminal and type sdlCC and nothing, just get new # and blinking cursor beside it? Would think I would get some error or something about missing library???
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mouldy


Joined: 04 May 2005
Posts: 549

PostPosted: Wed 25 Oct 2017, 10:36    Post subject:  

ok, did ldd sdlCC

And get ldd: ./sdlCC: No such file or directory

when I do ldd /usr/local/bin/sdlCC

get not a dynamic executable

Last edited by mouldy on Wed 25 Oct 2017, 10:46; edited 1 time in total
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mouldy


Joined: 04 May 2005
Posts: 549

PostPosted: Wed 25 Oct 2017, 10:44    Post subject:  

Ok, googling, somebody saying to run 32bit executable in 64bit linux, have to install the 32bit libraries for that executable????

This maybe more effort than its worth.
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ally


Joined: 19 May 2012
Posts: 1583
Location: lincoln, uk

PostPosted: Wed 25 Oct 2017, 10:48    Post subject:  

maybe you need the x32 compat libs or try on a 32 bit build

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mouldy


Joined: 04 May 2005
Posts: 549

PostPosted: Wed 25 Oct 2017, 13:44    Post subject:  

This is a time waster game, not worth changing my version Puppy just for it or booting an old version of Puppy just to play it. If I get it working great, if not, too bad. There is an old DOS version Chinese Checkers. Its actually nicer looking but the computer player isnt nearly as smart. However it runs on anything with DOSbox.

Ran into same thing with that old linux pinball game put out by some beer company. The linux version wont run on this version Puppy. And interestingly the windows version wont run on win10. Bit of irony that probably the easiest way to go would be to install WINE and run windows version on Puppy.....

I am old and dont like change....
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ally


Joined: 19 May 2012
Posts: 1583
Location: lincoln, uk

PostPosted: Wed 25 Oct 2017, 14:02    Post subject:  

then try this: "you need the x86 compat libs"

I presume is doesn't run as it's a 32bit program running on a 64bit operating system

http://distro.ibiblio.org/puppylinux/pet_packages-slacko6414.2/32bit-compat-slacko-14.2.sfs

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mouldy


Joined: 04 May 2005
Posts: 549

PostPosted: Wed 25 Oct 2017, 15:30    Post subject:  

Progress! THANKS! Ok, it flashes the board then disappears. Run from terminal, seems it doesnt know what is a ".mod" music file and crashes. Silly thing to crash over that, just play the game without sound.... But it does at least try to run and thats useful piece of knowledge. Again thanks for the sfs file. I remember when Puppy was smaller than that SFS file, but its easiest way to go.
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ally


Joined: 19 May 2012
Posts: 1583
Location: lincoln, uk

PostPosted: Wed 25 Oct 2017, 15:33    Post subject:  

sorry, can't help there

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mouldy


Joined: 04 May 2005
Posts: 549

PostPosted: Wed 25 Oct 2017, 16:44    Post subject:  

I installed milkytracker and it can play the mod sound files. Set it as default to play such but still get that error. I think its something to do with the SDL_mixer?

It still is complaining of unrecognized music format for lemon.mod
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mouldy


Joined: 04 May 2005
Posts: 549

PostPosted: Wed 25 Oct 2017, 16:48    Post subject:  

ally wrote:
sorry, can't help there

Smile


Thats ok, you got me closer to making it work. If I can figure out what is trying to recognize lemon.mod and failing, no doubt it will run. Lemon.mod is the startup music while it waits for you to make player selections or thats my guess.
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mouldy


Joined: 04 May 2005
Posts: 549

PostPosted: Wed 25 Oct 2017, 17:07    Post subject:  

Ok, gotta remember it needs 32bit libraries. I opened the SFS and it doesnt have the 32bit SDL files. Well duh, no SDL_mixer, isnt going to work. I will try copying them from a 32bit Puppy to the SFS. Guess you can do that.... Will try.

Matter fact will make sure all those listed files Muggins gave early in this thread are there. But need to do other things right now.

And get this going, might try the pinball game. Should work if the SFS has all 32bit libraries it needs. That pinball game is truly a classic, way ahead of its time as it had to run on much lower spec computers.
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mouldy


Joined: 04 May 2005
Posts: 549

PostPosted: Wed 25 Oct 2017, 19:14    Post subject:  

I got sdlCC working on 32bit Puppy and moved all library files to that SFS. Nope, same problem. Its confused with that lemon.mod sound file.

However I do now have Rollemup, that Dommelisch beer pinball game working. So hurrah for that. I cant believe how hard it is to find some of these older games. I mean they are still fun to play.

Hmm, dont suppose sdlCC could be compiled on a 64bit Puppy? Assuming the source files are available.
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