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bugman

Joined: 20 Dec 2005 Posts: 2131 Location: buffalo commons
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Posted: Fri 25 Dec 2009, 23:15 Post subject:
experimental minimalist backgrounds |
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i have a single-pixel background that i use most of the time [actually 3, black, dark gray, and steely blue]
i was thinking about growing it to 2x2 and slightly shifting the color to make it more complex
when using the stretch feature, this turned out to be kinda interesting, so i played with it some more
here are a few i like, #10 is ubuntu-y, #13 is rasta [more experimenting later]
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abushcrafter

Joined: 30 Oct 2009 Posts: 1438 Location: England
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Posted: Sat 26 Dec 2009, 07:35 Post subject:
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Thanks. I do like these. Could you do a blue one please!
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gposil

Joined: 06 Apr 2009 Posts: 1305 Location: Stanthorpe (The Granite Belt), QLD, Australia
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Posted: Sat 26 Dec 2009, 07:53 Post subject:
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Second that, a light blue would be good....
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Dpup Home
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bugman

Joined: 20 Dec 2005 Posts: 2131 Location: buffalo commons
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Posted: Sat 26 Dec 2009, 09:29 Post subject:
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whatsamatter, you guys don't know how to edit pixels in mtpaint?
anyways, here's a few in blue
#14 is most interesting as the colors are so close that the lattice pattern disappears, very smooth--but i prefer the stormy feel of #16 . . .
#18 is kinda elegant, i got lost in the close colors and went mildly random
EDIT - added 2 very nice ones at the end [20, 21], 20 is my favorite, it is sublime . . .
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_________________ . . . the machines are clean
and the machines are not corrupted
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dejan555

Joined: 30 Nov 2008 Posts: 2805 Location: Montenegro
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Posted: Sat 26 Dec 2009, 09:42 Post subject:
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several of those are somewhere in wallpapers thread. Blu one of mine was in 4.2 backgrounds i think.
_________________ puppy.b0x.me stuff mirrored HERE or HERE
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bugman

Joined: 20 Dec 2005 Posts: 2131 Location: buffalo commons
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Posted: Sat 26 Dec 2009, 14:00 Post subject:
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baroque minimalism?
i was considering a vague similarity of these to the paintings of mark rothko
so decided to do some 'paintings' of my own, in an 8 x 6 pixel format
here are the first 4, with names
tree and mountain are not so good [too much figurative effort?], but sunset and sunrise are quite nice
[remember to stretch]
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_________________ . . . the machines are clean
and the machines are not corrupted
- lee "scratch" perry
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bugman

Joined: 20 Dec 2005 Posts: 2131 Location: buffalo commons
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Posted: Sat 26 Dec 2009, 15:07 Post subject:
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three more, each 1 x 6 pixels, inspired by places i have lived
[and full rothko stylee]
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_________________ . . . the machines are clean
and the machines are not corrupted
- lee "scratch" perry
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`f00

Joined: 06 Nov 2008 Posts: 808 Location: the Western Reserve
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Posted: Thu 25 Feb 2010, 21:30 Post subject:
Subject description: very nice.. |
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.. and they really go well (screenie 125k) with a pekwm theme I mod'd and probably will fuss with a bit more, creamy tan and turq go well together and the off-gray I used may seem a bit blah - wmsetbg does nice at scaling and smoothing mins; but sometimes there's nice texture in 'happy accidents' , Bob Ross haunts me at times - nope, Spring ain't here yet for sure.
good thing too, the spare change from shoveling snow is keeping me and the cat fed..
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technosaurus

Joined: 18 May 2008 Posts: 4787 Location: Kingwood, TX
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Posted: Thu 25 Feb 2010, 22:44 Post subject:
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For those of use with bad eyes and/or twitchy fingers here is a tarball of bugman's images - seeing that you, yourself wear glasses (your pic?), i have come to the conclusion that you must be a bit sadistic
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_________________ Check out my github repositories. I may eventually get around to updating my blogspot.
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bugman

Joined: 20 Dec 2005 Posts: 2131 Location: buffalo commons
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Posted: Mon 01 Mar 2010, 08:50 Post subject:
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@f00, thanks for the screenpic, that looks nice, must look into pekwm
@technosaurus, yes, a sadist and a masochist [i can't see the damn things either]
_________________ . . . the machines are clean
and the machines are not corrupted
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`f00

Joined: 06 Nov 2008 Posts: 808 Location: the Western Reserve
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Posted: Tue 09 Mar 2010, 09:48 Post subject:
Subject description: s/m, a raison d’être … |
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.. in testing pups (occasionally rewards, hehhehheh)
bgmin works well with..
..various methods of setting a background (depending on your preferences - generally I have wmsetbg, hsetroot and a few others to choose from) even better if a minimal working palette (about a dozen colors) is smeared to create blends. Up to the user which setter and options work best. Alpha/opacity can also figure in, but probably not so good on the Xvesa patterned root (for me, that looks like a dense chainlink texture) rather than the deep black of Xorg. Quite likely a simple layer animation effect could be achieved with a simple script or randomizer so a bg need not be 'boring' or even resource hungry .. strangely enough there seem to be subtle pseudo-movement shifts/effects even without that on my CRT and card. Then again, sounding brass and tinkling chimes in shadows and light (;
big (236k) howto screenie, for some 'if-you-didn't-already-know' mtpaint tips
a few samples attached for demo - gs.png is fairly finished imo, ksdotohone.png shows those blocky distractions (which some may like, so much goes on in hwr,s/w,etc that it may not show .. YMMV)
ps - wjaguar's 'tips' for 3.31 in a nice 2.5mb pkg, I wish many docs were available in this form (but noooo.. instead and far too often you get a broken local 'help' or spend way too much time searching and filtering or simply giving up on what may be a terrific app if only it had some decent readable documentation so one could use it effectively /rant)
thanks, fscap is one of the reasons I use wine (a bit overkill to justify textnotes in its mini-editor, but even that can be a left-handed performance gauge)
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various distractions :| |
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oki - this is the one in the big screenie |
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Last edited by `f00 on Tue 09 Mar 2010, 12:32; edited 2 times in total
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bugman

Joined: 20 Dec 2005 Posts: 2131 Location: buffalo commons
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Posted: Tue 09 Mar 2010, 10:46 Post subject:
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nice...
and very nice screenshot
and i learned something - i didn't know mtpaint had an eyedropper until now
_________________ . . . the machines are clean
and the machines are not corrupted
- lee "scratch" perry
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abushcrafter

Joined: 30 Oct 2009 Posts: 1438 Location: England
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Posted: Tue 09 Mar 2010, 11:54 Post subject:
Subject description: s/m, a raison d’être … |
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`f00 wrote: | .. in testing pups (occasionally rewards, hehhehheh)
bgmin works well with..
..various methods of setting a background (depending on your preferences - generally I have wmsetbg, hsetroot and a few others to choose from) even better if a minimal working palette (about a dozen colors) is smeared to create blends. Up to the user which setter and options work best. Alpha/opacity can also figure in, but probably not so good on the Xvesa patterned root (for me, that looks like a dense chainlink texture) rather than the deep black of Xorg. Quite likely a simple layer animation effect could be achieved with a simple script or randomizer so a bg need not be 'boring' or even resource hungry .. strangely enough there seem to be subtle pseudo-movement shifts/effects even without that on my CRT and card. Then again, sounding brass and tinkling chimes in shadows and light (;
big (236k) howto screenie, for some 'if-you-didn't-already-know' mtpaint tips
a few samples attached for demo - gs.png is fairly finished imo, ksdotohone.png shows those blocky distractions (which some may like, so much goes on in hwr,s/w,etc that it may not show .. YMMV) |
Nice!
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