Wary 1.0.2 (102) feedback
Huawei E1550 works with Wary 1.0.2
Hello I tried to get my E1550 to work with different Puppy versions with no success with many tips and tricks.
But today I tried it with Wary 1.0.2 and it works perfect.
The Solution is very easy:
1. First do a setup in PGPRS connect
2. write /dev/ttyUSB0
3.write your APN
4 let the rest be as it is in default even the pin code 1234(it worked for me)
5 save it
6 First now plug in the Huawei E1550 in the usb port.
7Now the Wary 1.0.2 detects the 3 G modem.
8 Wait until the message disappears.
9 Connect with the PGPRS Connect.
10 Now it should work properly.
Attention:
Next time you want to use the E1550 you must have it unplugged during the boot up of the Wary 1.0.2 the when it had started up you can connect it and only use PGPRS connect and it works like a dream.
I hope it helps someone.
I tried a ICON 225 HDSPA modem but couldnt get it to work with any Puppy version not even with Wary 1.0.2
I hope the hard working developers can maybe fix this in future Puppy versions.
Nice work and thanks for the Wary 1.0.2
But today I tried it with Wary 1.0.2 and it works perfect.
The Solution is very easy:
1. First do a setup in PGPRS connect
2. write /dev/ttyUSB0
3.write your APN
4 let the rest be as it is in default even the pin code 1234(it worked for me)
5 save it
6 First now plug in the Huawei E1550 in the usb port.
7Now the Wary 1.0.2 detects the 3 G modem.
8 Wait until the message disappears.
9 Connect with the PGPRS Connect.
10 Now it should work properly.
Attention:
Next time you want to use the E1550 you must have it unplugged during the boot up of the Wary 1.0.2 the when it had started up you can connect it and only use PGPRS connect and it works like a dream.
I hope it helps someone.
I tried a ICON 225 HDSPA modem but couldnt get it to work with any Puppy version not even with Wary 1.0.2
I hope the hard working developers can maybe fix this in future Puppy versions.
Nice work and thanks for the Wary 1.0.2
No change in this problem, or this.
Ogle's Edit, Preferences has no effect. Should it?
Ogle View, Keypad causes a keypad to be displayed. Clicking on one of the keypad buttons leads to Ogle closing silently.
Ogle's Edit, Preferences has no effect. Should it?
Ogle View, Keypad causes a keypad to be displayed. Clicking on one of the keypad buttons leads to Ogle closing silently.
Last edited by fluxit on Mon 20 Dec 2010, 21:05, edited 1 time in total.
- BarryK
- Puppy Master
- Posts: 9392
- Joined: Mon 09 May 2005, 09:23
- Location: Perth, Western Australia
- Contact:
Re: problems! so far.
Some of these issues are fixed:scsijon wrote:Update1
Box1 - Acer v3700gx - E'net sat link
problem1: Video probe picked i810 instead of intel (i915), dropped out of x, ran xorgwizard, selected intel all ok manually.
problem2: took two runs to get ethernet to setup eth0 (dlink dge-530T Gigabite), then had to run firewall to access outside, no default access????
problem3: desktop Drive Icons Manager, ticked box to say erase then redraw and realigh existing icons, didn't work with just a jwm restart or xserver restart, needed a reboot to happen.
warning 1: I downloaded and confirm that firefox pet doesn't work from nluug, also alsa-lib >seems to be a dependancy of a few packages (maybe should be indefault build). Could only find a tar, not a pet
---------------------------------------------------
Origonal message:
box2 - Home built but gigabyte where possible - dialup winmodem
problem 1: didn't descover my video card (Radeon HD4350), usually probe works ok, 102 wouldn't either probe or select "radeon" had to use vesa to load video.
modem ok and dials out ok (3 woofs for that).
Warning 1: Downloader for ppm kept dropping out and restarting with nluug.
Problems 2/3: downloads
Pet: Firefox-3.6.9-w5.pet, no icons on install, further look, no firefox.desktop, /opt/firefox seems to be a mess after install, can't even run from itself. Maybe corrupt.
Pet: Bluefish-2.0.2-w5.pet, missing alsa-lib.:: doesn't seem to be affecting it run though.
@barry - should we include the w5 pet problems here or ....
regards
scsijon
http://bkhome.org/blog/?viewDetailed=02039
[url]https://bkhome.org/news/[/url]
Hi ravensrestAnyone capable of writing a debounce routine?
the source of the problem is your mouse.
The soft cannot waste its precious time to repair all the bad hard.
Sage has given you a very good indication for a new mouse.
I am sure you will be enjoyed to navigate with it peaceful .
Kind regards
Not the mouse;Gyle wrote:Hi ravensrestAnyone capable of writing a debounce routine?
the source of the problem is your mouse.
The soft cannot waste its precious time to repair all the bad hard.
Sage has given you a very good indication for a new mouse.
I am sure you will be enjoyed to navigate with it peaceful .
Kind regards
If the cursor is moving even a little the icon will disappear.
If it's completely stopped it doesn't happen.
Tried with 3 different usb mice.
Inspiron 700m, Pent.M 1.6Ghz, 1Gb ram.
Msi Wind U100, N270 1.6>2.0Ghz, 1.5Gb ram.
Eeepc 8g 701, 900Mhz, 1Gb ram.
Full installs
- BarryK
- Puppy Master
- Posts: 9392
- Joined: Mon 09 May 2005, 09:23
- Location: Perth, Western Australia
- Contact:
Great! I have jazzed it up a bit...technosaurus wrote:For those of you that wish to remove pre-installed packages before remastering, I threw together this little script with a very basic gui and reverse dependency checking (only informational - it does not automatically select the reverse dependencies for removal). It should work with most if not all recent woof-built variants.Note:pasted from an XP machine => may need dos2unixCode: Select all
#!/bin/sh D=$HOME/.packages/builtin_files PKGS=`ls -1 $D` PKG=`Xdialog --stdout --combobox "select package to remove" 0 0 $PKGS` [ $PKG ] && Xdialog --yesno "Reverse dependencies: `cat $HOME/.packages/woof-installed-packages |grep +$PKG |cut -d "|" -f2` Continue?" 0 0 && [ $? ] && for x in `cat $D/$PKG`; do [ -d $x ] && cd $x || rm $x; done && rm $D/$PKG && $0
Have put 'remove_builtin' into /usr/sbin in Woof, also created a menu entry.
- Attachments
-
- remove_builtin.gz
- (1.06 KiB) Downloaded 620 times
[url]https://bkhome.org/news/[/url]
- BarryK
- Puppy Master
- Posts: 9392
- Joined: Mon 09 May 2005, 09:23
- Location: Perth, Western Australia
- Contact:
Re: gtkdialog-splash
I fixed /usr/sbin/save2flash (in Woof):shinobar wrote:PROBLEM:
In PUPMODE=13, pressing the 'Save' icon on the desktop,
the yellow splash pops up but never disappear unless clicking the splash.
REASON:
An issue in dealing with 'font' option in /usr/bin/gtkdialog-splash.
SOLUTION(1):(my recommendation)
Remove /usr/X11R7/bin/yaf-splash.
I recommend to remove yaf-splash because it doesn't support UTF-8.
another SOLUSION(2):
/usr/bin/gtkdialog-splash line 12:another SOLUTION(3):if [ -f /usr/X11R7/bin/yaf-splash ] && false;then #100917
/usr/bin/gtkdialog-splash line 24:another SOLUTION(4):eval "exec /usr/X11R7/bin/yaf-splash ${FIXEDPARAMS}"
Replace 'font' option with 'fontsize' option.
I hope someone will find smart way.
Code: Select all
#!/bin/sh
#2007 Lesser GPL licence v2 (http://www.fsf.org/licensing/licenses/lgpl.html)
#sends a request to /usr/sbin/savepuppyd to save the session.
#v4.01 19may2008 BK: request now to /sbin/pup_eventd (savepuppyd is history).
#v411 /tmp/snapmergepuppyrequest is processed in /sbin/pup_event_frontend_d. (from v403 i think)
#101221 path to use old yaf-splash.
/usr/X11R7/bin/yaf-splash -display :0 -font "8x16" -outline 0 -margin 4 -bg yellow -text "NOTICE:
Request to save current session is queued. Please wait,
another message will popup when the saving occurs..." &
RETVAL=$?
YAFPID=$!
touch /tmp/snapmergepuppyrequest
while [ -f /tmp/snapmergepuppyrequest ];do
sleep 1
done
[ $RETVAL -eq 0 ] && kill $YAFPID
[url]https://bkhome.org/news/[/url]
Re: gtkdialog-splash
I think it is not a problem of save2flash but of gtkdialog-splash.BarryK wrote:I fixed /usr/sbin/save2flash
Same thing occurs with PPM.
Downloads for Puppy Linux [url]http://shino.pos.to/linux/downloads.html[/url]
- BarryK
- Puppy Master
- Posts: 9392
- Joined: Mon 09 May 2005, 09:23
- Location: Perth, Western Australia
- Contact:
Regarding Dvorak keyboard, fixed:fluxit wrote:No change in this problem, or this.
Ogle's Edit, Preferences has no effect. Should it?
Ogle View, Keypad causes a keypad to be displayed. Clicking on one of the keypad buttons leads to Ogle closing silently.
http://bkhome.org/blog/?viewDetailed=02041
Regarding Ogle: Ogle has many problems. It is a dead project. I posted about the Stop button not working on my blog, and requested for someone with C programming knowledge to take Ogle up as a project. Noone has done so yet.
My Ogle blog post:
http://bkhome.org/blog/?viewDetailed=01996
[url]https://bkhome.org/news/[/url]
- ttuuxxx
- Posts: 11171
- Joined: Sat 05 May 2007, 10:00
- Location: Ontario Canada,Sydney Australia
- Contact:
I asked the developer in a email a few weeks ago about the stop button and he never replied back eitherBarryK wrote:Regarding Dvorak keyboard, fixed:fluxit wrote:No change in this problem, or this.
Ogle's Edit, Preferences has no effect. Should it?
Ogle View, Keypad causes a keypad to be displayed. Clicking on one of the keypad buttons leads to Ogle closing silently.
http://bkhome.org/blog/?viewDetailed=02041
Regarding Ogle: Ogle has many problems. It is a dead project. I posted about the Stop button not working on my blog, and requested for someone with C programming knowledge to take Ogle up as a project. Noone has done so yet.
My Ogle blog post:
http://bkhome.org/blog/?viewDetailed=01996
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
Just tried it then did a remaster, works a treat. Have to remember to run fixmenues though.BarryK wrote:Great! I have jazzed it up a bit...technosaurus wrote:For those of you that wish to remove pre-installed packages before remastering, I threw together this little script with a very basic gui and reverse dependency checking (only informational - it does not automatically select the reverse dependencies for removal). It should work with most if not all recent woof-built variants.Note:pasted from an XP machine => may need dos2unixCode: Select all
#!/bin/sh D=$HOME/.packages/builtin_files PKGS=`ls -1 $D` PKG=`Xdialog --stdout --combobox "select package to remove" 0 0 $PKGS` [ $PKG ] && Xdialog --yesno "Reverse dependencies: `cat $HOME/.packages/woof-installed-packages |grep +$PKG |cut -d "|" -f2` Continue?" 0 0 && [ $? ] && for x in `cat $D/$PKG`; do [ -d $x ] && cd $x || rm $x; done && rm $D/$PKG && $0
Have put 'remove_builtin' into /usr/sbin in Woof, also created a menu entry.
Thanks for this.
- ttuuxxx
- Posts: 11171
- Joined: Sat 05 May 2007, 10:00
- Location: Ontario Canada,Sydney Australia
- Contact:
would be nice if you had an option to edit the iso image on the fly and rebuild the iso image straight away
ttuuxxx
ttuuxxx
http://audio.online-convert.com/ <-- excellent site
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
http://samples.mplayerhq.hu/A-codecs/ <-- Codec Test Files
http://html5games.com/ <-- excellent HTML5 games :)
xgamma-gui
I am here with a reminder for new xgamma-gui.
It looks the same but it is completly rewritten under the hood.
detailed description here
It looks the same but it is completly rewritten under the hood.
detailed description here
- ravensrest
- Posts: 365
- Joined: Fri 22 Feb 2008, 16:43
- Location: Grants Pass, Oregon
I just verified rjbrewer's results for two PS/2 mice, one optical, one mechanical. If I hold either very still, I can push the right button all I want without causing any icons to disappear. BTW, another apparent related effect is that if I right click anywhere on the screen to call up the menu, it sometimes just appears briefly and then goes away. Again, if I hold the mouse very still, this does not happen. Or just keep the right button depressed until I make a menu selection.
I was convinced it was a bounce problem, but now not so sure.
I addition, Gyle, I don't think processing time is any longer a major consideration in "debouncing" a mouse. I know I have had systems that do so. Further, many systems let you input a double click to calibrate the mouse driver. This is an indication it can't take much time.
BS
I was convinced it was a bounce problem, but now not so sure.
I addition, Gyle, I don't think processing time is any longer a major consideration in "debouncing" a mouse. I know I have had systems that do so. Further, many systems let you input a double click to calibrate the mouse driver. This is an indication it can't take much time.
BS
I think it is clearly a different issue, related to the movement of your hand not to the mouse or the soft. Look at very precisely what happens:BTW, another apparent related effect is that if I right click anywhere on the screen to call up the menu, it sometimes just appears briefly and then goes away. Again, if I hold the mouse very still, this does not happen. Or just keep the right button depressed until I make a menu selection.
when you Right click on the pinboard, the cursor is at the extreme left top corner of the menu, a very small area, like the point of a needle. When you relax the Right button nothing happens because the cursor is always on the menu, but, if in the same time than you relax, you move just a tiny bit toward the pinboard (out of the menu = you are now on the pinboard) the pinboard is activated by the relax and you loose the menu. The "problem" is what I have said in a previous post, that the programmer of the mouse routine in X has not desactivated the relax of the button after the first Right clich which opens the menu or whatsoever.
Edit: it is above the median line of the screen that we find the cursor at this spot. The problem is less sensible along the vertical edge of the menu when the cursor is in the low area of the screen.
You are right, doubt is a very good "fuel". We must investigate further.I was convinced it was a bounce problem, but now not so sure.
Yes, a debouncing routine is just a loop to count, a timer. The complexity is where to bind this routine, when to trigger it, by what means (e.g.interruption ?), how long time the ticket in a round robin, priority, etc...I addition, Gyle, I don't think processing time is any longer a major consideration in "debouncing" a mouse. I know I have had systems that do so. Further, many systems let you input a double click to calibrate the mouse driver. This is an indication it can't take much time.
Cheers
I
You are thus sensitive to the fact that the mouse has to set a certain resistance. This resistance depends mainly on its weight when skates are new and the surface is good.
This resistance opposes in fact to the tiny shivers of your hand and your fingers. These micro shivers are the cause of the bounces. If you can look on a scope at the unsticking of the contacts, you will notice that it is about an oscillation which weakens and stops The goal of the debouncing is to not acquire a new information from the contact till a predefined count (in millisecond) is over. It's a delay during which nothing is acquirred, and long enough to tell to the program that the scan of the buttons is now relevant.
When Sage and I have spoken of the qualities of mice, the weight is a very important one. But weight has a price (commercially..he he).
Second, Sage spoke of the quality of the springs of the microswitches.
They play the role to unsticking the contact the quickest possible, etc...
I stop here, you understand that new soft, OS etc.. need more quality from the hard and vice-versa.
Edit: of course bounces exist when there is no human input. The contacts of a relay are subjects to bounce,this is a crucial problem in automotive, because the small bounces between contacts creates small electrical arcs which are very destructive for the quality of the surface. This quality has a price.
kind regards
You have put an emphasis on the word "still" several times in your posts.just verified rjbrewer's results for two PS/2 mice, one optical, one mechanical. If I hold either very still, I can push the right button all I want without causing any icons to disappear.
You are thus sensitive to the fact that the mouse has to set a certain resistance. This resistance depends mainly on its weight when skates are new and the surface is good.
This resistance opposes in fact to the tiny shivers of your hand and your fingers. These micro shivers are the cause of the bounces. If you can look on a scope at the unsticking of the contacts, you will notice that it is about an oscillation which weakens and stops The goal of the debouncing is to not acquire a new information from the contact till a predefined count (in millisecond) is over. It's a delay during which nothing is acquirred, and long enough to tell to the program that the scan of the buttons is now relevant.
When Sage and I have spoken of the qualities of mice, the weight is a very important one. But weight has a price (commercially..he he).
Second, Sage spoke of the quality of the springs of the microswitches.
They play the role to unsticking the contact the quickest possible, etc...
I stop here, you understand that new soft, OS etc.. need more quality from the hard and vice-versa.
Edit: of course bounces exist when there is no human input. The contacts of a relay are subjects to bounce,this is a crucial problem in automotive, because the small bounces between contacts creates small electrical arcs which are very destructive for the quality of the surface. This quality has a price.
kind regards
Last edited by Gyle on Tue 21 Dec 2010, 21:53, edited 1 time in total.