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The time now is Wed 30 Jul 2014, 11:37
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 Forum index » Advanced Topics » Additional Software (PETs, n' stuff) » Games
Angband 3.5 in Slacko 5.6
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cubecheat

Joined: 26 Dec 2013
Posts: 13

PostPosted: Fri 04 Apr 2014, 03:09    Post subject:  Angband 3.5 in Slacko 5.6  

The .pet installs angband just fine, however, you'll need to type in:

/usr/local/games/angband -mgcu

to run it in console/urxvt.

The file is also... kinda fat, at 17.6 MB. I'm probably not going to dig into making it smaller, but I have made it into a .sfs. I added a tiny script to /usr/bin with the .sfs, called angband, that runs angband with the above settings.

ANGBAND PET: http://s000.tinyupload.com/index.php?file_id=65157125941847120929

ANGBAND SFS: http://s000.tinyupload.com/index.php?file_id=04610960302106861013

This is all built from the source off of github.com/angband as of today, by the way. Dunno if that's a good thing or a bad thing. Only played through floor one to make sure it worked. Very Happy

Tested in Slacko 5.6... probably works elsewhere. Let me know if it doesn't. I'm willing to give compiling it on other Puppies a try if anyone wants.

Thoughts, suggestions, other feedback?

Enjoy,
Cubecheat

Last edited by cubecheat on Fri 04 Apr 2014, 14:37; edited 1 time in total
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solo


Joined: 14 Nov 2013
Posts: 123

PostPosted: Fri 04 Apr 2014, 10:59    Post subject:  

The SFS appeared to work fine on Precise Puppy 5.7.1.

Did not feel like the playing field was stretched beyond its normal size in the Urxvt Terminal.

I did not continue to investigate because I am one of those horrible people who demand graphics in their games.

But the game works in Precise Puppy.
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cubecheat

Joined: 26 Dec 2013
Posts: 13

PostPosted: Fri 04 Apr 2014, 14:38    Post subject:  

Yeah, that was acutally my bad. Running it with the -mgcu option seems to fix that. Just didn't check it again in urxvt before I posted. So... the double wide screen thing shouldn't be a problem for most people. >_<
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