Saluki

A home for all kinds of Puppy related projects
Message
Author
User avatar
jemimah
Posts: 4307
Joined: Wed 26 Aug 2009, 19:56
Location: Tampa, FL
Contact:

#136 Post by jemimah »

Here is Pidgin, but does anyone have any idea why the tray icon isn't working correctly? I'm stumped.

http://www.smokey01.com/jemimah/saluki/ ... 0-i486.pet

http://www.smokey01.com/jemimah/saluki/ ... emotes.pet

User avatar
Tman
Posts: 808
Joined: Sat 22 Jan 2011, 21:39
Location: Toronto

#137 Post by Tman »

Sage et all,

I will be adding the majority of Jemimah's and ttuuxxx's uploaded pets into the next iso. Hopefully, woof does not break anything during the process. ( fingers crossed ). I will be working on another woof build on the weekend. If everything goes well, another iso will be released Monday. I don't expect the final version to be released for a couple of months, Maybe January if we are lucky.

ttuuxxx,
before you modify the mini-icons too much, please see the attacthed pet. I would like to include those mini-icons into Saluki, unless you have some better-looking mini-icons handy.

rcrsn51,
I got your smbw pet and will include it as well, thanks.
Attachments
mini_icons_sp-1.2.pet
(135.41 KiB) Downloaded 189 times

User avatar
technosaurus
Posts: 4853
Joined: Mon 19 May 2008, 01:24
Location: Blue Springs, MO
Contact:

#138 Post by technosaurus »

rcrsn51 wrote:Assuming that Saluki will be built using the stable CUPS 1.3.11 printing chain from Wary/Racy, this is an opportunity to clean up the set of backends in /usr/lib/cups/backend.

1. Beh serves no purpose and can be deleted.

2. Both smb and smbc can be replaced by the new smbw from here.
after 1.3.x cups has some C++ which links in libstdc++ and causes cupsd to use an extra Mb of RAM, but it can be forced to build with gcc instead of g++. (although I did find a shell script alternative at one point that seemed like it would have been nice with a little cleanup)

Speaking of C++, everyone seems to want to use latest Pango which uses C++ since 1.25 (gtk only needs pango 1.20 to build)

Re replacing mp with nano: mp has both curses and gtk backends and is ideal for apps meaning it can run in X or console (as defaulttextviewer) and has nice menus, highlighting and other goodies for newbs like me. (the new format is much better on screen space too - for netbooks/tablets ... I sent Angel my patches)
I've been thinking about submitting my jwm stuff to Joe too.

Goingnuts has done some great stuff in pupngo ...the obvious being separating the wheat from the chaff (whatever chaff is) but he has used my method for making multicall binaries to combine all the wheat into one neat little doggy biscuit.

L18L has been making great strides with localizing shell scripts and could probably use some help, since the script I wrote is fairly limited (requires a specific format and uses Google translate - needs real human input after)

Scottman has done a lot towards lowering the running footprint using various jwm tricks and only running necessary daemons etc...

Iguleder has been making many slackware style build scripts ... Too many to name.

Ttuuxxx - too many pages in the 2.x thread, but he's not shy so I don't think his stuff will fall through the cracks.

Thunor has fixed/extended gtkdialog, with micko and zigbert's continuous input while using it in updates.

... Many other puplets, but if they don't post any of their cool code as a standalone project, I wouldn't know.
Check out my [url=https://github.com/technosaurus]github repositories[/url]. I may eventually get around to updating my [url=http://bashismal.blogspot.com]blogspot[/url].

User avatar
ttuuxxx
Posts: 11171
Joined: Sat 05 May 2007, 10:00
Location: Ontario Canada,Sydney Australia
Contact:

#139 Post by ttuuxxx »

http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

User avatar
01micko
Posts: 8741
Joined: Sat 11 Oct 2008, 13:39
Location: qld
Contact:

#140 Post by 01micko »

technosaurus wrote:Thunor has fixed/extended gtkdialog, with micko and zigbert's continuous input while using it in updates.
Just note that Slacko has deprecated the old "gtkdialog3" (and earlier "gtkdialog2" in all pups due to slacko testing)

The main exec is gtkdialog (v0.8.0) and it has been very successful, has links to gtkdialog3 and gtkdialog4. most apps worked ootb, some had icon troubles with poor syntax, and some had trouble with passwords using the poor <entry invisible_char="x" visibility="false"> method where <entry><visible>password</visible> is by far better. Only one app tripped up with the new gtkdialog and that was just a testing failure, (I failed to see the report of the testing :oops: ). .. bcrypt .. patch here.
Puppy Linux Blog - contact me for access

User avatar
ttuuxxx
Posts: 11171
Joined: Sat 05 May 2007, 10:00
Location: Ontario Canada,Sydney Australia
Contact:

#141 Post by ttuuxxx »

LOL the GTKhash file I compiled on the previous page I put the .desktop in the wrong folder so if you downloaded it earlier please delete it and reinstall this one from the same location.
ttuuxxx
http://www.murga-linux.com/puppy/viewto ... 333#586333
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

futwerk
Posts: 397
Joined: Sat 07 May 2011, 22:04

#142 Post by futwerk »

Here is a background you can use, there are a few more in the eye candy section.
Attachments
pupnv29,1.jpg
http://www.mediafire.com/?7v1msw26s6chb
(9.32 KiB) Downloaded 1481 times

User avatar
8-bit
Posts: 3406
Joined: Wed 04 Apr 2007, 03:37
Location: Oregon

#143 Post by 8-bit »

ttuuxxx,
I want to thank you greatly for the SeaMonkey package you created.
It is great to see someone that thinks ahead and adds links to the forum and Barry's site to SeaMonkey.
The only thing I missed was the Check for Updates menu listing in it.
Also, it seemed to have a problem with YouTube video even after installing Flash.
Video would play fine in a window, but would get jerky in full screen.
This is on an AMD dual core 2.2ghz PC with 3 gigs of RAM and not much else installed.

So I do not know if it was a flash problem or seamonkey problem.
I also tried clearing its cache before playing the video.

User avatar
Tman
Posts: 808
Joined: Sat 22 Jan 2011, 21:39
Location: Toronto

#144 Post by Tman »

8-bit,

Yes, ttuxxx's SeaMokey is fantastic. But remember, it took a pro like him 1.5 days to make, and he has told me that it takes about 3 hours to compile! Great work indeed; but keeping it updated would be a job on it's own, seeing as how SeaMonkey updates so quickly these days. If ttuuxxx could write a formula or a 'how-to' on his fantastic work, then perhaps someone (not me) could maintain updated versions of his custom SeaMonkey in the future.

User avatar
Lobster
Official Crustacean
Posts: 15522
Joined: Wed 04 May 2005, 06:06
Location: Paradox Realm
Contact:

#145 Post by Lobster »

Video would play fine in a window, but would get jerky in full screen.
I have similar hardware and the same problem in Racy. It is Adobe flash.
Puppy Raspup 8.2Final 8)
Puppy Links Page http://www.smokey01.com/bruceb/puppy.html :D

scsijon
Posts: 1596
Joined: Thu 24 May 2007, 03:59
Location: the australian mallee
Contact:

#146 Post by scsijon »

Lobster wrote:
Video would play fine in a window, but would get jerky in full screen.
I have similar hardware and the same problem in Racy. It is Adobe flash.
go back to flash 10 if you can, it's a lot better with this problem, but it's not fully resolved, however some things/sites are now demanding 11 so you need to check.

User avatar
jemimah
Posts: 4307
Joined: Wed 26 Aug 2009, 19:56
Location: Tampa, FL
Contact:

#147 Post by jemimah »


User avatar
technosaurus
Posts: 4853
Joined: Mon 19 May 2008, 01:24
Location: Blue Springs, MO
Contact:

#148 Post by technosaurus »

jemimah wrote:
ttuuxxx wrote:Hi I compiled a new GTK2 backend for Racy, make sure you have jemimah's dbus,gconf package included, Glib builds newer bins for dbus when dbus is included, like gdbus etc.
http://www.smokey01.com/ttuuxxx/Racy/gt ... 0-i486.pet
http://www.smokey01.com/ttuuxxx/Racy/gt ... 0-i486.pet
http://www.smokey01.com/ttuuxxx/Racy/gt ... 0-i486.pet
http://www.smokey01.com/ttuuxxx/Racy/gt ... 0-i486.pet
http://www.smokey01.com/ttuuxxx/Racy/gt ... 0-i486.pet
http://www.smokey01.com/ttuuxxx/Racy/gt ... 0-i486.pet
http://www.smokey01.com/ttuuxxx/Racy/gt ... 2-i486.pet
http://www.smokey01.com/ttuuxxx/Racy/gt ... 2-i486.pet
http://www.smokey01.com/ttuuxxx/Racy/gt ... 2-i486.pet
http://www.smokey01.com/ttuuxxx/Racy/gt ... 8-i486.pet
http://www.smokey01.com/ttuuxxx/Racy/gt ... 8-i486.pet
http://www.smokey01.com/ttuuxxx/Racy/gt ... 8-i486.pet
http://www.smokey01.com/ttuuxxx/Racy/gt ... c-i486.pet
http://www.smokey01.com/ttuuxxx/Racy/gt ... 5-i486.pet
http://www.smokey01.com/ttuuxxx/Racy/gt ... 5-i486.pet
http://www.smokey01.com/ttuuxxx/Racy/gt ... 0-i486.pet
http://www.smokey01.com/ttuuxxx/Racy/gt ... 0-i486.pet

ps it might be easier just to download the whole folder :)

http://www.smokey01.com/ttuuxxx/Racy/gt ... ewbackend/

ttuuxxx
I've got a patch for gtk so mounted drives show up in file dialogs. I'll send it to you when I get a chance to test it.
A lot of programs assume that if you have gtk>2.12, then you "obviously" have the gvfs module ... It has circular dependencies though - you need to compile glib then gvfs, then glib again. (abiword and pcmanfm off the top of my head.)

Also I still recommend using pango 1.24.5 to keep libstdc++ out. 90% of the changes since they moved to harfbuzzng have been to work around C++ (except for introspection changes - needed for gtk3?)

I still use flash9 unless I install the x dri package... Seems to work best for unaccelerated video.
Check out my [url=https://github.com/technosaurus]github repositories[/url]. I may eventually get around to updating my [url=http://bashismal.blogspot.com]blogspot[/url].

User avatar
ttuuxxx
Posts: 11171
Joined: Sat 05 May 2007, 10:00
Location: Ontario Canada,Sydney Australia
Contact:

#149 Post by ttuuxxx »

jemimah wrote:
I've got a patch for gtk so mounted drives show up in file dialogs. I'll send it to you when I get a chance to test it.
plz send it asap, I would like to restart my pc, lol compiling live,
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

User avatar
ttuuxxx
Posts: 11171
Joined: Sat 05 May 2007, 10:00
Location: Ontario Canada,Sydney Australia
Contact:

#150 Post by ttuuxxx »

technosaurus wrote:
A lot of programs assume that if you have gtk>2.12, then you "obviously" have the gvfs module ... It has circular dependencies though - you need to compile glib then gvfs, then glib again. (abiword and pcmanfm off the top of my head.) <--- 2.14X has gtk 2.16 and when I compiled abiword earlier this year, It compiled fine without gvfs
so it isn't all that "obvious" that you need it, and as pcmanfan goes, I can live without it, but if it will make you happy I'll recompile glib with gvfs added.

Also I still recommend using pango 1.24.5 to keep libstdc++ out. 90% of the changes since they moved to harfbuzzng have been to work around C++ (except for introspection changes - needed for gtk3?) <--- GTK3 is what I compiled after this backend and yes I needed a new pango for the latest GTK3, the whole GTK3 pet was a single extra pet, and it was 1.7MB, And I compiled a fork of leafpad that was only gtk3 and it worked, but then I had to compile 5 extra packages to get aisleriot-3.3.0 compiled which were gmp, guile, itstool, libcanberra, libunistring,, but it segfaulted without reason, nothing in the terminal, or xerrs.log, shame I was looking forward to that excellent card suite without all the extra gnome games. Also the GTK3 gtk-update-icon-cache was messing up the default icons in the menu so I swapped the GTK3 gtk-update-icon-cache for the GTK2 gtk-update-icon-cache and that fixed that issue. So I'll hold off on the gtk3 and revert back to pango 1.24.5 as you mentioned above,
ttuuxxx


I still use flash9 unless I install the x dri package... Seems to work best for unaccelerated video.
Attachments
l3afpad.png
(45.49 KiB) Downloaded 1276 times
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

User avatar
ttuuxxx
Posts: 11171
Joined: Sat 05 May 2007, 10:00
Location: Ontario Canada,Sydney Australia
Contact:

#151 Post by ttuuxxx »

jemimah wrote:Here is Pidgin, but does anyone have any idea why the tray icon isn't working correctly? I'm stumped.

http://www.smokey01.com/jemimah/saluki/ ... 0-i486.pet

http://www.smokey01.com/jemimah/saluki/ ... emotes.pet
when I compiled pidgin in the past I usually tried to make the package as small as possible, I don't know if this is you icon issue, but what caused it for me was that I removed some of the icons which had different sizes and system link them to same icons but larger ones, and then on the tray the icons weren't resized smaller that were very large and you would just see parts of the icons. Basically its just best not to touch pidgins icons, the code isn't all that great for resizing icons.
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

User avatar
jemimah
Posts: 4307
Joined: Wed 26 Aug 2009, 19:56
Location: Tampa, FL
Contact:

#152 Post by jemimah »

ttuuxxx wrote:
jemimah wrote:Here is Pidgin, but does anyone have any idea why the tray icon isn't working correctly? I'm stumped.

http://www.smokey01.com/jemimah/saluki/ ... 0-i486.pet

http://www.smokey01.com/jemimah/saluki/ ... emotes.pet
when I compiled pidgin in the past I usually tried to make the package as small as possible, I don't know if this is you icon issue, but what caused it for me was that I removed some of the icons which had different sizes and system link them to same icons but larger ones, and then on the tray the icons weren't resized smaller that were very large and you would just see parts of the icons. Basically its just best not to touch pidgins icons, the code isn't all that great for resizing icons.
ttuuxxx
I actually didn't try to remove icons yet - well not except the large emotes theme which definitely isn't needed. I'll look at it again soon - or look for one that someone else packaged and see if it has the same issue.

User avatar
jemimah
Posts: 4307
Joined: Wed 26 Aug 2009, 19:56
Location: Tampa, FL
Contact:

#153 Post by jemimah »

ttuuxxx wrote:
jemimah wrote:
I've got a patch for gtk so mounted drives show up in file dialogs. I'll send it to you when I get a chance to test it.
plz send it asap, I would like to restart my pc, lol compiling live,
ttuuxxx
It could be a couple of days, maybe tomorrow. Basically you just find references to /media in libgio and replace them with /mnt. I just need to download it, fix it, and build it - but you can probably figure it out if you want.

User avatar
technosaurus
Posts: 4853
Joined: Mon 19 May 2008, 01:24
Location: Blue Springs, MO
Contact:

#154 Post by technosaurus »

Re: gvfs
My point was that many programs have switched from using xdg-open to using gvfs facilities to run external programs, so while abiword does compile fine, when you try and use a plugin that calls an external program, it will give a meaningless "operation not supported" error in the terminal and otherwise silently fail to ... Say ... Open a browser, aiksaurus, etc ... I really should have filed a bug report that patched it with something like ifdefs HAVE_GVFS, but the code didn't seem straight forward.
Check out my [url=https://github.com/technosaurus]github repositories[/url]. I may eventually get around to updating my [url=http://bashismal.blogspot.com]blogspot[/url].

User avatar
01micko
Posts: 8741
Joined: Sat 11 Oct 2008, 13:39
Location: qld
Contact:

#155 Post by 01micko »

This might be a nice addition, I made an icon for pupsaves/mime

ttuuxxx or someone might be able to optimise it for size as 5k is a bit big compared with the other mime icons.
Attachments
application-x-ext2-image.png
(4.69 KiB) Downloaded 1167 times
newmime.jpg
(10.06 KiB) Downloaded 1164 times
Puppy Linux Blog - contact me for access

Post Reply