summoning wars

Play with your Puppy.
Post Reply
Message
Author
User avatar
666philb
Posts: 3615
Joined: Sun 07 Feb 2010, 12:27
Location: wales ... by the sea

summoning wars

#1 Post by 666philb »

this is summoning wars

Image

Summoning Wars is an action RPG with point-and-click fight system. Choose from 4 Classes with 24 unique abilities each and jump into a campaign playable in both single and multiplayer mode. Multiplayer mode is usable by up to 8 players. There are hundreds of items to collect and dozens of monster types to fight. Meet citizens and sinister puppet-masters with secrets of their own and trade with well-equiped traders - or search for the blackmarket and stock enchanted items.

compiled on lucid and seems to be working on both lucid puppy and slacko

If anyone can work out how to change the screen size,(the settings don't seem to take) let me know.

requires your graphic drivers installed

download summoning wars.sfs here http://www.mediafire.com/file/jlfl1xpgi ... 5_sfs4.sfs 117mb
md5 952ebfb0ea44e17d6e582ef293ff290a

for slacko you will also need this http://mirror.pnl.gov/ubuntu//pool/main ... 1_i386.deb

enjoy

666philb
Bionicpup64 built with bionic beaver packages http://murga-linux.com/puppy/viewtopic.php?t=114311
Xenialpup64, built with xenial xerus packages http://murga-linux.com/puppy/viewtopic.php?t=107331

User avatar
game sfs
Posts: 47
Joined: Mon 01 Oct 2012, 23:31

#2 Post by game sfs »

Lucid Puppy 5.2.8 USB
Dual-core 1,8 (1G RAM)
Mobile INTEL 945

black screen then auto close !

sumwars
Created '/root//.sumwars/ogre.cfg'
Created '/root//.sumwars/plugins.cfg'
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
DDS codec registering
FreeImage version: 3.10.0
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
Loading library /usr/lib/OGRE/RenderSystem_GL.so
Installing plugin: GL RenderSystem
OpenGL Rendering Subsystem created.
Plugin successfully installed
Loading library /usr/lib/OGRE/Plugin_ParticleFX.so
Installing plugin: ParticleFX
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
Plugin successfully installed
Loading library /usr/lib/OGRE/Plugin_BSPSceneManager.so
Installing plugin: BSP Scene Manager
Plugin successfully installed
Loading library /usr/lib/OGRE/Plugin_OctreeSceneManager.so
Installing plugin: Octree & Terrain Scene Manager
Plugin successfully installed
*-*-* OGRE Initialising
*-*-* Version 1.7.3 (Cthugha)
[D] /mnt/sdc1/downloads/sumwars-0.5.5-src/src/gui/application.cpp:822 configureOgre > configure ogre
[D] /mnt/sdc1/downloads/sumwars-0.5.5-src/src/gui/application.cpp:677 initOgre > init ogre
CPU Identifier & Features
-------------------------
* CPU ID: GenuineIntel: Genuine Intel(R) CPU T2400 @ 1.83GHz
* SSE: yes
* SSE2: yes
* SSE3: yes
* MMX: yes
* MMXEXT: yes
* 3DNOW: no
* 3DNOWEXT: no
* CMOV: yes
* TSC: yes
* FPU: yes
* PRO: yes
* HT: no
-------------------------
******************************
*** Starting GLX Subsystem ***
******************************
GLRenderSystem::_createRenderWindow "Summoning Wars", 940x705 windowed miscParams: FSAA=0 displayFrequency=60 MHz gamma= vsync=No
GLXWindow::create used FBConfigID = 133
do_wait: drmWaitVBlank returned -1, IRQs don't seem to be working correctly.
Try adjusting the vblank_mode configuration parameter.
GL_VERSION = 1.4 Mesa 7.7.1
GL_VENDOR = Tungsten Graphics, Inc
GL_RENDERER = Mesa DRI Intel(R) 945GM GEM 20091221 2009Q4 x86/MMX/SSE2
GL_EXTENSIONS = GL_EXT_compiled_vertex_array GL_EXT_texture_env_add GL_ARB_copy_buffer GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_fragment_program GL_ARB_half_float_pixel GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_120 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_cull_vertex GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_framebuffer_blit GL_EXT_framebuffer_object GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
Supported GLX extensions: GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_swap_frame_usage GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap
***************************
*** GL Renderer Started ***
***************************
Registering ResourceManager for type GpuProgram
GL: Using PBuffers for rendering to textures
RenderSystem capabilities
-------------------------
RenderSystem Name: OpenGL Rendering Subsystem
GPU Vendor: unknown
Device Name: Mesa DRI Intel(R) 945GM GEM 20091221 2009Q4 x86/MMX/SSE2
Driver Version: 1.4.0.0
* Fixed function pipeline: yes
* Hardware generation of mipmaps: yes
* Texture blending: yes
* Anisotropic texture filtering: yes
* Dot product texture operation: yes
* Cube mapping: yes
* Hardware stencil buffer: yes
- Stencil depth: 8
- Two sided stencil support: yes
- Wrap stencil values: yes
* Hardware vertex / index buffers: yes
* Vertex programs: yes
* Number of floating-point constants for vertex programs: 1024
* Number of integer constants for vertex programs: 0
* Number of boolean constants for vertex programs: 0
* Fragment programs: yes
* Number of floating-point constants for fragment programs: 1024
* Number of integer constants for fragment programs: 0
* Number of boolean constants for fragment programs: 0
* Geometry programs: no
* Number of floating-point constants for geometry programs: 2101
* Number of integer constants for geometry programs: 64476
* Number of boolean constants for geometry programs: 2101
* Supported Shader Profiles: arbfp1 arbvp1
* Texture Compression: yes
- DXT: no
- VTC: no
- PVRTC: no
* Scissor Rectangle: yes
* Hardware Occlusion Query: no
* User clip planes: yes
* VET_UBYTE4 vertex element type: yes
* Infinite far plane projection: yes
* Hardware render-to-texture: yes
* Floating point textures: no
* Non-power-of-two textures: yes
* Volume textures: yes
* Multiple Render Targets: 1
- With different bit depths: yes
* Point Sprites: yes
* Extended point parameters: yes
* Max Point Size: 255
* Vertex texture fetch: yes
* Number of world matrices: 0
* Number of texture units: 8
* Stencil buffer depth: 8
* Number of vertex blend matrices: 0
- Max vertex textures: 16
- Vertex textures shared: yes
* Render to Vertex Buffer : no
* GL 1.5 without VBO workaround: no
* Frame Buffer objects: yes
* Frame Buffer objects (ARB extension): yes
* Frame Buffer objects (ATI extension): no
* PBuffer support: yes
* GL 1.5 without HW-occlusion workaround: no
Registering ResourceManager for type Texture
DefaultWorkQueue('Root') initialising on thread main.
Particle Renderer Type 'billboard' registered
SceneManagerFactory for type 'BspSceneManager' registered.
Registering ResourceManager for type BspLevel
SceneManagerFactory for type 'OctreeSceneManager' registered.
SceneManagerFactory for type 'TerrainSceneManager' registered.
[D] /mnt/sdc1/downloads/sumwars-0.5.5-src/src/gui/application.cpp:625 retrieveRenderSystemWindowSize > option name=[Display Frequency], val=[60 MHz]
[D] /mnt/sdc1/downloads/sumwars-0.5.5-src/src/gui/application.cpp:625 retrieveRenderSystemWindowSize > option name=[FSAA], val=[0]
[D] /mnt/sdc1/downloads/sumwars-0.5.5-src/src/gui/application.cpp:625 retrieveRenderSystemWindowSize > option name=[Full Screen], val=[No]
[D] /mnt/sdc1/downloads/sumwars-0.5.5-src/src/gui/application.cpp:625 retrieveRenderSystemWindowSize > option name=[RTT Preferred Mode], val=[PBuffer]
[D] /mnt/sdc1/downloads/sumwars-0.5.5-src/src/gui/application.cpp:625 retrieveRenderSystemWindowSize > option name=[VSync], val=[No]
[D] /mnt/sdc1/downloads/sumwars-0.5.5-src/src/gui/application.cpp:625 retrieveRenderSystemWindowSize > option name=[Video Mode], val=[940 x 705]
[D] /mnt/sdc1/downloads/sumwars-0.5.5-src/src/gui/application.cpp:625 retrieveRenderSystemWindowSize > option name=[sRGB Gamma Conversion], val=[]
[D] /mnt/sdc1/downloads/sumwars-0.5.5-src/src/gui/application.cpp:631 retrieveRenderSystemWindowSize > Currently selected video mode: 940 x 705
[D] /mnt/sdc1/downloads/sumwars-0.5.5-src/src/gui/application.cpp:729 initOgre > Stored used resolution into global options [940 x 705]
[D] /mnt/sdc1/downloads/sumwars-0.5.5-src/src/gui/application.cpp:730 initOgre > Size should be 940 x 705
[D] /mnt/sdc1/downloads/sumwars-0.5.5-src/src/gui/application.cpp:846 setupResources > initalizing resources
Creating resource group GUI
Added resource location '/usr/share/games/sumwars/resources/gui/configs' of type 'FileSystem' to resource group 'GUI'
Added resource location '/usr/share/games/sumwars/resources/gui/fonts' of type 'FileSystem' to resource group 'GUI'
Added resource location '/usr/share/games/sumwars/resources/gui/imagesets' of type 'FileSystem' to resource group 'GUI'
Added resource location '/usr/share/games/sumwars/resources/gui/layouts' of type 'FileSystem' to resource group 'GUI'
Added resource location '/usr/share/games/sumwars/resources/gui/looknfeel' of type 'FileSystem' to resource group 'GUI'
Added resource location '/usr/share/games/sumwars/resources/gui/schemes' of type 'FileSystem' to resource group 'GUI'
Added resource location '/usr/share/games/sumwars/resources/gui/animations' of type 'FileSystem' to resource group 'GUI'
Added resource location '/usr/share/games/sumwars/resources/models/' of type 'FileSystem' to resource group 'General'
Added resource location '/usr/share/games/sumwars/resources/models/mine' of type 'FileSystem' to resource group 'General'
Added resource location '/usr/share/games/sumwars/resources/models/veg' of type 'FileSystem' to resource group 'General'
Added resource location '/usr/share/games/sumwars/resources/materials/scripts' of type 'FileSystem' to resource group 'General'
Added resource location '/usr/share/games/sumwars/resources/materials/programs' of type 'FileSystem' to resource group 'General'
Added resource location '/usr/share/games/sumwars/resources/materials/textures' of type 'FileSystem' to resource group 'General'
Creating resource group Particles
Added resource location '/usr/share/games/sumwars/resources/particle/ogre_1_6' of type 'FileSystem' to resource group 'Particles'
Creating resource group abilities
Added resource location '/usr/share/games/sumwars/data/abilities' of type 'FileSystem' to resource group 'abilities'
Creating resource group emotionsets
Added resource location '/usr/share/games/sumwars/resources/emotionsets' of type 'FileSystem' to resource group 'emotionsets'
Creating resource group itempictures
Added resource location '/usr/share/games/sumwars/resources/itempictures' of type 'FileSystem' to resource group 'itempictures'
Creating resource group items
Added resource location '/usr/share/games/sumwars/data/items' of type 'FileSystem' to resource group 'items'
Creating resource group lua
Added resource location '/usr/share/games/sumwars/data/lua' of type 'FileSystem' to resource group 'lua'
Creating resource group monsters
Added resource location '/usr/share/games/sumwars/data/monsters' of type 'FileSystem' to resource group 'monsters'
Creating resource group music
Added resource location '/usr/share/games/sumwars/resources/music' of type 'FileSystem' to resource group 'music'
Creating resource group npc
Added resource location '/usr/share/games/sumwars/data/npc' of type 'FileSystem' to resource group 'npc'
Creating resource group obj_templates
Added resource location '/usr/share/games/sumwars/data/obj_templates' of type 'FileSystem' to resource group 'obj_templates'
Creating resource group object_groups
Added resource location '/usr/share/games/sumwars/data/object_groups' of type 'FileSystem' to resource group 'object_groups'
Creating resource group objects
Added resource location '/usr/share/games/sumwars/data/objects' of type 'FileSystem' to resource group 'objects'
Creating resource group playerclasses
Added resource location '/usr/share/games/sumwars/data/playerclasses' of type 'FileSystem' to resource group 'playerclasses'
Creating resource group projectiles
Added resource location '/usr/share/games/sumwars/data/projectiles' of type 'FileSystem' to resource group 'projectiles'
Creating resource group quests
Added resource location '/usr/share/games/sumwars/data/quests' of type 'FileSystem' to resource group 'quests'
Creating resource group renderinfo
Added resource location '/usr/share/games/sumwars/data/renderinfo' of type 'FileSystem' to resource group 'renderinfo'
Creating resource group sound
Added resource location '/usr/share/games/sumwars/resources/sound' of type 'FileSystem' to resource group 'sound'
Creating resource group sounddata
Added resource location '/usr/share/games/sumwars/data/sound' of type 'FileSystem' to resource group 'sounddata'
Creating resource group translation
Added resource location '/usr/share/games/sumwars/translation' of type 'FileSystem' to resource group 'translation'
Creating resource group world
Added resource location '/usr/share/games/sumwars/data/world' of type 'FileSystem' to resource group 'world'
Creating resource group Savegame
Added resource location '/root/.sumwars/save' of type 'FileSystem' to resource group 'Savegame'
Initialising resource group General
Parsing scripts for resource group General
Parsing script Buttress_old.material
Parsing script Item.material
Parsing script aisenAmbient.material
Parsing script aisenVegetation.material
Parsing script arrow.material
Parsing script basicCircle.material
Parsing script berserk.material
Parsing script blackParticle.material
Parsing script blood.material
Parsing script cave.material
Parsing script caveMonster.material
Parsing script cave_ground.material
Parsing script char.material
Parsing script confuse.material
Parsing script council_ground.material
Parsing script council_monsters.material
Parsing script dummy.material
Parsing script ends.material
Parsing script env_konzil.material
Parsing script env_mine.material
Parsing script eye.material
Parsing script gimcrack.material
Parsing script grass.material
Parsing script hero_armor.material
Parsing script highlight.material
Parsing script ice.material
Parsing script leavesAisen.material
Parsing script lich.material
Parsing script lightning.material
Parsing script mojo.material
Parsing script monsterAisen.material
Parsing script mute.material
Parsing script ruins.material
Parsing script shield.material
Parsing script smoke.material
Parsing script spells.material
Parsing script undead Army.material
Parsing script wood.material
Finished parsing scripts for resource group General
Initialising resource group Particles
Parsing scripts for resource group Particles
Parsing script combat.particle
Compiler error: invalid parameters in combat.particle(21)
Compiler error: invalid parameters in combat.particle(22)
Compiler error: invalid parameters in combat.particle(23)
Parsing script environment.particle
Parsing script monster.particle
Compiler error: invalid parameters in monster.particle(60)
Compiler error: invalid parameters in monster.particle(61)
Compiler error: invalid parameters in monster.particle(62)
Compiler error: invalid parameters in monster.particle(103)
Compiler error: invalid parameters in monster.particle(104)
Compiler error: invalid parameters in monster.particle(105)
Compiler error: invalid parameters in monster.particle(146)
Compiler error: invalid parameters in monster.particle(147)
Compiler error: invalid parameters in monster.particle(148)
Compiler error: invalid parameters in monster.particle(189)
Compiler error: invalid parameters in monster.particle(190)
Compiler error: invalid parameters in monster.particle(191)
Compiler error: invalid parameters in monster.particle(283)
Compiler error: invalid parameters in monster.particle(284)
Compiler error: invalid parameters in monster.particle(285)
Compiler error: invalid parameters in monster.particle(299)
Compiler error: invalid parameters in monster.particle(300)
Compiler error: invalid parameters in monster.particle(301)
Compiler error: invalid parameters in monster.particle(315)
Compiler error: invalid parameters in monster.particle(316)
Compiler error: invalid parameters in monster.particle(317)
Compiler error: invalid parameters in monster.particle(541)
Compiler error: invalid parameters in monster.particle(542)
Compiler error: invalid parameters in monster.particle(543)
Parsing script spells.particle
Compiler error: invalid parameters in spells.particle(22)
Compiler error: invalid parameters in spells.particle(23)
Compiler error: invalid parameters in spells.particle(24)
Compiler error: invalid parameters in spells.particle(458)
Compiler error: invalid parameters in spells.particle(459)
Compiler error: invalid parameters in spells.particle(460)
Compiler error: invalid parameters in spells.particle(1345)
Compiler error: invalid parameters in spells.particle(1346)
Compiler error: invalid parameters in spells.particle(1347)
Compiler error: invalid parameters in spells.particle(1387)
Compiler error: invalid parameters in spells.particle(1388)
Compiler error: invalid parameters in spells.particle(1389)
Compiler error: invalid parameters in spells.particle(1403)
Compiler error: invalid parameters in spells.particle(1404)
Compiler error: invalid parameters in spells.particle(1405)
Compiler error: invalid parameters in spells.particle(1419)
Compiler error: invalid parameters in spells.particle(1420)
Compiler error: invalid parameters in spells.particle(1421)
Compiler error: invalid parameters in spells.particle(1435)
Compiler error: invalid parameters in spells.particle(1436)
Compiler error: invalid parameters in spells.particle(1437)
Compiler error: invalid parameters in spells.particle(1451)
Compiler error: invalid parameters in spells.particle(1452)
Compiler error: invalid parameters in spells.particle(1453)
Compiler error: invalid parameters in spells.particle(1467)
Compiler error: invalid parameters in spells.particle(1468)
Compiler error: invalid parameters in spells.particle(1469)
Compiler error: invalid parameters in spells.particle(1647)
Compiler error: invalid parameters in spells.particle(1648)
Compiler error: invalid parameters in spells.particle(1649)
Compiler error: invalid parameters in spells.particle(1713)
Compiler error: invalid parameters in spells.particle(1714)
Compiler error: invalid parameters in spells.particle(1715)
Compiler error: invalid parameters in spells.particle(1757)
Compiler error: invalid parameters in spells.particle(1758)
Compiler error: invalid parameters in spells.particle(1759)

Parsing script status.particle
Finished parsing scripts for resource group Particles
Initialising resource group Savegame
Parsing scripts for resource group Savegame
Finished parsing scripts for resource group Savegame
Initialising resource group GUI
Parsing scripts for resource group GUI
Finished parsing scripts for resource group GUI
[D] /mnt/sdc1/downloads/sumwars-0.5.5-src/src/gui/application.cpp:919 initGettext > initializing internationalisation
[D] /mnt/sdc1/downloads/sumwars-0.5.5-src/src/gui/application.cpp:927 initCEGUI > init CEGUI

Texture: _cegui_ogre_0: Loading 1 faces(PF_A8B8G8R8,420x500x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,420x500x1.
Texture: _cegui_ogre_1: Loading 1 faces(PF_A8B8G8R8,1146x1025x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1146x1025x1.
Texture: _cegui_ogre_2: Loading 1 faces(PF_A8B8G8R8,1035x440x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1035x440x1.
Texture: _cegui_ogre_3: Loading 1 faces(PF_A8B8G8R8,900x900x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,900x900x1.
Texture: _cegui_ogre_4: Loading 1 faces(PF_A8B8G8R8,94x105x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,94x105x1.
Texture: _cegui_ogre_5: Loading 1 faces(PF_A8B8G8R8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Texture: _cegui_ogre_6: Loading 1 faces(PF_A8B8G8R8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
Texture: _cegui_ogre_7: Loading 1 faces(PF_A8B8G8R8,720x900x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,720x900x1.
Texture: _cegui_ogre_8: Loading 1 faces(PF_A8B8G8R8,900x900x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,900x900x1.
Texture: _cegui_ogre_9: Loading 1 faces(PF_A8B8G8R8,750x900x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,750x900x1.
Texture: _cegui_ogre_10: Loading 1 faces(PF_B8G8R8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
Texture: _cegui_ogre_11: Loading 1 faces(PF_A8B8G8R8,1600x1200x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1600x1200x1.
Texture: _cegui_ogre_12: Loading 1 faces(PF_A8B8G8R8,1600x1200x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1600x1200x1.
Texture: _cegui_ogre_13: Loading 1 faces(PF_A8B8G8R8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
[D] /mnt/sdc1/downloads/sumwars-0.5.5-src/src/gui/application.cpp:997 createDocument > create document

[D] /mnt/sdc1/downloads/sumwars-0.5.5-src/src/gui/application.cpp:1050 createView > create view

Texture: _cegui_ogre_14: Loading 1 faces(PF_A8B8G8R8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
Texture: _cegui_ogre_15: Loading 1 faces(PF_A8B8G8R8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
CEGUI::UnknownObjectException in file ../../cegui/include/CEGUINamedXMLResourceManager.h(279) : NamedXMLResourceManager::get: No object of type 'Font' named 'Commonwealth-10' is present in the collection.
[D] /mnt/sdc1/downloads/sumwars-0.5.5-src/src/gui/optionswindow.cpp:168 OptionsWindow > #default#
[D] /mnt/sdc1/downloads/sumwars-0.5.5-src/src/gui/optionswindow.cpp:199 OptionsWindow > Windowed fullscreen mode NOT supported!
[D] /mnt/sdc1/downloads/sumwars-0.5.5-src/src/gui/optionswindow.cpp:247 OptionsWindow > Used resolution is: [940 x 705]
Segmentation fault
[img]http://images2.fanpop.com/image/photos/12400000/Dog-animated-dogs-12437677-181-143.gif[/img]

User avatar
666philb
Posts: 3615
Joined: Sun 07 Feb 2010, 12:27
Location: wales ... by the sea

#3 Post by 666philb »

hi game sfs,

this should work on lucid with just your video drivers installed. i've only tested it with NVIDIA and AMD so maybe it's a problem with the intel drivers. i've noticed you've had problems with other games also.

have you installed xorg high? and maybe mesa?
Bionicpup64 built with bionic beaver packages http://murga-linux.com/puppy/viewtopic.php?t=114311
Xenialpup64, built with xenial xerus packages http://murga-linux.com/puppy/viewtopic.php?t=107331

User avatar
game sfs
Posts: 47
Joined: Mon 01 Oct 2012, 23:31

#4 Post by game sfs »

666philb wrote:hi game sfs,

this should work on lucid with just your video drivers installed. i've only tested it with NVIDIA and AMD so maybe it's a problem with the intel drivers. i've noticed you've had problems with other games also.

have you installed xorg high? and maybe mesa?
It seems that the problem from INTEL 945
Like new warzone 3.1 game also :
http://forums.wz2100.net/viewtopic.php?f=4&t=8907
I know 945 = old gpu
but only for the experience
Thank you :)
[img]http://images2.fanpop.com/image/photos/12400000/Dog-animated-dogs-12437677-181-143.gif[/img]

Post Reply