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 Forum index » Advanced Topics » Puppy Projects
Classic Pup 2.14X -- Updated 2 series
Moderators: Flash, JohnMurga
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What is the best Puppy Version ever, LOL
2.14x
24%
 24%  [ 8 ]
2.14x
12%
 12%  [ 4 ]
2.14x
30%
 30%  [ 10 ]
Other: 2.14x only
33%
 33%  [ 11 ]
Total_votes : 33

Author Message
clarf


Joined: 13 Jun 2007
Posts: 612
Location: The old Lone Wolf

PostPosted: Fri 15 Jan 2010, 22:11    Post_subject:  

Hi ttuuxxx,

This is the dropbear package that I used for my connectivity test, it was compile for dpup by Igulender (thanks man), I removed the /init.d/dropbear executable and added a post-installation script for keys.

It was compilled as multi-binary (one binary and some symlinks), then it's really smaller. Although he compiled it for i686 platforms...

I'll upload in few moments my dropbear GUI frontend package.

clarf.

P.S: ttuuxx, Please don't forget to add the mini-volume update that I posted early, thank you.
dropbear-0.52-i686-dpup.pet
Description  Dropbear originally compiled by Iguleder, removed autostart and added key generator.
pet

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Filename  dropbear-0.52-i686-dpup.pet 
Filesize  96.09 KB 
Downloaded  204 Time(s) 
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ttuuxxx


Joined: 05 May 2007
Posts: 10839
Location: Ontario Canada,Sydney Australia

PostPosted: Fri 15 Jan 2010, 22:19    Post_subject:  

clarf wrote:
Hi ttuuxxx,

I removed the /init.d/dropbear executable and added a post-installation script for keys. Hi clarf, hmmm by now you should know that I've never used the puppy remaster script for 2.14x, I manually edit the sfs files, so with that in mind, how is a post-installation script going to work if it isn't activated?

P.S: ttuuxx, Please don't forget to add the mini-volume update that I posted early, thank you. I'll include this, no problem Smile

ttuuxxx

_________________
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games Smile
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clarf


Joined: 13 Jun 2007
Posts: 612
Location: The old Lone Wolf

PostPosted: Fri 15 Jan 2010, 22:55    Post_subject:  

ttuuxxx wrote:
clarf wrote:
Hi ttuuxxx,

I removed the /init.d/dropbear executable and added a post-installation script for keys. Hi clarf, hmmm by now you should know that I've never used the puppy remaster script for 2.14x, I manually edit the sfs files, so with that in mind, how is a post-installation script going to work if it isn't activated?



You are right ttuuxxx, and that keys should be unique for each host, I should add it to dropbear launcher, just give me some time...

ttuuxxx wrote:

P.S: ttuuxx, Please don't forget to add the mini-volume update that I posted early, thank you. I'll include this, no problem Smile


thank you ttuuxxx
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clarf


Joined: 13 Jun 2007
Posts: 612
Location: The old Lone Wolf

PostPosted: Fri 15 Jan 2010, 23:49    Post_subject:  

Hi ttuuxxx,

This is my dropbear GUI frontend "dropbear Launcher". I hope to be on time to be included in next release.

I did many test before this release and also included the dropbear build keys code. -- I had to be sure it works and fill 214X high quality levels Wink --

Now we have a complete SSH Server/client solution, with a nice GUI. Very Happy

Greetings,
clarf.

P.S: Please feel free to create a custom menu entry and menu-icon for the GUI scripts (run-dbclient and run-dropbear).
clarf_dropbear_launcher.pet
Description  Dropbear Server/client GUI frontend
pet

 Download 
Filename  clarf_dropbear_launcher.pet 
Filesize  31.3 KB 
Downloaded  209 Time(s) 

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ttuuxxx


Joined: 05 May 2007
Posts: 10839
Location: Ontario Canada,Sydney Australia

PostPosted: Fri 15 Jan 2010, 23:58    Post_subject:  

clarf wrote:

You are right ttuuxxx, and that keys should be unique for each host, I should add it to dropbear launcher, just give me some time...


no problem I'll boot up 2.14X in about 1hr Shocked and start the next release, should take a couple of hours, So take your time, I still have to go out and do some grocery shopping first Smile

Oh ya you figured openssl should be removed, I thinking of adding gnutls , I didn't like the way Openssl compiled last time, it does work for some applications when I compile them, but gnutls is more secure and updated.

ttuuxxx

_________________
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games Smile
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Hugh


Joined: 24 Jun 2006
Posts: 136
Location: Imperial Warmongering Dystopia of Amerika

PostPosted: Sat 16 Jan 2010, 03:58    Post_subject: RC2 Network Wizard difficulty
Sub_title: Doesn't detect my pci 3Com 3c59x 10BaseT Boomerang
 

Something has happened to the Network
Wizard as the version transitioned from
RC1 to RC2.

RC1 (using it now) properly detected my
pci ethernet card and set it up without a
hitch.

RC2 reports that it cannot find anything and
manual loading of the proper driver which
is listed cannot be successfully accomplished.

All your prior versions of 214X worked fine.

I'm wondering what is different about RC2?

Hay-Ulp!!
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ttuuxxx


Joined: 05 May 2007
Posts: 10839
Location: Ontario Canada,Sydney Australia

PostPosted: Sat 16 Jan 2010, 11:04    Post_subject: Re: RC2 Network Wizard difficulty
Sub_title: Doesn't detect my pci 3Com 3c59x 10BaseT Boomerang
 

Hugh wrote:
Something has happened to the Network
Wizard as the version transitioned from
RC1 to RC2.

RC1 (using it now) properly detected my
pci ethernet card and set it up without a
hitch.

RC2 reports that it cannot find anything and
manual loading of the proper driver which
is listed cannot be successfully accomplished.

All your prior versions of 214X worked fine.

I'm wondering what is different about RC2?

Hay-Ulp!!


Hi Hugh

I put a hold on RC3 for 2 reasons, one your last minute problem, and clarf hasn't submitted his final dropbear-0.52-i686 yet.
we did have a updated-connection-wizard. for RC2, that could be it, but its strange thank there hasn't been other complaints up until now.

could you please boot up with
puppy pfix=ram
and see if that works Smile
ttuuxxx

_________________
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games Smile
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Aitch


Joined: 04 Apr 2007
Posts: 6825
Location: Chatham, Kent, UK

PostPosted: Sat 16 Jan 2010, 11:16    Post_subject:  

Quote:
Aitch wrote:
ttuuxxx

Please include keyboard/locale switcher boot options, as requested, for next release Very Happy

Aitch Smile

Thanks to clarf figuring it out, it will be included Smile not a problem.
ttuuxxx


Excellent

Thank you both!


ttuuxxx, have you looked at Banshee, for 214X as an ipod/G1phone/podcast etc music and videos player?

http://banshee-project.org/

It's a very long thread, so I may've missed it....?

I'm sure you would have considered it, if suitable...?

seems to have a large dependency list

* Mono 1.9.1 (.NET 2.0 Profile / gmcs)
* SQlite 3.4
* Gtk# 2.12
* GStreamer 0.10.13
* NDesk DBus (ndesk-dbus) 0.5
* NDesk DBus GLib (ndesk-dbus-glib) 0.3
* Mono.Addins (mono-addins) 0.3.1
* TagLib# (taglib-sharp) 2.0.3.2 (2.0.3.3 recommended)
* Required to build default feature stack:
o libmtp >= 0.2.0
o ipod-sharp >= 0.8.5
o mono-zeroconf >= 0.8.0
o boo >= 0.8.1
* Run-time requirements for default feature stack:
o podsleuth 0.6.4
o brasero
o avahi

not sure how big/complex that would make compiling it....

ah, well....just an idea, trying to help....

Aitch Smile
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ttuuxxx


Joined: 05 May 2007
Posts: 10839
Location: Ontario Canada,Sydney Australia

PostPosted: Sat 16 Jan 2010, 12:53    Post_subject:  

Aitch wrote:
Quote:
Aitch wrote:
ttuuxxx

Please include keyboard/locale switcher boot options, as requested, for next release Very Happy

Aitch Smile

Thanks to clarf figuring it out, it will be included Smile not a problem.
ttuuxxx


Excellent

Thank you both!


ttuuxxx, have you looked at Banshee, for 214X as an ipod/G1phone/podcast etc music and videos player?

http://banshee-project.org/

It's a very long thread, so I may've missed it....?

I'm sure you would have considered it, if suitable...?

seems to have a large dependency list

* Mono 1.9.1 (.NET 2.0 Profile / gmcs)
* SQlite 3.4
* Gtk# 2.12
* GStreamer 0.10.13
* NDesk DBus (ndesk-dbus) 0.5
* NDesk DBus GLib (ndesk-dbus-glib) 0.3
* Mono.Addins (mono-addins) 0.3.1
* TagLib# (taglib-sharp) 2.0.3.2 (2.0.3.3 recommended)
* Required to build default feature stack:
o libmtp >= 0.2.0
o ipod-sharp >= 0.8.5
o mono-zeroconf >= 0.8.0
o boo >= 0.8.1
* Run-time requirements for default feature stack:
o podsleuth 0.6.4
o brasero
o avahi

not sure how big/complex that would make compiling it....

ah, well....just an idea, trying to help....

Aitch Smile


Hi Aitch

as soon as you see mono, run, run away Smile sorry but by the time I would compile this app it would be 1/2 the size of 2.14X, mono alone is around 35mb compresed.
ttuuxxx

_________________
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games Smile
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clarf


Joined: 13 Jun 2007
Posts: 612
Location: The old Lone Wolf

PostPosted: Sat 16 Jan 2010, 14:54    Post_subject:  

Hi ttuuxxx,

Thanks for waiting, as I posted early I could complete the dropbear GUI - clarf_dropbear_launcher.pet:
http://murga-linux.com/puppy/viewtopic.php?t=42553&start=2763

I added the key generation code to my dropbear Server launcher (part of dropbear GUI package), it will create host identification keys if needed. So the post-installation script indropbear-0.52-i686 is not needed.

The dropbear-0.52-i686 package was compiled for i686 architecture and I wanted to make one package for i386 to suit 214X standards. I attach the clarf_dropbear-0.52-i386.pet package, like Igulender package It was compilled as multi-binary (one binary and some symlinks) and I got a smaller package than the previous one... after many tests...

For this package I used (of course with a pair of tricks I learned from ttuuxxx):

Code:
./configure --build=i386-pc-linux-gnu --prefix=/usr --localstatedir=/var --sysconfdir=/etc CFLAGS="-march=i386 -Os -ffunction-sections -fdata-sections" LDFLAGS=-Wl,--gc-sections


Then,

Code:
make PROGRAMS="dropbear dbclient dropbearkey dropbearconvert scp" MULTI=1


This new package as I said before is smaller than Igulender's one (just 82 KB) and suited for i386 architectures. I keep the post-installation script, this is not needed if you install my GUI package, but I added it just for users commodity.

ttuuxxx, as you are manually editing SFS files, extract bin and sbin files from clarf_dropbear-0.52-i386.pet and drop the psinstall script. For the GUI package you must add a menu entry and menu icon (if you notice I made my own icon for dbclient GUI Wink ).

thanks.

Any comment is welcome,

clarf
clarf_dropbear-0.52-i386.pet
Description  Dropbear small SSH2 Server and Client, compiled as multi-binary. Includes post installation script
pet

 Download 
Filename  clarf_dropbear-0.52-i386.pet 
Filesize  82.6 KB 
Downloaded  217 Time(s) 
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davesurrey

Joined: 05 Aug 2008
Posts: 1201
Location: UK

PostPosted: Sat 16 Jan 2010, 15:21    Post_subject:  

Clarf
I'm sure you'd agree that ttuuxxx has been fantastic in the amount of time and effort he has put into 214X and the way he has listened to all (well most Smile) of the comments on here.

But...it needs to be said that you have also done a tremendous job here for which I'd like to thank you.

Right, bring on RC3, let's see if we can break it, and hopefully we'll get the Final release for my birthday (19 Feb...hint) Smile
Cheers
Dave
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linuxsansdisquedur


Joined: 13 Jan 2009
Posts: 250
Location: South of France

PostPosted: Sat 16 Jan 2010, 17:52    Post_subject:  

I've tested meebo Very Happy
fun ! sort of on-line gaim !
gotta try webcam on it
But IMO online desktop and web aps not enough permanent... Confused

_________________
le max avec le min

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Hugh


Joined: 24 Jun 2006
Posts: 136
Location: Imperial Warmongering Dystopia of Amerika

PostPosted: Sat 16 Jan 2010, 19:45    Post_subject: Network Wizard RC2  

Quote:
could you please boot up with
puppy pfix=ram
and see if that works Smile
ttuuxxx



No joy...
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sinc


Joined: 22 Jul 2009
Posts: 523
Location: Tampa, FL USA

PostPosted: Sat 16 Jan 2010, 20:15    Post_subject: Re: RC2 Network Wizard difficulty
Sub_title: Doesn't detect my pci 3Com 3c59x 10BaseT Boomerang
 

Hugh wrote:

manual loading of the proper driver which
is listed cannot be successfully accomplished.
Hay-Ulp!!


just so you know i can't blacklist a module either. i only use wireless so i try to blacklist b44 but when i reboot it shows up again even though i have moved it to the blacklist side in bootmanager.

i know i'm a pain but i really hope i can convince you to associate wmv files with the gxine plugin automatically.

thanks
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ttuuxxx


Joined: 05 May 2007
Posts: 10839
Location: Ontario Canada,Sydney Australia

PostPosted: Sat 16 Jan 2010, 23:36    Post_subject: Re: Network Wizard RC2  

Hugh wrote:
Quote:
could you please boot up with
puppy pfix=ram
and see if that works Smile
ttuuxxx



No joy...


Hi Hugh could you try this and see, Its the wizard from V16, so it should work.
ttuuxxx
connection-wizard-older.pet
Description 
pet

 Download 
Filename  connection-wizard-older.pet 
Filesize  1.52 KB 
Downloaded  202 Time(s) 

_________________
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games Smile
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