Q: An SDL based logic game

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muggins
Posts: 6724
Joined: Fri 20 Jan 2006, 10:44
Location: hobart

Q: An SDL based logic game

#1 Post by muggins »

http://www.parallelrealities.co.uk/q.php

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This game needs SDL libraries to run. ( libSDL_image-1.2.so.0, libSDL_ttf-2.0.so.0, libSDL_mixer-1.2.so.0, & libSDL-1.2.so.0 )

Run Menu->Fun->Q, or enter q in a console window.

The object is to use the mouse to get the coloured balls through their respective "doors". I think there's only 12 levels but, if you've time on your hands & wanted to create some more, open up the file /usr/share/games/parallelrealities/q/data/map0002 in a text editor to get an idea of the format.
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Gekko
Posts: 443
Joined: Sat 22 Jul 2006, 09:57
Location: Sydney, New South Wales

#2 Post by Gekko »

Look's creepy :P

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HairyWill
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Joined: Fri 26 May 2006, 23:29
Location: Southampton, UK

#3 Post by HairyWill »

STOP DISTRACTING ME.

How many more of these of you got? I notice you are not packaging these with .desktop files probably a good job as my menu would be swamped. I see the game sfs thread is active again. How about an infernal puzzles sfs with a launcher.
Will
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muggins
Posts: 6724
Joined: Fri 20 Jan 2006, 10:44
Location: hobart

#4 Post by muggins »

yes hairywill,

i haven't been including the .desktop files...mainly because of my ignorance of how easy they are to add to the menu. also that with games, on my computer, i mainly run them from a /games directory, and seldom use the menu. but i was also thinking along the lines that you mention, of the menu being swamped with apps. i feel that the menu should be for the important stuff that people regurlarly need & use.

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