DeaDBeeF 0.5.6 and 0.6.1 and 0.6.2

Audio editors, music players, video players, burning software, etc.
Message
Author
User avatar
OscarTalks
Posts: 2196
Joined: Mon 06 Feb 2012, 00:58
Location: London, England

#16 Post by OscarTalks »

Version 0.6.1 has been released but it looks like the developer has added a couple of fixes afterwards and has released a static build numbered 0.6.1-3-i686

I have packaged this static version as a .pet in case anyone wants to try it in whatever (32 bit) Pup they are running. I did a quick test in Racy and Lucid and it seemed to be OK.

I tried compiling the 0.6.1 source code release tarball in Racy but got an error with ffmpeg.

For Slacko 5.6, Precise and Wheezy I downloaded the source from git (which hopefully includes the fixes after 0.6.1) and it compiled OK in those. I numbered those as 0.6.1.3 but they will show as "devel".

See first post
Oscar in England
Image

bruno
Posts: 139
Joined: Thu 08 Mar 2012, 12:09
Location: Belgium

static pet

#17 Post by bruno »

The static 0.6.1.3 pet works now on Dpup Exprimo 3.4.2.12 :)

User avatar
charlie6
Posts: 1230
Joined: Mon 30 Jun 2008, 04:03
Location: Saint-Gérard / Walloon part of Belgium

Deadbeef plugin for playing midi files ?

#18 Post by charlie6 »

Hi Oscartalks !
many thanks for compiling Deadbeef !
btw which plugins are used to compile them? does the midi plugin be present then ?
ps: i remember asking the same to forum member Pemasu; the one he had compiled for dpup exprimo could play midi files provided freepats beeing installed.
read http://www.murga-linux.com/puppy/viewtopic.php?p=636508

Charlie

User avatar
OscarTalks
Posts: 2196
Joined: Mon 06 Feb 2012, 00:58
Location: London, England

#19 Post by OscarTalks »

Hello Charlie6,

The ones I compiled do not have the wildmidi plugin. I think it needs timidity which is not included in Puppy so it shows an error in console. For this reason I disable it so it is not built, but it is easy to compile with it included if you want, the default is "enabled" actually. I enabled all the plugins that work, even though some of them will probably never be needed. Only the ones like pulse and gtk3 are removed because Puppy does not need or use them

If you want to use the static package I just deleted that plugin so you could download the package and add that one wildmidi .so lib back into the directory and it would work.
Oscar in England
Image

gcmartin

#20 Post by gcmartin »

Hi @OscarTalks.

Dont know if I'm accurate,but, isnt BarryK using GTK3 in his latest incarnations. If so, GTK3 in DeaDBeeF may be an attribute to consider in your next release.

Excellent addition to PUPs, by you with this. Thanks

jlst

#21 Post by jlst »

This is my favorite audio player, it should be the default audio player in Puppy Linux.. it's just amazing :shock: :)

jlst

#22 Post by jlst »

I compiled DeaDBeeF 0.6.1 in Precise Puppy 5.7.1

PET: deadbeef-0.6.1-i686_precise.pet (2.2MB)

Missing deps in PP 5.7.1: deadbeef_deps-0.6.1-ubuntu_precise.pet (290kb)
(from ubuntu precise repo):
- libimlib (artwork.so)
- libwavpack (wavpack.so)
- libzip (vfs_zip.so)

To play MIDI files download freepats: http://freepats.zenvoid.org/
(--> freepats-20060219.tar.bz2 (25MB) <--)

Place it in /opt and extract

Download this midi file and click it: http://www.free-midi.org/midi1/q/queen- ... to_son.mid

------------------------------------

....I wrote a very *special* script for this, it can 'puppify' a deadbeef build (integrate it to rox, make it the default audio player and split it into 3 packages (optional))...

Example:

deadbeef_basic-0.6.1-i686_precise.pet (844kb)
deadbeef_extended-0.6.1-i686_precise.pet (320kb)
deadbeef_extra_codecs-0.6.1-i686_precise.pet (1.1MB)
Attachments
deadbeef_build__fix-update_full.tar.gz
special script to puppify deadbeef builds......
(4.01 KiB) Downloaded 408 times

musher0
Posts: 14629
Joined: Mon 05 Jan 2009, 00:54
Location: Gatineau (Qc), Canada

#23 Post by musher0 »

OscarTalks wrote:Hello Charlie6,

The ones I compiled do not have the wildmidi plugin. I think it needs timidity which is not included in Puppy so it shows an error in console. For this reason I disable it so it is not built, but it is easy to compile with it included if you want, the default is "enabled" actually. I enabled all the plugins that work, even though some of them will probably never be needed. Only the ones like pulse and gtk3 are removed because Puppy does not need or use them

If you want to use the static package I just deleted that plugin so you could download the package and add that one wildmidi .so lib back into the directory and it would work.
Hi, guys.

There is a Timidity for Puppy here:
http://ftp.ussg.iu.edu/linux/puppylinux ... 2.13.0.pet

BFN.

musher0
musher0
~~~~~~~~~~
"You want it darker? We kill the flame." (L. Cohen)

User avatar
don570
Posts: 5528
Joined: Wed 10 Mar 2010, 19:58
Location: Ontario

#24 Post by don570 »

There's a version of deadbeef 6 that runs on Racy.
.... and I tested it on the French versions Rolx and Wolx

http://dotpups.de/puppy5/racy/multimedia/
________________________________________________

xan
Posts: 54
Joined: Sun 25 Nov 2012, 12:27

Re: DeaDBeeF 0.5.6 and 0.6.1

#25 Post by xan »

OscarTalks wrote:Version 0.6.1 was released and then the developer added some fixes.
The builds named as "0.6.1.3" are downloaded as source from git with (I believe) those fixes included.
Thank you for your hard work packaging this music player. The older versions of Deadbeef didn't include Hotkeys, and when they were first introduced they were Global only, and I found that to be almost useless. Local Hotkeys were then introduced and I think should be included in this version, but I can't see them in the preference menu.

The developer has a newer version out 0.6.2 and I tried their static package and the Local Hotkeys are present in preferences and work. The developer has made some good improvements with the creation and allocation of Hotkeys as well.

User avatar
OscarTalks
Posts: 2196
Joined: Mon 06 Feb 2012, 00:58
Location: London, England

#26 Post by OscarTalks »

I have packaged deadbeef-static 0.6.2 for Puppy and uploaded it.
This is bigger than the specific builds from source but it is fully functional including such things as support for the OPUS codec. Seems to work in several Pups including Racy, Lucid, Wheezy and Slacko.

I removed the GTK3 plugins but left wildmidi in there in case people want to install it. It is the only plugin which gives an error but a plugin failing to load is not really a problem I don't think. Oh, I think the gme plugin gives a symbol error in Racy.

I also added 2 file associations for .m3u and .pls playlist files in /root/Choices/MIME-types. These are quite common with audio streams from Shoutcast/Winamp and IceCast and without them ROX just complains that it does not know what to do with such files.

I might do some builds from source in specific Pups later, but the problem is you have to do several of them. Even recent Slackos have different ffmpeg versions from each other.

http://smokey01.com/OscarTalks
Oscar in England
Image

User avatar
ozboomer
Posts: 135
Joined: Wed 04 May 2005, 21:22
Location: Melbourne, Australia

#27 Post by ozboomer »

HI, folks..

I'm new to using deadbeef... and while it's pretty good "out of the box", I'd like to install some of the plugins that are available for it... but I can't seem to get them to be recognized or work.

First, the environment: Puppy Linux Slacko v5.6.4, Linux kernel v3.4.52, using the static/portable build of deadbeef: deadbeef-static_0.6.2-2_i686.tar.bz2. PC uses Pentium Dual-COre E6500 @ 3 GHz, with 4MB RAM and NVIDIA GeForce 6200/PCI graphics, Western Digital and Seagate 500GB hard disks.

I have unpacked the .bz2 archive (with paths) so the deadbeef executable resides at: /usr/local/deadbeef-0.6.2/deadbeef. I also have a symbolic link from there into /usr/local/bin/deadbeef. There are also doc, locale, pixmaps and plugins directories under the .../deadbeef-0.6.2 directory.

Running deadbeef works Ok with no problems. However, getting any non-bundled plugins to work IS a problem.

Specifically, I'm trying to use the "File Browser" and "Musical Spectrum" plugins, as detailed on the web site at http://deadbeef.sourceforge.net/plugins.html.

Whether I use the archives directly linked from that web page OR I go to the authors' web sites and retrieve THEIR versions, whilst I can extract the *.so files, deadbeef appears to not see them, no matter where I place them.

For example, with the "Musical Spectrum" plugin, I've tried placing the "ddb_vis_musical_spectrum_GTK2.so" (and equivalent GTK3 file) into the following directories (in one directory only at a time), and at no time does the "Insert..." or "Replace with..." right-click items in "View > Design mode" ever include anything except the list of bundled plugins:-

Code: Select all

/root/.local/lib/deadbeef

/usr/lib/deadbeef/

/usr/local/deadbeef-0.6.2/plugins/

/opt/deadbeef
I also have the same problem with the "File Browser" plugin, which I'd like to be able to use.

Perhaps I'm mis-understanding how to enable/use the plugin... or I'm looking for it in the wrong place?

NOTE: I've also tried using OscarTalks' "deadbeef-static-0.6.2-i686.pet" ...but it still doesn't seem to be "receptive" to using non-bundled plugins.

I would appreciate any suggestions you might have that will let me use these plugins.

Thanks.

Edit: 17-Jan-2015 - After some significant testing on a number of PCs running Slacko 5.6.4, it seems the addition of the missing libraries takes care of things... and it's only an addition of a some MB.. So, thanks again for everyone's help in getting the program working here. :D
Last edited by ozboomer on Sat 17 Jan 2015, 02:48, edited 1 time in total.

User avatar
ttuuxxx
Posts: 11171
Joined: Sat 05 May 2007, 10:00
Location: Ontario Canada,Sydney Australia
Contact:

#28 Post by ttuuxxx »

here's the latest compiled on Slacko deadbeef 0.6.2, made the icons smaller in file size and coloured the play/pause button. made it default audio player. etc
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

User avatar
ozboomer
Posts: 135
Joined: Wed 04 May 2005, 21:22
Location: Melbourne, Australia

#29 Post by ozboomer »

ttuuxxx wrote:here's the latest compiled on Slacko deadbeef 0.6.2, made the icons smaller in file size and coloured the play/pause button. made it default audio player. etc
Thanks for your efforts... but there are a couple of issues with the installation resulting from the use of 'deadbeef-0.6.2-i386.pet'...

The Help file isn't loaded when any of the 'Help' menu items are selected... and if I double-click on a single track (to play the track immediately), the interface goes into some crazy endless loop of continual scrolling while (I guess) it's trying to load the cover art.

I've attached my ~/.config/deadbeef/config file in case there might be something awry with that (note it's in a .zip file owing to phpBB requirements).

Also, perhaps you could try to get the 'File Browser' plugin to work, as I still can't get it working here (see my post above from 4-Nov-2014).

Thanks.
Attachments
config.zip
Unpack this to / ...there is an embedded path for the correct (default) location. Be sure to save your own config file first!
(1.64 KiB) Downloaded 232 times

User avatar
ttuuxxx
Posts: 11171
Joined: Sat 05 May 2007, 10:00
Location: Ontario Canada,Sydney Australia
Contact:

#30 Post by ttuuxxx »

I don't usually include help files, I make packages oldschool , Smallest package size. But this time here you go.
Also added the File Browser plugin compiled on slacko. It configures on the plugin screen under preferences.
ttuuxxx
Attachments
deadbeef-fb-1.00-i386.pet
(28.81 KiB) Downloaded 327 times
deadbeef-doc-0.6.2.pet
(31.48 KiB) Downloaded 306 times
Last edited by ttuuxxx on Mon 05 Jan 2015, 08:32, edited 1 time in total.
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

User avatar
ttuuxxx
Posts: 11171
Joined: Sat 05 May 2007, 10:00
Location: Ontario Canada,Sydney Australia
Contact:

#31 Post by ttuuxxx »

To use the file Browser you need to right click on the gui main screen, a purple screen will show with replace screen with, just select the plugin you want to use. Just used the file Browser and works fine.
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

User avatar
ttuuxxx
Posts: 11171
Joined: Sat 05 May 2007, 10:00
Location: Ontario Canada,Sydney Australia
Contact:

#32 Post by ttuuxxx »

also here's that other plugin you wanted, It didn't work for you before because you didn't have fftw, I compiled fftw statically and then compiled the plugin to reduce the over size by a lot, The plugin does work you just need to get to that purple screen to enable it.
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

User avatar
ttuuxxx
Posts: 11171
Joined: Sat 05 May 2007, 10:00
Location: Ontario Canada,Sydney Australia
Contact:

#33 Post by ttuuxxx »

make sure you have "View/Design mode" ticked in the window. Or you won't get the purple screen.
ttuuxxx
Attachments
Screenshot.jpg
(75.52 KiB) Downloaded 451 times
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

User avatar
ozboomer
Posts: 135
Joined: Wed 04 May 2005, 21:22
Location: Melbourne, Australia

#34 Post by ozboomer »

Hi, again...

MANY thanks for organizing the updates - they work a treat..

*except*

...that the 'File Browser' item doesnt appear in either the 'purple screen' in 'Design Mode' nor in the Edit > Preferences > PLugins dialog.

I tried a few different locations.. and re-downloading the .pet... but I can't see the file browser anywhere.

Any clues?

Thanks a heap.

User avatar
ttuuxxx
Posts: 11171
Joined: Sat 05 May 2007, 10:00
Location: Ontario Canada,Sydney Australia
Contact:

#35 Post by ttuuxxx »

ozboomer wrote:Hi, again...

MANY thanks for organizing the updates - they work a treat..

*except*

...that the 'File Browser' item doesnt appear in either the 'purple screen' in 'Design Mode' nor in the Edit > Preferences > PLugins dialog.

I tried a few different locations.. and re-downloading the .pet... but I can't see the file browser anywhere.

Any clues?

Thanks a heap.
Make sure its 100% shut down, no DB icon in the taskbar :) then
Delete /root/.config/deadbeef and /root/.local/share/recently-used.xbel and see if that works.
The location the File Browser plugin pet package is perfect for main DB package I made, no need to move it.
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)

Post Reply