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Supaplex

Posted: Sun 01 May 2011, 15:19
by maxerro
Here's a Supaplex pack with over 300 levels. It uses Rocks'n'Diamonds engine, so thanks to Holger Schemel and many others who contributed, this game is now playable on Linux.

* Supaplex-Lucid.pet ~ 1.1MB

Some may find the original version too hard. Here's a version with slightly modified physics, more focused on solving the puzzle. It's got the exact same levels, but due to slower enemies it is more suitable for kids.

* Supaplex-4Kids.pet ~ 1.1MB

Have fun...

Posted: Sat 07 May 2011, 04:14
by GustavoYz
Really nice, working great in Quirky 1.2.
It has 300 levels and i'm stuck in level 12 :lol:
Thanks for the pet.

Posted: Sat 07 May 2011, 07:27
by maxerro
GustavoYz wrote:Really nice, working great in Quirky 1.2.
It has 300 levels and i'm stuck in level 12 :lol:
Thanks for the pet.
Tnx, GustavoYz.
I don't know if it's the game engine or my laggy wireless keyboard, but I think you could control the game (like a couple of miliseconds) more easily in the DOS version. The game was originally made for Amiga and DOS, but the authors released it for free some years later. I blame my wireless keyboard which does have some noticeable lag.

Anyway - that's why I packed over 300 levels (originally had 111, and you couldn't skip more than 3 unsolved) - because R'n'D enables you to easily skip levels (disable skip-level confirmation in the setup) and enjoy. With these graphics it's meant to be more fun than frustration... :D

Posted: Wed 25 May 2011, 05:05
by GustavoYz
maxerro wrote:...I don't know if it's the game engine or my laggy wireless keyboard, but I think you could control the game (like a couple of miliseconds) more easily in the DOS version...
I agree, it gets freeze by a few milisecons and sometimes is enought to make you loose the level...
But, if you don't raise the keys doesn't seem to happen.. So, probably i'm experiencing the same delay in a regular keyboard.

Posted: Wed 25 May 2011, 09:14
by maxerro
It could be the game engine, or some Xorg lag. This pack uses the latest engine version available, and I think there was some previous version that had a slightly better response. That of course, could be because it was played with different Xorg settings. I'll try to figure out what's behind this.

Until then, don't get too angry for loosing - you know when it's not your fault.

Posted: Fri 23 Mar 2012, 18:49
by darkcity
can confirm its working in Slacko 5.3.1

do you know is repton is available for the rocksNdiamonds engine? :twisted:

thanks