Hi,
today I compiled my first kernel, but it seems not correctly.
I tried to add the cpufreq-patch:
http://www.kernel.org/pub/linux/utils/k ... ufreq.html
If anyone with more experience in baking kernels gets it working, it would be great to add it to the standard-puppykernel.
So you could slow down your CPU-Speed on Notebooks (save Power) or cool down the CPU when it overheats.
I will do some more testing off course.
Mark
cpufreq-patch
Re: cpufreq-patch
It would be great if you could get power-saving working in PuppyMU wrote: If anyone with more experience in baking kernels gets it working, it would be great to add it to the standard-puppykernel.
So you could slow down your CPU-Speed on Notebooks (save Power) or cool down the CPU when it overheats.
meanwhile I stopped experimenting, as I found a way to slow down Doom via its config-files.
But of course, this is no proper solution.
So maybe I will try to continue. If I don't success with Kernel 2.4, I will try Kernel 2.6, that already includes cpufreq.
Anyway after reading the documentation closer, I fear that my Intel Celeron is not supported
Will try it out with knoppix.
Mark
But of course, this is no proper solution.
So maybe I will try to continue. If I don't success with Kernel 2.4, I will try Kernel 2.6, that already includes cpufreq.
Anyway after reading the documentation closer, I fear that my Intel Celeron is not supported
Will try it out with knoppix.
Mark
I had/have so many other things to do, I do not pursue this.
But as my Computer started overheating also with smaller programs, I used "brute force".
I breaked away the metal that covers the fan to access it. And well, I could pull out nearly the amount of a cigarette of dust...
Now it runs fine, I can play Doom with OpenGL (jdoom) in higher resolutions
Mark
But as my Computer started overheating also with smaller programs, I used "brute force".
I breaked away the metal that covers the fan to access it. And well, I could pull out nearly the amount of a cigarette of dust...
Now it runs fine, I can play Doom with OpenGL (jdoom) in higher resolutions
Mark