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josepinto
Joined: 19 Aug 2006 Posts: 20
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Posted: Tue 08 Jun 2010, 12:28 Post subject:
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http://sourceforge.net/projects/comicmaster/
Or another comic reader.
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battleshooter

Joined: 14 May 2008 Posts: 1006 Location: Australia
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Posted: Sun 20 Jun 2010, 06:06 Post subject:
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Hi Josepinto,
I compiled it, but I don't know what Puppy you use so it may not work. Let me know which Puppy you use and I'll try and compile it right for you.
Battleshooter
_________________ Kdenlive for Saluki
Openshot for Saluki
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ajlec2000
Joined: 27 Jan 2007 Posts: 50
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Posted: Sun 20 Jun 2010, 09:31 Post subject:
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Personally, I'd like it for a 4.3.1 hard drive install.
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battleshooter

Joined: 14 May 2008 Posts: 1006 Location: Australia
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Posted: Sun 20 Jun 2010, 21:54 Post subject:
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Hey, sorry guys, I had no luck getting it to work in 4.3.1 because it couldn't detect sqlite, even though it was installed on the system. I found this comic reader though,
http://www.fantastic.me.uk/comic.html
All it requires is java and you're good to go.
Set the run action to
If you want to try the ComicMaster I compiled it's here but it most likely won't work.
Battleshooter
_________________ Kdenlive for Saluki
Openshot for Saluki
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muggins
Joined: 20 Jan 2006 Posts: 6660 Location: lisbon
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Posted: Sun 20 Jun 2010, 23:26 Post subject:
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There's QT3-based qcomicbook.
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josepinto
Joined: 19 Aug 2006 Posts: 20
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Posted: Thu 24 Jun 2010, 10:15 Post subject:
Puppy used |
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| battleshooter wrote: | Hi Josepinto,
I compiled it, but I don't know what Puppy you use so it may not work. Let me know which Puppy you use and I'll try and compile it right for you.
Battleshooter |
Hi battleshooter,
I use Lucid Puppy 5.01. I will try the pet you compiled.
José Pinto
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jemimah

Joined: 26 Aug 2009 Posts: 4309 Location: Tampa, FL
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Posted: Thu 24 Jun 2010, 11:10 Post subject:
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Another option is to compile Evince, which will get you a combined PDF, postscript, DjVu, and Comic reader. Fluppy has it, I think 2.14X has it, but I don't know if anyone's built it for other Puplets. If you use an older version of Evince, it'll compile without the need to update libpoppler.
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kumosan
Joined: 28 Jul 2010 Posts: 14
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Posted: Wed 28 Jul 2010, 10:15 Post subject:
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Hi, I am the author of ComicMaster. Found this discussion via Google. Would have been easier you contacted me to help you solve installation problems, than talk here.
I am always willing to help and also open for feature requests.
@battleshooter
When you have sqlite installed, but ComicMaster cannot find/use it, I suspect two possible problems.
1. Wrong version of sqlite (sqlite2?). Most unlikely.
2. You Qt libs are compiled without sqlite support.
I don't know what packaging system Puppy Linux uses. Some other distributions split Qt in several packages with one of them database support.
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battleshooter

Joined: 14 May 2008 Posts: 1006 Location: Australia
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Posted: Thu 29 Jul 2010, 02:24 Post subject:
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Oh hey man,
Thanks for dropping by. Sorry about not contacting you, it's just that the concept is completely foreign to me. When I try to compiling something and it doesn't work, I usually assume it's my fault, and just leave it. I wasn't saying ComicMaster was a bad program or anything, just that I couldn't make it available for Puppy so offered other solutions.
Thanks for the tips though, I'll take a look and give it another shot. I'll let you know how it goes too if you want.
Battleshooter
_________________ Kdenlive for Saluki
Openshot for Saluki
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kumosan
Joined: 28 Jul 2010 Posts: 14
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Posted: Thu 29 Jul 2010, 04:46 Post subject:
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| battleshooter wrote: | | I'll let you know how it goes too if you want. |
Please do. Removing a crash bug is easy, fixing a flawed program flow, too. However, installation related problems are very hard for me. I am lacking experience in that area. Too many possible configurations/distributions, too few machines to test.
Btw. you need the unrar/rar and/or unzip/zip binaries in your PATH.
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battleshooter

Joined: 14 May 2008 Posts: 1006 Location: Australia
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Posted: Thu 29 Jul 2010, 05:32 Post subject:
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Ok, I'd be glad to give it a go. Hopefully I'll have time this weekend.
Battleshooter
_________________ Kdenlive for Saluki
Openshot for Saluki
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ttuuxxx

Joined: 05 May 2007 Posts: 10720 Location: Ontario Canada,Sydney Australia
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Posted: Thu 29 Jul 2010, 06:15 Post subject:
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yes 2.14x has evince, I forget if I included the comic plugin, hmmm anyone have a comic link where I can test it?
I came across ghunter which says its a comic viewer, but I can't see it because its sooooo small of a app.
link
http://www.murga-linux.com/puppy/viewtopic.php?p=437865#437865
ttuuxxx
_________________ http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games

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ttuuxxx

Joined: 05 May 2007 Posts: 10720 Location: Ontario Canada,Sydney Australia
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Posted: Thu 29 Jul 2010, 06:28 Post subject:
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There's also a shareware ($10 to buy) app, that works out of the box, it only has a nag screen and never runs out of share time.
http://www.radicalbreeze.com/radicalcomic/RadicalCodex.tar.gz
just extract it and click on /RadicalCodexTar/radicalcodex
its actually very nice app.
ttuuxxx
_________________ http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games

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kumosan
Joined: 28 Jul 2010 Posts: 14
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Posted: Thu 29 Jul 2010, 16:58 Post subject:
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| battleshooter wrote: | Ok, I'd be glad to give it a go. Hopefully I'll have time this weekend.
Battleshooter |
If you do, best use this snapshot from sourceforge:
http://comicmaster.git.sourceforge.net/git/gitweb.cgi?p=comicmaster/comicmaster;a=snapshot;h=01d5ee9f12b56e3ef4be805fe9e8fd5ab38b9c6f;sf=tgz
Several bugs fixed and the control window opens much faster. I also added a few command options, e.g. ComicMaster -f <cbr/cbz> to open a cbr/cbz file directly. This way cbr/cbz files can be associated with ComicMaster in the midnight commander.
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battleshooter

Joined: 14 May 2008 Posts: 1006 Location: Australia
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Posted: Fri 30 Jul 2010, 04:10 Post subject:
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Hi Kumosan,
How does link you gave me compile, by qmake in the src directory or cmake . in the main folder?
Battleshooter
_________________ Kdenlive for Saluki
Openshot for Saluki
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