this is sdllopan, as a compressed executable file. I think you need sdl libs for it to work. it's controls are :
F1 changes tilesets
F2 changes background
<enter> gives new game
<escape> to quit
sdllopan: another mahjongg variant
sdllopan: another mahjongg variant
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- lopan.tar.gz
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Last edited by muggins on Tue 26 Sep 2006, 11:03, edited 3 times in total.
Dotpup:
http://dotpups.de/dotpups/Games/sdllopan.pup
Has nice grafics, like the stones more than xsob.
Note a small bug on my sytem, but not on muggins computer (details see followups):
It has no title.
When I click in the tasklist on the sokoban-entry (the empty entry), JWM crashes, and I must type "xwin" to restart X. Maybe that is an issue of my Ati-graficsdrivers.
Screenshot:
I go asleep soon, so if there are more games, I will make Dotpups tomorrow
Mark
http://dotpups.de/dotpups/Games/sdllopan.pup
Has nice grafics, like the stones more than xsob.
Note a small bug on my sytem, but not on muggins computer (details see followups):
It has no title.
When I click in the tasklist on the sokoban-entry (the empty entry), JWM crashes, and I must type "xwin" to restart X. Maybe that is an issue of my Ati-graficsdrivers.
Screenshot:
I go asleep soon, so if there are more games, I will make Dotpups tomorrow
Mark
Last edited by MU on Mon 12 Jun 2006, 02:18, edited 2 times in total.
mark,
i was going to ask you about this. because i've put this in a makeself extracting executable format, just to reduce the file size & because it seems to work fine, i thought it might not be the same if this was translated into a normal .pup file.
i just click on the lopan compressed file & it never crashes. perhaps to make a dotpup out of it, you would have to use the "real" executable file, which is temporarily extracted, while you've got the game playing, to a file in /tmp called something like selfgzxxxx.
what do you think?
ps yes i like the graphics to, and the simplicity of it.
i was going to ask you about this. because i've put this in a makeself extracting executable format, just to reduce the file size & because it seems to work fine, i thought it might not be the same if this was translated into a normal .pup file.
i just click on the lopan compressed file & it never crashes. perhaps to make a dotpup out of it, you would have to use the "real" executable file, which is temporarily extracted, while you've got the game playing, to a file in /tmp called something like selfgzxxxx.
what do you think?
ps yes i like the graphics to, and the simplicity of it.
no, that does not help.
It might be a bug in JWM 1.7, that it cannot handle entries in the tasklist that have no title.
One might have to change the source of lopan, so that it sets a windowtitle.
Wait, I test this:
rxvt --title ""
This also creates an empty task-entry, but JWM does not crash.
So I have no idea at moment...
Mark
It might be a bug in JWM 1.7, that it cannot handle entries in the tasklist that have no title.
One might have to change the source of lopan, so that it sets a windowtitle.
Wait, I test this:
rxvt --title ""
This also creates an empty task-entry, but JWM does not crash.
So I have no idea at moment...
Mark
trobin,
perhaps you're needing sdl library files. try installing these & see if it's OK:
http://dotpups.de/dotpups/Games/LibSDL1.2-forDoom.pup
perhaps you're needing sdl library files. try installing these & see if it's OK:
http://dotpups.de/dotpups/Games/LibSDL1.2-forDoom.pup