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 Forum index » House Training » Users ( For the regulars )
How do I run an Opengl app in Puppy?
Moderators: Flash, Ian, JohnMurga
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gSm
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PostPosted: Sat 29 Oct 2005, 00:41    Post subject:  How do I run an Opengl app in Puppy?  

I want to run an opengl application (may be compiled in redhat)using SDL or XWindows, How can run it on puppy,what all i need to run an opengl app
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MU


Joined: 24 Aug 2005
Posts: 13642
Location: Karlsruhe, Germany

PostPosted: Sat 29 Oct 2005, 11:00    Post subject:  

There is libopenGL available in the Dotpups-Wiki.
Description:
http://www.murga.org/~puppy/viewtopic.php?p=9685#9685


SDL is available in several dotpups:

Base (libSDLforDoom) and MIDI-Addon:
http://www.murga.org/%7Epuppy/viewtopic.php?t=2482

audio-addons:
http://www.murga.org/%7Epuppy/viewtopic.php?t=2939

If you run your programm in a console, and it says requires more libs, then copy and paste the message here, so we can add more libraries.

Mark
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Nathan F


Joined: 08 Jun 2005
Posts: 1760
Location: Wadsworth, OH (occasionally home)

PostPosted: Sat 29 Oct 2005, 21:42    Post subject:  

I have an SDL package that will be available in a little less than a week. I've been putting together my own package repository for Grafpup, but most of the packages will work fine in standard Puppy. Anyway, the package contains:
libSDL
SDL_gfx
SDL_mixer
SDL_image
SDL_net
SDL_ttf
All up to date versions. I think it's the most complete SDL package you can find right now for Puppy.

As for OpenGL, I had it installed for something at one time, but I never packaged it.

Nathan
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