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 Forum index » Advanced Topics » Puppy Derivatives
Puplet that includes blender ?
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artistxe

Joined: 26 Jul 2009
Posts: 4

PostPosted: Sun 26 Jul 2009, 22:11    Post subject:  Puplet that includes blender ?  

Hi. I am new here but not new to Puppy. The version I am using right now is Tmxxine Prism 3.01 . What I want to know.... is there a more current and comparable puplet available ?
Grafpup seems to be down as well as Tmxxine Dark Force. I am trying to find a puplet with semi-current versions of Blender, Gimp, Inkscape, Python, and Scribus. I was going to create my own with Puppy Unleashed but that is out of date as well. Are there no graphic users in this community ?
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puppyluvr


Joined: 06 Jan 2008
Posts: 3195
Location: Chickasha Oklahoma

PostPosted: Sun 26 Jul 2009, 22:39    Post subject:  

Very Happy Hello,
Ive got just what you are looking for... Very Happy

http://www.murga-linux.com/puppy/viewtopic.php?t=40876

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artistxe

Joined: 26 Jul 2009
Posts: 4

PostPosted: Sun 26 Jul 2009, 23:53    Post subject:  

puppyluvr . I am burning the beta3 iso right now. I will test it thoroughly and get back to you.
Thanks so much !
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puppyluvr


Joined: 06 Jan 2008
Posts: 3195
Location: Chickasha Oklahoma

PostPosted: Mon 27 Jul 2009, 00:03    Post subject:  

Very Happy Hello,
Im so sorry, the link was old...the latest is RC-2 at my link (now)...
I got a TPP directory, but...
I hadnt updated my link yet .. Embarassed
Not much difference, except the gimp raw plugin and maybe rawstudio, and the background...
BTW, Phatch is a really useful tool...Check it out...
Anyhow, let me know how it goes... Very Happy

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nancy reagan

Joined: 22 Jan 2009
Posts: 510

PostPosted: Wed 29 Jul 2009, 14:18    Post subject: Blender included in videopup  

Blender also included in Videopup

http:/www.murga-linux.com/puppy/viewtopic.php?search_id=1611725579&t=36847
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artistxe

Joined: 26 Jul 2009
Posts: 4

PostPosted: Thu 30 Jul 2009, 09:38    Post subject:  

puppyluvr : after I did some testing I setup my connection (the broadcom was not a problem) . Murga was DOWN !
Blender performed very nicely . However . . . the screen resolution was off.
I went to change that to 1280x800 and I got the error message that "Your chip does not support that" . I started going through older versions of Puppy and I have no problem with screen resolution ( I tested up until TmxxinePrism 3.01 ).
Xara. I have not played with that in years so I tried it out. For some reason (would this have anything to do with my screen resolution ? ) the options for brushes did not show up in the scrolling menus when I was playing with the freehand tool . When I opened Gimp all of the panels were overlapped.
I am going to download your RC2 build and give it a try. I am hoping for better luck.
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eztuxer


Joined: 06 Nov 2008
Posts: 483
Location: Belgium

PostPosted: Sun 02 Aug 2009, 15:55    Post subject: Re: Blender included in videopup  

nancy reagan wrote:
Blender also included in Videopup

http:/www.murga-linux.com/puppy/viewtopic.php?search_id=1611725579&t=36847


And pupitup too... Wink

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aarf

Joined: 30 Aug 2007
Posts: 3620
Location: around the bend

PostPosted: Mon 03 Aug 2009, 01:00    Post subject:  

last i looked at blender I or it was unable to export to swf format so i lost interest. any updates in that field to report. at that time i saw some swf exports at the blender site but couldn't figure it myself and was unable to find the necessary instructions.
used to use this http://www.erain.com/ in my pre-linux past.

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artistxe

Joined: 26 Jul 2009
Posts: 4

PostPosted: Fri 07 Aug 2009, 02:16    Post subject:  

aarf : Swift is a great tool ! I remember using that one as well. However , blender will never BE Swift , but is an entirely different set of tools. A much more powerful set of tools , but it is still missing good swf export . Blender can export to FLV format (that lacks the vector quality I know).
It won't be very long . The coders at blender work very quickly ....recently introduced the ability to use svg files for textures ( a huge plus) gigantic steps in particles engine , and the internal renderer is better than ever.
I use a laptop primarily. Most of the projects that I work on use a very specific set of tools . Mainly Blender, Gimp, and Inkscape. I do not need bloat and love the speed of Puppy. It seems that I might have to spin my own distro and figure out how to get proper screen res here.
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aarf

Joined: 30 Aug 2007
Posts: 3620
Location: around the bend

PostPosted: Sat 08 Aug 2009, 13:41    Post subject:  

puppyluvr wrote:
Very Happy Hello,
Ive got just what you are looking for... Very Happy

http://www.murga-linux.com/puppy/viewtopic.php?t=40876

-RC2 PAW failed to find 412.sfs not surprising as there is no 412.sfs only a 412PAW.sfs on my laaptop.
anyone get it to work?

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aarf

Joined: 30 Aug 2007
Posts: 3620
Location: around the bend

PostPosted: Sat 08 Aug 2009, 15:22    Post subject:  

puppyluvr has gone AWOL so will try pupitup and videopup=diabolo. should have them down in a couple of days:)
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aarf

Joined: 30 Aug 2007
Posts: 3620
Location: around the bend

PostPosted: Wed 19 Aug 2009, 18:16    Post subject:  

aarf wrote:
puppyluvr wrote:
Very Happy Hello,
Ive got just what you are looking for... Very Happy

http://www.murga-linux.com/puppy/viewtopic.php?t=40876

-RC2 PAW failed to find 412.sfs not surprising as there is no 412.sfs only a 412PAW.sfs on my laaptop.
anyone get it to work?


downloaded puppy412 and put the 412.sfs into the PAW folder and PAW still cant see/find 412.sfs

downloaded pupitup and am very impressed with the various additions. blender works better than expected in my small screen. will take a detailed look later.
also got Diabolo.iso after hours of slow downloading, havent tested it yet.

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jade14


Joined: 24 Apr 2009
Posts: 6
Location: San Jose, Costa Rica

PostPosted: Fri 21 Aug 2009, 02:15    Post subject: Blender installation in Puppy is very easy...  

Have been using Blender Video Sequence Editor to produce HD photo-sound documentaries. Click here for some nice interactive Blender VSE tutorials:

http://indiworks.wordpress.com/tutorials/

PAW ran pretty well in my old laptop... which got stolen about three months ago. Built a new machine and Puppy Artist Workshop kernel-panicked everytime on boot. Tried Diabolo but had a terrible experience just switching the keyboard layout... Its a nice idea but still in progress... ended up installing Blender in 4.1.2 by following this sequence of .PETS:

First install Python :

http://www.puppylinux.ca/tpp/big_bass/python-2.5.2.pet

http://www.puppylinux.ca/tpp/big_bass/libdb-4.4.pet

http://www.puppylinux.ca/tpp/big_bass/TclTk-patched4py-8.4.pet

Then the Blender dependencies:

http://s272568090.onlinehome.us/puppy/blenderandfriends/ode-0.10.1-i686.pet

http://s272568090.onlinehome.us/puppy/blenderandfriends/openal-soft-1.6.372.pet

http://s272568090.onlinehome.us/puppy/blenderandfriends/SDL-1.2.13-i686.pet

ftp://ibiblio.org/pub/linux/distributions/puppylinux/pet_packages-4/xorg_xorg_dri-7.3-1.pet

Then finally the actual Blender:

http://s272568090.onlinehome.us/puppy/blenderandfriends/blender-2.48a-linux-glibc236-py25-i386.pet

More info here:

http://www.murga-linux.com/puppy/viewtopic.php?t=37749

Blender Installation in Puppy is surprisingly easy and it hasnt crashed once in months of usage in Puppy Gallibox 4.1.2. Used it to produce these two photo-sound docs. Make sure you watch them in HD mode with sound turned up and full screen:

http://www.youtube.com/watch?v=vz9DGotQ5-k

http://www.youtube.com/watch?v=dg8Q6NTVVNw
Blender 2.49 is out now but as far as I know there isnt much of a difference in the Video Sequence Editor department (contrary to the huge VSE upgrade focus since version 2.46), the only blender function I use as I know zilch about animation... Embarassed

I am now trying Lighthouse Puppy 4.4.2d as it includes SMP for multiple core usage... hoping it will make a big difference in Blender video encoding times.

Jorge
http://artenemo.org
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aarf

Joined: 30 Aug 2007
Posts: 3620
Location: around the bend

PostPosted: Fri 21 Aug 2009, 08:26    Post subject:  

@jade although i am mainly interested in animations, you have achieved what i wanted i.e. output from blender viewed as flash on the web. so what file format did you export to to upload to youtube?
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jade14


Joined: 24 Apr 2009
Posts: 6
Location: San Jose, Costa Rica

PostPosted: Fri 21 Aug 2009, 09:54    Post subject: Blender installation and Video Editing  

After selecting the FORMAT tab in lower right corner box choose FFMPEG instead of JPG. Wtih double click on the ":" I change the framerate to "30". Double click on the ":" next to 1920 and type 1280. Double click once more on the ":" next to 1080 and type 720.

If your video has got audio now clic on the fourth tab, the one labeled AUDIO. Choose MP3 in the scroll down menus and click on MULTIPLEX to select it (making it darker). To upload to youtube in HD, now switch to the first tab named VIDEO and choose Xvid.

After giving it an output path, make sure the DO SEQUENCE button is darkened (activated) so it will export audio when clicking on the big ANIMATION button. I never click on the RENDER button as it looks for a 3D scene and crashes if there isn any. I am a photographer, for animations I am sure youll know how to use it.

Blender GUI and heavy shortcut orientation seem extremely unintuitive at first (especially if you have tried a traditional video editor), but its Video Sequence Editor is capable of high precision high speed editing if you give it a little quality time.
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