Classic Pup 2.14X -- Updated 2 series

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What is the best Puppy Version ever, LOL

2.14x
11
29%
2.14x
4
11%
2.14x
11
29%
Other: 2.14x only
12
32%
 
Total votes: 38

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ttuuxxx
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#2746 Post by ttuuxxx »

clarf wrote:Hi, I could add the necessary code to show keyboard layout menu at first boot. :D

This change include three files updates (really small updates nothing to worry about). In rc.local0 file I commented the code to assign a default us map, in xwin is the full keyboard-layout menu, updated key-maps descriptions and keymap load code, in xorgwizard there's an update to save the right key-map configuration using Xorg.

How I tested it: I booted 214X with pfix=ram parameter, then I copied the related files (included in the attached .zip file) and finally I remastered this Puppy in a new ISO file. Now at very first boot the keyboard layout menu is shown (Also active When no /etc/keymap file is present and no PKEYS parameter is passed at boot time :wink: ), the keyboard chosen here is loaded and the /etc/keympa file is created.

Whit this addition the boot time is increased by 1 second in my machine. Normally this code will be activated at first boot only.

Greetings,
clarf
excellent Clarf, I messed around with it also and tested it a few times but couldn't get it going, I was using puppy 4.31 versions, it did set in JWM but It would start before "X", I tried a few times then gave up, I was going to look at it again just before the next release but I'm glad you did it. Great job once again :)
Oh ya what do you think about dropping Gaim chat for X-chat/Meebo link? I think its a go, it supports more chat protocols that way and saves a lot of space.

ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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clarf
Posts: 613
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Location: The old Lone Wolf

#2747 Post by clarf »

ttuuxxx wrote:
clarf wrote:Hi, I could add the necessary code to show keyboard layout menu at first boot. :D

This change include three files updates (really small updates nothing to worry about). In rc.local0 file I commented the code to assign a default us map, in xwin is the full keyboard-layout menu, updated key-maps descriptions and keymap load code, in xorgwizard there's an update to save the right key-map configuration using Xorg.

How I tested it: I booted 214X with pfix=ram parameter, then I copied the related files (included in the attached .zip file) and finally I remastered this Puppy in a new ISO file. Now at very first boot the keyboard layout menu is shown (Also active When no /etc/keymap file is present and no PKEYS parameter is passed at boot time :wink: ), the keyboard chosen here is loaded and the /etc/keympa file is created.

Whit this addition the boot time is increased by 1 second in my machine. Normally this code will be activated at first boot only.

Greetings,
clarf
excellent Clarf, I messed around with it also and tested it a few times but couldn't get it going, I was using puppy 4.31 versions, it did set in JWM but It would start before "X", I tried a few times then gave up, I was going to look at it again just before the next release but I'm glad you did it. Great job once again :)
Oh ya what do you think about dropping Gaim chat for X-chat/Meebo link? I think its a go, it supports more chat protocols that way and saves a lot of space.

ttuuxxx
Thanks ttuuxxx,

To be honest I don´t use any chat system, no msn, yahoo or gmail (although I have mail accounts for each service), so don´t know how good is Gaim...

Well I installed a jabber chat Server once using Openfire Server and using different jabber clients like Coccinella or Pandion, but that´s another history.

Sorry can´t help you...

clarf

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ttuuxxx
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#2748 Post by ttuuxxx »

Hi clarf here ya go

Sakura how-to

first download VTE
http://download.gnome.org/sources/vte/0 ... 2.5.tar.gz

then download sakura
http://pleyades.net/david/projects/saku ... 3.4.tar.gz

extract vte and use something like
./configure --prefix=/usr --sysconfdir=/etc --localstatedir=/var --build=i386-pc-linux-gnu --enable-shared --enable-strip --disable-python
then type
make
new2dir make install

delete the junk root folder in vte-0.22.5-i386 folder
next you can delete the extra folders, since you probably won't need vte for anything after
/vte-0.22.5-i386/usr/include <-- delete folder
/vte-0.22.5-i386/usr/lib/pkgconfig <--delete folder
/vte-0.22.5-i386/usr/lib/libvte.a <--- delete file
/vte-0.22.5-i386/usr/lib/libvte.la <-- delete file
/vte-0.22.5-i386/usr/share/gtk-doc <---delete folder


/vte-0.22.5-i386/usr/share/locale <--delete which locales you don't need in that folder, it has a few English ones

next is sakura
download and install Cmake, This one I compiled some time ago but works well :)
http://puppylinux.ca/tpp/ttuuxxx/2.14se ... 4-i386.pet

then go to the directory and open a terminal and type
cmake -DCMAKE_INSTALL_PREFIX=/usr
then
make

basically the bin file is located in
/sakura-2.3.4/src/sakura
just drag that to the vte package we made above and place it in usr/bin
then add a .desktop file in usr/share/applications
and a icon in usr/share/pixmaps
and you should be good to go.
usually I strip all my libs and bin files to make it even smaller :)
ttuuxxx
below is 2 package one is the main with both terminals and one for locales.
Attachments
vte-sakura-2.3.4-locales.pet
(58.72 KiB) Downloaded 446 times
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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ttuuxxx
Posts: 11171
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#2749 Post by ttuuxxx »

Ps if you want to have some fun or learn about sakura's history on puppy then look here http://www.murga-linux.com/puppy/viewtopic.php?t=29788 also this version of puppy doesn't have the termcap issue, so no need to patch it :)
ttuuxxx

also word grinder worked really well with sakura http://www.murga-linux.com/puppy/viewtopic.php?t=31598
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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linuxsansdisquedur
Posts: 248
Joined: Tue 13 Jan 2009, 21:17
Location: South of France

#2750 Post by linuxsansdisquedur »

clarf wrote:
Hi, I could add the necessary code to show keyboard layout menu at first boot. Very Happy

This change include three files updates (really small updates nothing to worry about). In rc.local0 file I commented the code to assign a default us map, in xwin is the full keyboard-layout menu, updated key-maps descriptions and keymap load code, in xorgwizard there's an update to save the right key-map configuration using Xorg.

How I tested it: I booted 214X with pfix=ram parameter, then I copied the related files (included in the attached .zip file) and finally I remastered this Puppy in a new ISO file. Now at very first boot the keyboard layout menu is shown (Also active When no /etc/keymap file is present and no PKEYS parameter is passed at boot time Wink ), the keyboard chosen here is loaded and the /etc/keympa file is created.

Whit this addition the boot time is increased by 1 second in my machine. Normally this code will be activated at first boot only.

Greetings,
clarf


excellent Clarf, I messed around with it also and tested it a few times but couldn't get it going, I was using puppy 4.31 versions, it did set in JWM but It would start before "X", I tried a few times then gave up, I was going to look at it again just before the next release but I'm glad you did it. Great job once again Smile
Oh ya what do you think about dropping Gaim chat for X-chat/Meebo link? I think its a go, it supports more chat protocols that way and saves a lot of space.

ttuuxxx
Sure, great job :D , waiting for next (final) release to definitively try "P2X" with my azerty keyboard to leave pizzapup (good dog, two year of loyal service :cry: ).

about gaim i some time use it (son away from home...) -even if since 1 week it doesn't run anymore??? error "our protocol is not supported by the server" if anyone got an idea...gotta use another savepup...- just lack a webcam...
le max avec le min

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ttuuxxx
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#2751 Post by ttuuxxx »

Ok guys I've been playing around with gSeptica and managed to reduce the pet size from 313kb to 140kb, lol just by compressing the cards and making a 2.14X theme for it :)
So it will be in the next release because its small and really fun once you get used to the simple rules.

Game Rules:

* The game is won by the side who makes (takes) more points.
* 10 and 11 (ace) are points.
* A card with the same number as the card on the table takes it.
* 7 takes any card.
* The side who responds to a card put down can put any card down.
* The side that put the initial card down can chose to continue the hand with a take if its card was taken."
Attachments
libnotify-0.4.4-i386.pet
(14.38 KiB) Downloaded 411 times
gseptica-0.1.2-i386.pet
(139.8 KiB) Downloaded 410 times
gSeptica.jpg
(26.85 KiB) Downloaded 1290 times
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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clarf
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Location: The old Lone Wolf

#2752 Post by clarf »

Thanks for the sakura how-to ttuuxxx, You make it look so easy... :)

Well I could not download the cmake pet, link shows "Concurrent download limit exceeded." So I´ll try that cmake thing latter.

Sakura works fine in 214X, I checked your package and found you keep the vte binary ( :shock: that´s the cause of vte-sakura.. pet name), It is not really necessary to run sakura, so I removed it and only keep the vte libraries.
ttuuxxx wrote:this version of puppy doesn't have the termcap issue
Yes I didn´t have any issue with backspace or delete keys. I found that your package uses the /etc/termcap file but it is in a different path and name, it is located at "\usr\share\vte\termcap" with the name of "xterm". I checked it and found the same content for the termcap file so I updated it to erase the additional red-hat information in it.

I´m trying to make it even a little smaller, dropping some libraries and testing sakura, but seems you already reached a minimum library size...

I learned a lot ttuuxxx, thank you.

clarf

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ttuuxxx
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#2753 Post by ttuuxxx »

Your welcome clarf :)
Also if you just wanted sakura only probably something like this then :)
ttuuxxx

Ps what do you think about the card game :)
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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clarf
Posts: 613
Joined: Wed 13 Jun 2007, 19:22
Location: The old Lone Wolf

#2754 Post by clarf »

Thanks once again ttuuxxx, I liked gseptica, it´s addictive :)

One note you should keep the HTML Help file for quick user reference. After read your instructions, It took me some initial games to fully understand it. Without a help file it could take a lot of time to understand it...

Greetings,
clarf

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sullysat
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Location: San Antonio, TX

#2755 Post by sullysat »

ttuuxxx wrote: Oh ya what do you think about dropping Gaim chat for X-chat/Meebo link? I think its a go, it supports more chat protocols that way and saves a lot of space.

ttuuxxx
While I use Pidgin on my main machine, I have to use meebo for chat when I'm teaching because the campus blocks the standard chat ports. I've never tried xchat, but IMO, based on the target hardware, I would be good with a browser based chat client.

Then again, I'm not a huge fan of Gaim :D

Sully
Puppy Files Mirror - [b][url]http://www.wisdom-seekers.com/puppy.html[/url][/b]
Classic Puppy Page - [b][url]http://www.wisdom-seekers.com/puppy214x.html[/url][/b]

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ttuuxxx
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#2756 Post by ttuuxxx »

Hi Guys I've been thinking and well, This weekend I'll make the final RC of 2.14X, it will include all the updates to date and a small amount of software changes. Then I guess the final will be no major changes or additions, just tested fixes so if you have any software changes/inclusions please submit them with in the next 12hrs or so, after that they will be left out of the final release, Sorry but I don't want to be bit the last second :wink:
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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clarf
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#2757 Post by clarf »

Hi ttuuxxx, WONDERFUL we go for the next release.

I´m finish the dropbear frontend GUI. dropbear server is done, the dbclient profile feature is almost done just cleaning some details. I´ll finish it tonight, 13 hours from now.

I want it to be on the next release. :)

clarf

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clarf
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#2758 Post by clarf »

sinc wrote: 3. making the slider on the volume bar wider, it is very difficult to click
I agree with this request...

So I changed the slider size (line 144 slidersize) from the attached file mini/volume.tcl.

ttuuxxx, please include it in next release.

clarf
Attachments
clarf_mini-volume_slider_size.zip
Updated slider size in mini-volume
(2.42 KiB) Downloaded 471 times

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Aitch
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#2759 Post by Aitch »

ttuuxxx

Please include keyboard/locale switcher boot options, as requested, for next release :D

Aitch :)

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ttuuxxx
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#2760 Post by ttuuxxx »

Aitch wrote:ttuuxxx

Please include keyboard/locale switcher boot options, as requested, for next release :D

Aitch :)
Thanks to clarf figuring it out, it will be included :) not a problem.
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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clarf
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#2761 Post by clarf »

Hi ttuuxxx,

This is the dropbear package that I used for my connectivity test, it was compile for dpup by Igulender (thanks man), I removed the /init.d/dropbear executable and added a post-installation script for keys.

It was compilled as multi-binary (one binary and some symlinks), then it's really smaller. Although he compiled it for i686 platforms...

I'll upload in few moments my dropbear GUI frontend package.

clarf.

P.S: ttuuxx, Please don't forget to add the mini-volume update that I posted early, thank you.
Attachments
dropbear-0.52-i686-dpup.pet
Dropbear originally compiled by Iguleder, removed autostart and added key generator.
(96.09 KiB) Downloaded 365 times

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ttuuxxx
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#2762 Post by ttuuxxx »

clarf wrote:Hi ttuuxxx,

I removed the /init.d/dropbear executable and added a post-installation script for keys. Hi clarf, hmmm by now you should know that I've never used the puppy remaster script for 2.14x, I manually edit the sfs files, so with that in mind, how is a post-installation script going to work if it isn't activated?

P.S: ttuuxx, Please don't forget to add the mini-volume update that I posted early, thank you. I'll include this, no problem :)
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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clarf
Posts: 613
Joined: Wed 13 Jun 2007, 19:22
Location: The old Lone Wolf

#2763 Post by clarf »

ttuuxxx wrote:
clarf wrote:Hi ttuuxxx,

I removed the /init.d/dropbear executable and added a post-installation script for keys. Hi clarf, hmmm by now you should know that I've never used the puppy remaster script for 2.14x, I manually edit the sfs files, so with that in mind, how is a post-installation script going to work if it isn't activated?

You are right ttuuxxx, and that keys should be unique for each host, I should add it to dropbear launcher, just give me some time...
ttuuxxx wrote: P.S: ttuuxx, Please don't forget to add the mini-volume update that I posted early, thank you. I'll include this, no problem :)
thank you ttuuxxx

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clarf
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#2764 Post by clarf »

Hi ttuuxxx,

This is my dropbear GUI frontend "dropbear Launcher". I hope to be on time to be included in next release.

I did many test before this release and also included the dropbear build keys code. -- I had to be sure it works and fill 214X high quality levels :wink: --

Now we have a complete SSH Server/client solution, with a nice GUI. :D

Greetings,
clarf.

P.S: Please feel free to create a custom menu entry and menu-icon for the GUI scripts (run-dbclient and run-dropbear).
Attachments
clarf_dropbear_launcher.pet
Dropbear Server/client GUI frontend
(31.3 KiB) Downloaded 375 times
Last edited by clarf on Tue 26 Jan 2010, 02:30, edited 2 times in total.

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ttuuxxx
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#2765 Post by ttuuxxx »

clarf wrote: You are right ttuuxxx, and that keys should be unique for each host, I should add it to dropbear launcher, just give me some time...
no problem I'll boot up 2.14X in about 1hr :shock: and start the next release, should take a couple of hours, So take your time, I still have to go out and do some grocery shopping first :)

Oh ya you figured openssl should be removed, I thinking of adding gnutls , I didn't like the way Openssl compiled last time, it does work for some applications when I compile them, but gnutls is more secure and updated.

ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

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