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 Forum index » Advanced Topics » Puppy Projects
Saluki
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gcmartin

Joined: 14 Oct 2005
Posts: 4355
Location: Earth

PostPosted: Mon 09 Apr 2012, 13:21    Post_subject: Custom Builder loop  

On Custom Builder

Problem
If I have a folder mounted on a LAN resource, that contains 2 PETs and 1 SFS, the Builder is hanging when it attempts to handle the SFS in the folder. It goes into a never-ending loop. When viewing the folder after killing the Custom Builder, I see a folder for the SFS it was working on. Subsequent restarting of the Custom Builder, I need to sequentially progress to the same point ONLY to have the save thing re-occur. I have also allowed it to run for several hours and it never progresses tothe expected next step.

Hope this helps

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DaveS


Joined: 09 Oct 2008
Posts: 3726
Location: UK

PostPosted: Mon 09 Apr 2012, 13:32    Post_subject:  

Is the re-mastering system used in Saluki REALLY an advance?
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Jim1911

Joined: 19 May 2008
Posts: 2457
Location: Texas, USA

PostPosted: Mon 09 Apr 2012, 14:25    Post_subject:  

DaveS wrote:
Is the re-mastering system used in Saluki REALLY an advance?
IMO, yes, it's faster and more flexible as well as being easy to use.
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jemimah


Joined: 26 Aug 2009
Posts: 4309
Location: Tampa, FL

PostPosted: Mon 09 Apr 2012, 14:26    Post_subject:  

gcmartin wrote:
This question is solely about the Custom Builder's use
I want to "Master" a new version of Saluki with all of the system features of the original ISO AND the 3 PETs that are in a file-system folder.

Scenario
I have a running Saluki booted from Live media. It has installed PETs from the Saluki Repo. The 3 PETs; namely JRE, SAMBA 5.12 and Seamonkey 2.7.2-Saluki were download into a separate folder. They were installed. The PC was rebooted, allowing the system to save the session to the multi-session CD. Upon reboot, the system was checked to insure that the 3 packages were operational.

Caveat
When custom building the system, it will be running off-line (i.e. no connection to the Internet)!

Question
Can the Saluki Custom Builder be used to create a Master of Saluki and the 3 PETs in a folder, while off-line?

Thanks in advance for all of your good work for us


Custom builder is not a remastering tool. It wipes every application from the system and starts fresh. (Think of it as woof-lite). So you need to get pets to feed it from somewhere. If you only give it 3 pets, than you'll end up with a system with only 3 applications.

There is a traditional remastering tool in the repo, you might want to use that if all you need is to add a few things.
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gcmartin

Joined: 14 Oct 2005
Posts: 4355
Location: Earth

PostPosted: Mon 09 Apr 2012, 16:11    Post_subject:  

jemimah wrote:
... Custom builder is not a remastering tool. It wipes every application from the system and starts fresh. (Think of it as woof-lite). So you need to get pets to feed it from somewhere. I...
OK, I now understand that. From looking at the manner of its User Interface and structure, it appears (almost) identical in its approach for the Remaster tool.

Maybe in the future, a single, expandalbe-retractable screen for generation can differenciate the Custom Builder screen's similarity with the Remaster approach. Maybe even having an option for a configuration file.

NOW, for my next question
Let's suppose that I have Saluki runnig. And, let's suppose I want to make my own version of Saluki. Is there a "bucket of Saluki PETs" which can be used as a jump start for recreating a Saluki?

How would one do this?

Thanks in advance

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jemimah


Joined: 26 Aug 2009
Posts: 4309
Location: Tampa, FL

PostPosted: Mon 09 Apr 2012, 16:48    Post_subject:  

That's what the downloader does. It tells you what's in the current adrive and you can pick the pets you want in your bucket and then it downloads them. After you run it once, just hang onto the pets - you don't need to download them again.
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gcmartin

Joined: 14 Oct 2005
Posts: 4355
Location: Earth

PostPosted: Mon 09 Apr 2012, 17:36    Post_subject:  

Thanks @Jemimah

I sent you a PM iwth an important question. Hope you understand what it is trying to get at, regarding Saluki=Custom Builder.

If I understand you, the Custom Builder is going to guide me that it wants the A-Drive and it will combine the requests from the A-Drive contents with the folder that I have my 3 PETs in, and will build me a brand-new ISO that is Saluki-like with the 3 additional PETS.

Further, as I understand it, the tool will do this faster than if I had attempted navigation using the Remaster tool (which also I have run into problems where it is troublesome with certain packages that are running in the system I full recognize that this is NOT a Sauki problem asI have had the same-similar remaster issues for 2 years.)

Am I correct in understanding the Custom Builder?

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jemimah


Joined: 26 Aug 2009
Posts: 4309
Location: Tampa, FL

PostPosted: Mon 09 Apr 2012, 17:57    Post_subject:  

The point is not to do it faster, it's to give you more options, more control, and be a bit more failure resistant.

You need to put together a collection of pets to make a new adrive out of. You can do this with or without the downloader. The downloader just simplifies the task by giving you something to start with.

What's in the existing adrive is not reused at all except for offering you the package list.
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Pete22


Joined: 08 May 2009
Posts: 239
Location: Utah, USA

PostPosted: Mon 09 Apr 2012, 20:13    Post_subject:  I'm not sure, but I think saluki is innocent
Sub_title: file manager is broken.
 

Not sure how it happened, see the picture
Anyone have any idea how I can fix this.

Pete22
image-1.png
 Description   
 Filesize   59.59 KB
 Viewed   883 Time(s)

image-1.png

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shinobar


Joined: 28 May 2009
Posts: 2631
Location: Japan

PostPosted: Mon 09 Apr 2012, 20:35    Post_subject: Re: sfs_load-1.9.1  

jemimah wrote:
Ok. I will go with 1.9 in the next release.

Sorry, the link to 1.9.1 was broken. Now fixed.
http://www.murga-linux.com/puppy/viewtopic.php?t=64354

Note that the 1.9 hangs, the 1.9.1 does not. Alaso note 1.9.1 is released yesterday(2012-04-09) as the test release. We need a lot of test.
Hope you all to test the sfs_load-1.9.1 and give feedback.

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jemimah


Joined: 26 Aug 2009
Posts: 4309
Location: Tampa, FL

PostPosted: Mon 09 Apr 2012, 21:21    Post_subject:  

Here is is with my patches to ignore the adrive and show up in the correct menus.

Please test it out.
sfs_load-1.9.1-saluki.pet
Description 
pet

 Download 
Filename  sfs_load-1.9.1-saluki.pet 
Filesize  53.42 KB 
Downloaded  122 Time(s) 
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James C


Joined: 26 Mar 2009
Posts: 5854
Location: Kentucky

PostPosted: Mon 09 Apr 2012, 21:29    Post_subject:  

I haven't noticed many full installs so....... Saluki 018 full install on one of my old P4 test boxes.
Zero problems. Internet,sound and display all working and correct on initial boot.Installed several pets... no problems. Looking good.

# report-video
VIDEO REPORT: Saluki, version 018

Chip description:
00:02.0 VGA compatible controller: Intel Corporation 82865G Integrated Graphics Controller (rev 02)

Driver used by Xorg:
vesa

Video mode used by Xorg:
Resolution: Depth 24 Depth: "Display"

...the above also recorded in /tmp/report-video
#
Actually using the Intel driver.

Computer
Processor Intel(R) Pentium(R) 4 CPU 2.80GHz
Memory 512MB (121MB used)
Operating System Unknown distribution
User Name root (root)
Date/Time Mon 09 Apr 2012 08:30:52 PM CDT
Display
Resolution 1024x768 pixels
OpenGL Renderer Mesa DRI Intel(R) 865G x86/MMX/SSE2
X11 Vendor The X.Org Foundation
Multimedia
Audio Adapter ICH4 - Intel ICH5

Version
Kernel Linux 3.2.8-ski (i686)
Compiled #1 SMP PREEMPT Mon Mar 12 16:42:30 EET 2012
C Library GNU C Library version 2.10.1 (stable)
Default C Compiler Unknown
Distribution Unknown distribution
Saluki-018.png
 Description   
 Filesize   221.52 KB
 Viewed   861 Time(s)

Saluki-018.png

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jim3630


Joined: 13 Feb 2011
Posts: 792
Location: Northern Nevada

PostPosted: Tue 10 Apr 2012, 01:40    Post_subject:  

Sage wrote:

In the meantime, happy to accede to your requests:
Quote:
Please report any bugs you find
.


imagine that thought with the developer's expressed exasperation there is too much traffic on this thread distracting her and not being able to keep up it all. then a reasonable conclusion might be:

this is not an appropriate venue to air opinions repeatedly on unrelated matters such as:

"No floppy is a very bad idea - I said that before. Without it, there is no simple way to manipulate the BIOS, inter alia. Most good boards still have the pin headers and a BIOS entry. Apart from which, 1.44Mb is still a very large text file. This entire episode was a subterfuge initiated by Dell in league with the devil - the DWIntel cartel to save $5. Besides, every review I've read of Puppy and it's derivatives mention it's prime function for resurrecting old kit. It seems rather pointless using what started out as a liveCD and a Mr-fixit tool on SOTA HW which would be more suited to running RH and guiding probes around Saturn's moons. Dan Dare and Sondar must be turning in their graves, if Treens die, that is."
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shinobar


Joined: 28 May 2009
Posts: 2631
Location: Japan

PostPosted: Tue 10 Apr 2012, 01:51    Post_subject: ANOUNCE: updated pupsaveconfig-2.2  

Long persistent bug of pupsaveconfig.
Was failed with the bootfash comboformat install. Thanks to Ghost Dog who reported this.
Code:
# v2.2 8apr12: fix was failed with no space partition(tnx to Ghost Dog), fix was failed with SAVEMARK, fix was failed mmc card, default partition and folder, exit 0 (thanks to don)
# v2.2 10apr12: sync with woof 20409, kill acpid (rc.shutdown)

http://www.murga-linux.com/puppy/viewtopic.php?p=618719#618719
kill acpid (rc.shutdown) maybe from the code of jemimah. Thanks.

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jemimah


Joined: 26 Aug 2009
Posts: 4309
Location: Tampa, FL

PostPosted: Tue 10 Apr 2012, 10:20    Post_subject:  

Good news. I have fixed the problem where gtk themes using shade() render in red or pink instead of the intended color.

I compiled a different C compiler and recompiled gtk and the problem was finally solved.
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